How to play sound loop

Hello

How can I play looping sound? Is it just well SoundChannel class responsible for this or I have to write my own function?

With the help of the sound object, there is a property, you can move that asks the number of loops of

Play (StartPosition:Number, Loops:int, SoundTransform)

or you can create your own method who listens SoundComplete and then starts playing again.  which in my opinion is the best thing to do because when you play a sound with a loop and choose to have is to start at a different position of 0 so the loop will play from where you set the position.

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    Wow, Sony must use a different concept based on your questions.

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  • How to play sound headphone only

    Hey guys and girls

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    Can someone tell me what I'm doingwrong? Copy the following code causes a memory leak? Y at - it a particular format of the audio file I should avoid? This could be the cause of the StreamingException: Session not open error?

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    The essential point that you don't know, is that this loading is made asynchronously.  As you close the stream your finally block you introduce a race condition - if it finally is executed before the player is first read then you will get the Exception you see (the stream is not open because you closed it).  If the player completes the preloading before closing the flow then the sound will play, which seems to be the case for 99% of the time .

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    Visit this link: http://today.java.net/pub/a/today/2005/09/27/j2me4.html

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    In AS2, you can listen to sound through s.loadSound("mysound.mp3",true) where the second loadSound parameter indicates that you want the sound.
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    When you run your load(), the audio file begins to download. who will continue unless you run a close() method.

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    go to the scenario of the button and attach a sound to its low chassis.   You probably want the sync event property.

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    Hey I just need to know how to play sounds through the headphones and speakers. Help

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    For now, here are my code.

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    http://developer.BlackBerry.com/native/reference/Cascades/bb__multimedia__mediaplayer.html

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  • How can I get iPhone play sound of favorite when text DND?

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    Hi all

    I discovered a problem when I was creating a sound loop in Flash. I am using a similar code (here is a short version):

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    Thank you

    Michal

    you will need to use the full sound event to complete your sound, then.  You can remove the trailing white space in an editor of sounds and derivation of white space using the offset parameter.

  • Sound loop do not repeat

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    isPlaying is declared a Boolean value in the beginning before isPlaying is tested in the if statement and before it has a value (true or false).  When you test a boolean unassigned, it is resolved to false: trace (isPlaying)

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    So I used the tutorial on this page to make a button that turns the sound on and off (it's the only one I could find that actually works):

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  • Headphones plugged, but the speakers are still playing sound - HP ENVY M7 - J020DX

    had plgged earphones in, but again his spell of the speakers. Ive got pregnant by default everything, and Yes, they are completely plugged in its really annoying...

    Hello lee522,

    Welcome to the HP Forums!

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    If these steps do not work, this Microsoft forum has some other suggestions: How to stop sound play through the headphones and speakers

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