How load and access bitmap images?

Hey there!

After a few days of frustration and of searching the Web, I finally understand how to make a sheet of sprite and animate it.  I understand the classes and how to import external actionscript files that contain in my Flash project.  The problem is, I can't understand how to name and load a bitmap from the folder and pass on my functions as arguments.  > _ <

How load and access an external bitmap in Actionscript 3.0?

I use a class that I found online here: http://www.bensilvis.com/?p=229

The problem comes when I try to access my bitmap parts, while he tries to do here: http://www.bensilvis.com/?p=317

var currentSprite : SpriteSheet = new SpriteSheet (sheet, 20, 20) ;


It is the only line that confuses me because it uses a variable "sheet", which is a bitmap, and I don't know how to set a name / my external bitmap image as such.

SpriteSheet(tileSheetBitmap:Bitmap, width:Number = 16, height:Number = 16)
  • tileSheetBitmap: the bitmap of the sprite sheet that we will use
  • width: the width of the tiles in the map
  • height: the height of the tiles in the map

Thank you!  < 3

you use the loader class to load a bitmap.  When the loading is complete you can cast content loader as a bitmap for the help of the compiler with more coding.

Tags: Adobe Animate

Similar Questions

  • I LR4 on my Mac with a few 8 000 images on it. If I buy the creative cloud, do I download LR5 on my desktop and how can I access these images or are they automatically imported?

    I LR4 on my Mac with a few 8 000 images on it. If I buy the creative cloud, do I download LR5 on my desktop and how can I access these images or are they automatically imported?

    There is no forced use of the LR5 and your LR4 will remain in place and active. If you decide to use LR5 will try, import your catalogs.

    Mylenium

  • How can I convert bitmap image to PDF

    How can I convert bitmap image to PDF

    Save it as a PDF file from any application that supports, which includes Photoshop and Illustrator or Acrobat itself. If nay, no matter, because there is no magic to your file - pixels are pixels and you might just as wel lsend your JPEG or any such as she.

    Mylenium

  • How to change the bitmap image in blackberry

    Hello

    1. work on the version of BB storm (9500/9530 Simulator) is v4.7.0.75
    2 opportunity BB JDE 4.7
    3. the request is:

    I display a bitmap image by using the drawBitmap method. now I want to select a portion of the bitmap, and then I need to cut & paste the part somewhere in the screen (MSPaint we have option 'Select').

    is there any method that will make the similar operation (or) any idea to accomplish this in blackberry.

    Thank you

    Sendhil Kumar V

    Take a look at this thread and refers to the J2ME code:

    http://supportforums.BlackBerry.com/Rim/Board/message?board.ID=java_dev&message.ID=24929

    The 'trick' is getARGB() and setARGB().  As long as you check out relevant Bitmap Moose ARGB values, you should be able to create a new Bitmap.  That said, I never did.  Let us know how you go.

  • How to convert the Bitmap Image in BlackBerry

    Hello

    In my application, I get the picture from the server. Now, I want to convert this Bitmap Image to display on the screen. For this I use below codes. But it doesn't give me the same image does not mean with the clarity and the exact size. He's smaller than the picture.

    I used the codes below:

    private Bitmap getBitmapFromImg(Image img) {
            Bitmap bmp = null;
            try {
                Logger.out(TAG, "It is inside the the image conversion        " +img);
                Image image = Image.createImage(img);
                byte[] data = BMPGenerator.encodeBMP(image);
                Logger.out(TAG, "It is inside the the image conversion---333333333"+data);
                bmp = Bitmap.createBitmapFromBytes(data, 0, data.length, 1);
                } catch (Exception e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            return bmp;
            // TODO Auto-generated method stub
        }
    

    Here is the BMPGenerator class:

    public final class BMPGenerator {
    
            /**
             * @param image
             * @return
             * @throws IOException
             * @see {@link #encodeBMP(int[], int, int)}
             */
            public static byte[] encodeBMP(Image image) throws IOException {
                    int width = image.getWidth();
                    int height = image.getHeight();
                    int[] rgb = new int[height * width];
                    image.getRGB(rgb, 0, width, 0, 0, width, height);
                    return encodeBMP(rgb, width, height);
            }
    
