How to remove the margin between the objects
Hi im new flex...
< mx:Grid width = '100 percent"borderStyle ="solid"borderThickness ="1"borderColor ="#000000">
< mx:GridRow paddingTop = paddingBottom '0' = '0' borderStyle = borderThickness 'solid' = "1" width = "100%" height = "100%" >
< mx:GridItem borderStyle = "solid" borderThickness = "1" borderColor = "#00ccff" width = "100%" height = "100%" verticalScrollPolicy = "off" >
< mx:Canvas width = "100%" height = "50" backgroundColor = "#000080" >
< mx:Label text = "text" / >
< / mx:Canvas >
< / mx:GridItem >
< / mx:GridRow >
< mx:GridRow paddingTop = paddingBottom '0' = '0' borderStyle = borderThickness 'solid' = "1" width = "100%" height = "100%" >
< mx:GridItem borderStyle = "solid" borderThickness = "1" borderColor = "#00ccff" width = "100%" height = "100%" verticalScrollPolicy = "off" >
< mx:Canvas width = "100%" height = "50" backgroundColor = "#CCCCCC" >
< mx:Label text = "text" / >
< / mx:Canvas >
< / mx:GridItem >
< / mx:GridRow >
< / mx:Grid >
I want to remove the gap between the 2 objects generated with code above... Help, please. I've attached an example of the output screen.
Help, please...
Sorry, notTakenUserName has already solved. Give him credit
Tags: Flex
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How to remove the object dynamically?
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I created an object dynamically. But I don't know how to remove dynamically in QML.
I called the function to "destroy ()", but I don't know it works or not. The code is as follows:
LogView.qml
import bb.cascades 1.0 ScrollView { id:logviewaaa signal addnewlog property variant number:100 property variant log1 property variant log2 property variant log3 property variant log4 property variant log5 property variant log6 property variant log7 property variant log8 property variant log9 property variant log10 onAddnewlog:{ number=logcontain.count() console.log("the log number is "+number) if(number == 0) { console.log("ready to add the first log"); log1 = log.createObject(logcontain); console.log("ready to add the first log"); logcontain.add(log1); }else if(number ==1){ log2 = log.createObject(logcontain) logcontain.add(log2) }else if(number ==2){ log3 =log.createObject(logcontain) logcontain.add(log3) }else if(number ==3){ log4=log.createObject(logcontain) logcontain.add(log4) }else if(number == 4){ log5=log.createObject(logcontain) logcontain.add(log5) }else if(number ==5){ log6=log.createObject(logcontain) logcontain.add(log6) }else if(number ==6){ log7=log.createObject(logcontain) logcontain.add(log7) }else if(number ==7){ log8=log.createObject(logcontain) logcontain.add(log8) }else if(number ==8){ log9=log.createObject(logcontain) logcontain.add(log9) }else if(number ==10){ log10=log.createObject(logcontain) logcontain.add(log10) } } Container{ id:logcontain onCreationCompleted:{ } attachedObjects:[ ComponentDefinition{ id:log source:"Log.qml" } ] } }
Log.QML:
import bb.cascades 1.0 Container { id:root signal deletethislog TextArea{ id:recordlog inputMode:TextAreaInputMode.Text } Container { id:buttoncontain layout: StackLayout { orientation: LayoutOrientation.LeftToRight } Button { id: edittext imageSource: "asset:///icons/ic_edit.png" onClicked: { recordlog.editable = true } } Button { id: oktext imageSource: "asset:///icons/ic_done.png" onClicked: { recordlog.editable = false } } Button{ id:deletetext imageSource: "asset:///icons/ic_delete.png" onClicked: { destroy() } layoutProperties: AbsoluteLayoutProperties { } horizontalAlignment: HorizontalAlignment.Right } } onCreationCompleted:{ } }
Thank you.
