Help creating a button and add text inside

Hi guys...

I am trying to create a button (or an MC, the same) using only of the code, but it must be what I need, inside...

var ins_btn:?

ins var: String = "how to play / Como jugar;

ins_btn.x = 202,75;

ins_btn.y = 316;

ins_btn. Width = 533,30;

ins_btn. Height = 59.35;

ins_btn. Ins = text;

addChild (ins_btn);

I tried this way, do ins_btn a MC, but it does not work (it does not appear in my screen) and I do that, so, when someone clicks on it, it goes to the two framework:

ins_btn.addEventListener (MouseEvent.CLICK, instructionF);

function instructionF(event:MouseEvent):void {}

ins_btn. RemoveEventListener (MouseEvent.CLICK, instructionF);

gotoAndStop (2);

}

Then... What should I do to make this button or movieclip appears in the scene, with the words how to play / Como jugar inside?

Thank you very much!

For a button work, he needs something to click on as a key area. If you need a basic button without making any design, you can use one of the preset buttons (window-> common libraries-> buttons) or just use the component button (window-> components-> UI-> button).

For example, this one, open the components Panel (window-> components), driving User Interface open, drag the Button component in your library.

In the code you can use it as simply as this:

Import fl.controls.Button;

import flash.events.MouseEvent;

var: button = new Button();

Button.label = "how to play / Como jugar;

button.setSize (150,20);

addChild (button);

button.addEventListener (MouseEvent.CLICK, instructionF);

function instructionF(event:MouseEvent):void

{

button.removeEventListener (MouseEvent.CLICK, instructionF);

gotoAndStop (2);

}

If you want to draw your own button, use the graphics class of any display object and draw a background for your button has something to capture the click. You also need a TextField inside the key. For example a blue rounded rectangle button Sprite:

import flash.display.Sprite;

import flash.text.TextField;

import flash.text.TextFieldAutoSize;

import flash.text.TextFormat;

import flash.text.AntiAliasType;

var ins_btn:Sprite = new Sprite();

addChild (ins_btn);

background

ins_btn. Graphics.beginFill(0x6666CC,1);

ins_btn. Graphics.drawRoundRect (10,10,150,20,10,10);

ins_btn. Graphics.endFill ();

text

var tf:TextField = new TextField();

ins_btn. AddChild (TF);

TF. Width = 10;

tf.autoSize = TextFieldAutoSize.LEFT;

tf.antiAliasType = AntiAliasType.ADVANCED;

TF. Selectable = false;

TF. Text = "how to play / Como jugar;

tf.setTextFormat (new TextFormat("Arial",11,0xFFFFFF));

TF.x = 22;

TF.y = 10;

has hit

ins_btn.addEventListener (MouseEvent.CLICK, instructionF);

function instructionF(event:MouseEvent):void

{

ins_btn. RemoveEventListener (MouseEvent.CLICK, instructionF);

gotoAndStop (2);

}

Tags: Adobe Animate

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