            /**
             * A self-contained BMP generator, which takes a byte array (without any unusual
             * offsets) extracted from an {@link Image}. The target platform is J2ME. You may
             * wish to use the convenience method {@link #encodeBMP(Image)} instead of this.
             * 

    * A BMP file consists of 4 parts:- *

      *
    • header
    • *
    • information header
    • *
    • optional palette
    • *
    • image data
    • *
    * At this time only 24 bit uncompressed BMPs with Windows V3 headers can be created. * Future releases may become much more space-efficient, but will most likely be * ditched in favour of a PNG generator. * * @param rgb * @param width * @param height * @return * @throws IOException * @see http://en.wikipedia.org/wiki/Windows_bitmap */ public static byte[] encodeBMP(int[] rgb, int width, int height) throws IOException { int pad = (4 - (width % 4)) % 4; // the size of the BMP file in bytes int size = 14 + 40 + height * (pad + width * 3); ByteArrayOutputStream bytes = new ByteArrayOutputStream(size); DataOutputStream stream = new DataOutputStream(bytes); // HEADER // the magic number used to identify the BMP file: 0x42 0x4D stream.writeByte(0x42); stream.writeByte(0x4D); stream.writeInt(swapEndian(size)); // reserved stream.writeInt(0); // the offset, i.e. starting address of the bitmap data stream.writeInt(swapEndian(14 + 40)); // INFORMATION HEADER (Windows V3 header) // the size of this header (40 bytes) stream.writeInt(swapEndian(40)); // the bitmap width in pixels (signed integer). stream.writeInt(swapEndian(width)); // the bitmap height in pixels (signed integer). stream.writeInt(swapEndian(height)); // the number of colour planes being used. Must be set to 1. stream.writeShort(swapEndian((short) 1)); // the number of bits per pixel, which is the colour depth of the image. stream.writeShort(swapEndian((short) 24)); // the compression method being used. stream.writeInt(0); // image size. The size of the raw bitmap data. 0 is valid for uncompressed. stream.writeInt(0); // the horizontal resolution of the image. (pixel per meter, signed integer) stream.writeInt(0); // the vertical resolution of the image. (pixel per meter, signed integer) stream.writeInt(0); // the number of colours in the colour palette, or 0 to default to 2n. stream.writeInt(0); // the number of important colours used, or 0 when every colour is important; // generally ignored. stream.writeInt(0); // PALETTE // none for 24 bit depth // IMAGE DATA // starting in the bottom left, working right and then up // a series of 3 bytes per pixel in the order B G R. for (int j = height - 1; j >= 0; j--) { for (int i = 0; i < width; i++) { int val = rgb[i + width * j]; stream.writeByte(val & 0x000000FF); stream.writeByte((val >>> 8) & 0x000000FF); stream.writeByte((val >>> 16) & 0x000000FF); } // number of bytes in each row must be padded to multiple of 4 for (int i = 0; i < pad; i++) { stream.writeByte(0); } } byte[] out = bytes.toByteArray(); bytes.close(); // quick consistency check if (out.length != size) throw new RuntimeException("bad math"); return out; } /** * Swap the Endian-ness of a 32 bit integer. * * @param value * @return */ private static int swapEndian(int value) { int b1 = value & 0xff; int b2 = (value >> 8) & 0xff; int b3 = (value >> 16) & 0xff; int b4 = (value >> 24) & 0xff; return b1 << 24 | b2 << 16 | b3 << 8 | b4 << 0; } /** * Swap the Endian-ness of a 16 bit integer. * * @param value * @return */ private static short swapEndian(short value) { int b1 = value & 0xff; int b2 = (value >> 8) & 0xff; return (short) (b1 << 8 | b2 << 0); }

    Where an error in my code? Is there another way to do the same thing?

    Why you want to use a bmp image?
    You can just use png, jpg or whatever of the original image is.
    If there is a situation where you need the bitmap image call http://www.blackberry.com/developers/docs/7.1.0api/net/rim/device/api/system/EncodedImage.html#getBi...

  • How can I access an image embeded in a custom component?

    Hello

    I'm using Flex 3 and I want to access an image embedded in a custom component.