brad_qqq
I solved this problem. I always use "destroy()" function to solve. The code is as follows:
LogView.qml
import bb.cascades 1.0 ScrollView { id:logviewaaa signal addnewlog property variant number:100 property variant log1 property variant log2 property variant log3 property variant log4 property variant log5 property variant log6 property variant log7 property variant log8 property variant log9 property variant log10 onAddnewlog:{ number=logcontain.count() console.log("the log number is "+number) if(number == 0) { console.log("ready to add the first log"); log1 = log.createObject(logcontain); console.log("ready to add the first log"); logcontain.add(log1); log1.objectaaa=log1 log1.maincontain=logcontain }else if(number ==1){ log2 = log.createObject(logcontain) logcontain.add(log2) log2.objectaaa = log2 log2.maincontain = logcontain }else if(number ==2){ log3 =log.createObject(logcontain) logcontain.add(log3) log3.objectaaa = log3 log3.maincontain = logcontain }else if(number ==3){ log4=log.createObject(logcontain) logcontain.add(log4) log4.objectaaa = log4 log4.maincontain = logcontain }else if(number == 4){ log5=log.createObject(logcontain) logcontain.add(log5) log5.objectaaa = log5 log5.maincontain = logcontain }else if(number ==5){ log6=log.createObject(logcontain) logcontain.add(log6) log6.objectaaa = log6 log6.maincontain = logcontain }else if(number ==6){ log7=log.createObject(logcontain) logcontain.add(log7) log7.objectaaa = log7 log7.maincontain = logcontain }else if(number ==7){ log8=log.createObject(logcontain) logcontain.add(log8) log8.objectaaa = log8 log8.maincontain = logcontain }else if(number ==8){ log9=log.createObject(logcontain) logcontain.add(log9) log9.objectaaa = log9 log9.maincontain = logcontain }else if(number ==10){ log10=log.createObject(logcontain) logcontain.add(log10) log10.objectaaa = log10 log10.maincontain = logcontain } } Container{ id:logcontain onCreationCompleted:{ } attachedObjects:[ ComponentDefinition{ id:log source:"Log.qml" } ] } }
Log.QML:
import bb.cascades 1.0 Container { id:root //objectName:"thislog" signal deletethislog property variant objectaaa property variant maincontain TextArea{ id:recordlog inputMode:TextAreaInputMode.Text } Container { id:buttoncontain layout: StackLayout { orientation: LayoutOrientation.LeftToRight } Button { id: edittext imageSource: "asset:///icons/ic_edit.png" onClicked: { recordlog.editable = true } } Button { id: oktext imageSource: "asset:///icons/ic_done.png" onClicked: { recordlog.editable = false } } Button{ id:deletetext imageSource: "asset:///icons/ic_delete.png" onClicked: { selfdestroy() } layoutProperties: AbsoluteLayoutProperties { } horizontalAlignment: HorizontalAlignment.Right } } onCreationCompleted:{ deletetext.clicked.connect(deletethislog) } function selfdestroy(){ objectaaa.destroy() maincontain.remove(objectaaa) } }
brad_qqq
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Hi there everyone,
I have a question which I hope you guys can help me with, so the question is:
"How to remove us (sprite object that has an external swf that it is child) display and, above all, of the memory, but we can still use the same variable to add another object (yes another sprite like the one we have removed yet a different content)..,I did tried the removeChildAt thing he did remove all the child of the display list, but I still can hear the sound of the video running.
Here is the code on a small scale of what I do (sorry that I can only give you chunk code loading and adding)
var SWFList:XMLList; used to contain a list of all the external swf source, atribute and etc.
var totalSWF:int; the total number of swf external, it must be chargedvar swfLoader:Loader; instance of the loader class to load external swf file
function loadSWF (): void
{
for (var i: Number; i < totalSWF; i ++)swfLoader = new Loader();
swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, onSWFLoadComplete);
swfLoader.load (new URLRequest (SWFList [i], .@source));
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{
this.stage.addChild (e.target.content);
}
and also if you can give an example of a good method of dynamic add the object to the stage I would really appreciate cause I suspect mine are bad method.
Thank you all.
If you have been publishing for fp 10, just use unloadAndStop().
