How to make any component button instances trigger rollOver sound?

Hello all-

I use the Button (the one delivered with the CS3 version) component in many places in my AS3 project. I'm coding in .as files, not on the timeline.

I skinned the button to use the colors that I love. I would now like to 'skin' so that all instances generate a rolling noise, and I'll be darn if I can figure out how.

I know that I can listen to ROLL_OVER events in each instance of Button. But I have a lot of buttons and it seems kludgy to add the code to each class I have following a button. I hope there is a way I can do * all * instances of the button meet the overthrow the same way. I hope it's like setComponentStyle or modification of the skin for the button; I can do it in one place and it works everywhere.

I guess I can look on the level of the stage for bubble-ups of ROLL_OVER, imprison those who come from instances Button and handle it from there, but stagewide listeners also seem to be a tad kludgy.

Is there an elegant way to make all my automagically buttons generate the same reversal sound?

Thank you very much
Matthew Ford

It is a pity there is no response. But in case someone through this topic, FYI, I put on my main view class (to which all the other views and GUI are childed), an addEventListener (MouseEvent.MOUSE_OVER,...). MOUSE_OVER events that propagate.

Then I see if the event.target is button in the listener function. If this is the case, I trigger the sound.

Curiously, the ROLL_OVER event supposed to do not appear as expected. It was sometimes and sometimes it didn't. But the docs say that this event is not supposed to bubble for a reason any.

I still think that there is a better way, and I'd like to hear it. Maybe I just need to make my own clone and the adaptation of the key, but I'm not known yet with the creation of components (SWC) and it seems that everything simply the substitution of the Button class with my own .as file not work not - the rollover functions report errors that they may not be overridden.

Tags: Adobe Animate

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