    Let's say that I included an image in the root of the application with the following code:

    [Embed ("myImage.jpg")]
    public var myImg: Class;

    ... and I made a custom in ActionScript using VBox as the base component

    ... and add an image control to the custom component.

    Is it possible that I can use the image embeded as a source for the image in the custom control?

    Hi the CCJA.

    Yes you can do...

    Just use as shown below.

    Import mx.core.Application;

    Don't forget to import the namespace above...

    Application.application gives a reference you to upper-class main level. of demand... and the variable of integration must be public, as you had already kep...

    Thank you

    Jean Claude

  • How to download and access ISO image Base of Windows OS

    Hello

    I'm new to vmware. I started building a Virtual Appliance using Studio of VM. It requires an ISO image of the Base OS of Windows to be accessible from the virtual appliance VM Studio.

    To get this downloaded ISO, I used vSphere Client and traveled the "data store" in the store of the Studio VM data, created a directory called vmiso and downloaded the Windows 2008 ISO server to this directory. Now, how is this directory accessible from the console of Ubuntu? What is the path of the URL of this ISO file?

    Thank you.

    1. you can copy Windows 2008 ISO server in VMware Studio using winscp.exe or Filezilla.exe.

    2. you can copy the ISO ESX in VMware Studio Server using the scp command.

    SCP Windows.iso root@VMwareStudioIP:/opt/vmware/www/ISV/ISO/

    This is the path in VMware Studio, where you suppose to copy the ISO file.

    / opt/vmware/www/ISV/ISO /.

    AlterNet is, if you have NFS server in your environment, and then copy the ISO in Windows 2008 Server to the NFS server and mount the server NFS VMware Studio and softlink ISO as follows. This way you can save the space in the Studio.

    1. mkdir/ISO-Server.

    2. Mount-t nfs IPNFSServer: / ISO_SERVER/ISO-Server.

    3. / opt/vmware/www/ISV/ISO CD.

    4. ln s/ISO-Server/Windows.iso.

    After that, while building the WILL, VMware Studio will be pick-up ISO automatically from this path.

  • How crop and save my image in layers?

    Hello! I would be grateful if someone could tell me how to crop and save the final image with I've worked on a lot of layers. I moved the guides on the edges of the image and want to register what is inside of them now. But he saves this medication what is on the screen ph.shop. Help, please!

    Thank you!

    Hi & Welcome to the forums.

    If you want to save something that is just within your guides, you can use the crop tool.

    Follow the instructions here: http://forums.adobe.com/message/4696690

  • color black and white bitmap image

    Hi, how can I convert a color to grayscale image using as3?

    If you tell a movieclip on the stage with MC instancename, then you can do it in black with:

    var red:Number = 0.2225;
    var green:Number = 0.7169;
    var blue:Number = 0.0606;
    
    var matrix:Array=   [red, green, blue, 0, 0,
                        red, green, blue, 0, 0,
                        red, green, blue, 0, 0,
                        0, 0, 0, 1, 0];
    var cmf:ColorMatrixFilter=new ColorMatrixFilter();
    cmf.matrix=matrix;
    
    MC.filters=[cmf];
    

    Credit to:

    Conversion of an image in black and white using the ColorMatrixFilter

    Effects of color and brightness with the code

  • Coldfusin MX 6.1 balance the load and access to the shared folder

    I hope someone can help me with this problem.
    I have 2 CF servers behind a hardware load balancer and the content is stored on a NAS device via a UNC share. Colfusion seems to access the files OK but every now and then, I get an error 404 who not disappear until I restart the coldfusion services.

    I have already disabled the caching and the problem persists.

    I'm having the same issue (among others) with CF7 balancing using Windows NLB. Apparently this is a known... bug there is a solution here, but it is not completely satisfactory if you get this on a lot of pages.

    http://www.TalkingTree.com/blog/index.cfm/2006/2/20/improper-caching-of-file-not-found

  • User accounts and access to images

    do not have access to the files on the pc as pictures stored so they can upload photos on his fb account, what settings should I change, I am the administrator of my pc

    Thanks, was able to move them to my network and in a file.

  • How to load and display Image

    Hello everyone.

