How load and access bitmap images?
Hey there!
After a few days of frustration and of searching the Web, I finally understand how to make a sheet of sprite and animate it. I understand the classes and how to import external actionscript files that contain in my Flash project. The problem is, I can't understand how to name and load a bitmap from the folder and pass on my functions as arguments. > _ <
How load and access an external bitmap in Actionscript 3.0?
I use a class that I found online here: http://www.bensilvis.com/?p=229
The problem comes when I try to access my bitmap parts, while he tries to do here: http://www.bensilvis.com/?p=317
var currentSprite : SpriteSheet = new SpriteSheet (sheet, 20, 20) ;
It is the only line that confuses me because it uses a variable "sheet", which is a bitmap, and I don't know how to set a name / my external bitmap image as such.
SpriteSheet(tileSheetBitmap:Bitmap, width:Number = 16, height:Number = 16)
- tileSheetBitmap: the bitmap of the sprite sheet that we will use
- width: the width of the tiles in the map
- height: the height of the tiles in the map
Thank you! < 3
you use the loader class to load a bitmap. When the loading is complete you can cast content loader as a bitmap for the help of the compiler with more coding.
Tags: Adobe Animate
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...
...
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