    I type with very green fingers, so please excuse the question. Lessons learned from the examples, I tried to load and display an image in ActionScript. This is the original example that I work on:

    ...

    ...

    var bmd2:BitmapData = bmd.clone ();

    var infoBM:Bitmap = new Bitmap (bmd2);

    var back: MovieClip = new MovieClip();

    Back.Name = 'back ';

    back.rotationX = - 90;

    var bSurface:MovieClip = new MovieClip();

    bSurface.y = int (...

    bSurface.z = int (...

    bSurface.addChild (infoBM);

    var overlay: Sprite = new Sprite();

    overlay.graphics.beginFill (...);

    overlay.graphics.drawRect (0, 0, bSurface.width, bSurface.height);

    overlay.graphics.endFill ();

    bSurface.addChild (overlay);

    back.addChild (bSurface);

    var tf:TextField = new TextField();

    TF...

    TF...

    TF...

    bSurface.addChild (tf);

    ...

    ...

    I'm trying to place an image on the bSurface instead of the block of text, as described above. So far, I came with:

    var iSprite:Sprite = new Sprite();

    var iMatrix:Matrix new matrix());

    var bmData:BitmapData;

    bmData = new BitmapData (surface.width, surface.height, true, 123);

    var loader: Loader = new Loader();

    loader.contentLoaderInfo.addEventListener (Event.COMPLETE, onComplete);

    Loader.Load (new URLRequest("c:\pixlr.png"));)

    function onComplete (event: Event): void

    {

    bmData = Bitmap (content LoaderInfo (event.target)) .bitmapData;

    }

    iMatrix.tx = 0;

    iMatrix.ty = 0;

    iSprite.graphics.beginBitmapFill (bmData, iMatrix, false, true);

    iSprite.graphics.drawRect (0, 0, surface.width, surface.height);

    iSprite.graphics.endFill ();

    surface.addChild (iSprite);

    ... and:

    var bmData:BitmapData;

    bmData = new BitmapData (surface.width, surface.height, true, 123);

    var loader: Loader = new Loader();

    var location: URLRequest = new URLRequest ("c:\pixlr.png");

    Loader.Load (rental);

    bmData = Bitmap (loader.content) .bitmapData;

    surface.addChild (bmData);

    but without success. I've been fails miserably for days now and would appreciate help.

    Thanking you in advance,

    Sofia.

    what you trying to do?

    If you just try to load an image (pixlr.png), use a relative path and something like:

    var loader: Loader = new Loader();

    Loader.Load (new URLRequest ("pixlr.png"));  put the png in the same directory with your fla and published files.  You can move after getting this work simpler example

    addChild (loader);

  • load a SWF into another domain and access its functions and variables

    I need to load a swf file into another domain and call its functions and access to its variables, in the same field, I can load and access its functions successfully, but in different areas not.

    control the class security.  Depending on the browser version that you're targeting you might be able to get out of the allowDomain() method, but you'll probably want to use a cross-domain security file.

  • Use Loader() to display the image in the Simulator?

    Hi all

    This is a very specific question: it seems that the Flex Hero Loader() class does not work when loading an image file in the Simulator.

    When to use flash.display.Loader to load and display an image file,

    It works fine when run on emulator Burrito, but nothing appears when running PlayBook Simulator (the image file is accessible on the Simulator: I can see his name and size)

    Anyone know if something is wrong with the Simulator and Loader()?

    Thank you.

    Same problem with the Image of QNX,

    the problem is on the URL, which should include "file://".

    as described in your solution here:

    http://supportforums.BlackBerry.com/T5/Tablet-OS-SDK-for-Adobe-Air/view-image-from-applicationStorag...

    Thank you.

  • My module 'Library' suddenly disappeared and I cannot access my images. How can I find my files if there is no button 'library '?

    My module 'Library' suddenly disappeared and I cannot access my images. How can I find my files if there is no button 'library '?

    You have just inadvertently hidden.

    Modules and billboards / masking is a little known feature of Lightroom, which seems to put the fear of God into unsuspecting newbies who are not aware of the feature.

    Right-click (CTRL click on Mac) on the Module names and restore the checkmark to the library.

Maybe you are looking for