I assume you're not publication for fp 10 so you have to use something like:
function clearScreen (): void
{
var mc:MovieClip = MovieClip (swfLoader.content);MC.yourflvintheloadedswf.Stop ();
mc.mcinyourloadedswfthathasalistener.removeEventListener (MouseEvent.CLICK, whateverF);
etc.
swfLoader.unload ();
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I recorded a concert of kid, but some parents walked in my path for 3 seconds, how do I remove these topic unwanted on my video of EPA 12?
Angus-Y
What version of Premiere Elements you are using and on what computer operating system is running?
How much of the frame of these consumes upward? It is small enough so that you can insert a picture indeed image to replace with this type of coverage?
Can cut you just 3 seconds of video?
I think that the expression of today for this kind of thing is photobombing, I suppose that videobombing in this case. Depending on the location of the people, you could do a depth of field type of thing with matte where they are on your person of interest fading is in full discussion.
The details of the circumstance will lead plans to save the 3 seconds of video.
RTA
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Hello
I am currently implementing an AS3 code that generates a snow effect on the scene. I am using the code from this site, but has difficulty:
http://www.Kirupa.com/developer/flashcs4/falling_snow_as3_cs4_pg5.htm
I have no difficulty in implementing of the snow, but I can't understand how get rid of it once it's there! Here's the code, I have:
(main.as)
main/public class extends MovieClip
{
var snowamount = 50;
public void main()
{
scene9. SnowPlus.addEventListener (MouseEvent.MOUSE_DOWN, moresnow);
}
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for (var i: int = 0; i < snowamount; i ++)
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this.addChild (newSnowFlake);
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function moresnow (MouseEvent): void
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snowamount += 20;
makeItSnow();
}
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}
}
(Snowflake.as)
SerializableAttribute public class extends MovieClip Snowflake
{
private var xPos:Number = 0;
private var yPos:Number = 0;
private var xSpeed:Number = 0;
private var ySpeed:Number = 0;
private var radius: Number = 0;
private var scale: Number = 0;
private var alphaValue:Number = 0;
private var maxHeight:Number = 0;
private var maxWidth:Number = 0;
public void Snowflake()
{
}
public void SetInitialProperties()
{
xSpeed is.05 + Math.random () *.1;.
ySpeed =.1 + Math.random () * 3;
RADIUS =.1 + Math.random () * 2;
Scale =.01 + Math.Random ();
alphaValue =.1 + Math.Random ();
var stageObject:Stage = this.stage in the stadium;
maxWidth = stageObject.stageWidth;
maxHeight = stageObject.stageHeight;
This.x = Math.random () * maxWidth;
This.y = Math.random () * maxHeight;
PosX = this.x;
yPos = this.y;
this.scaleX = this.scaleY = scale;
This.Alpha = alphaValue;
this.addEventListener (Event.ENTER_FRAME, MoveSnowFlake);
}
function MoveSnowFlake(e:Event)
{
xPos += xSpeed;
yPos += ySpeed;
This.x += radius * Math.cos (xPos);
This.y += ySpeed;
If (this.y - this.height > maxHeight)
{
This.y = - 10 - this.height;
This.x = Math.random () * maxWidth;
}
}
}
The code is not so difficult to understand, in fact. I have a button that adds "snowamount" to the variable, so more snow is done on the scene when the button is clicked. However, once the "snowamount" gets above 160 bee, I trigger an animation. Once the animation is completed, I want the snow to disappear from the scene. But I can't understand the correct way to do everything. Any help would be appreciated! Thank you very much in advance.
create an array and store your references to Snowflake in this table. When you are ready to remove the snow flakes, loop in the table.
main/public class extends MovieClip
{
var snowamount = 50;
var snowFlakeA:Array = [];
public void main()
{
scene9. SnowPlus.addEventListener (MouseEvent.MOUSE_DOWN, moresnow);
}
function makeItSnow()
{
for (var i: int = 0; i< snowamount;="">
{
var newSnowFlake:Snowflake = new Snowflake();
snowFlakeA.push (newSnowFlake);
this.addChild (newSnowFlake);
newSnowFlake.SetInitialProperties ();
triggerSnowAnimation();
}
}
function moresnow (MouseEvent): void
{
snowamount += 20;
makeItSnow();
}
function triggerSnowAnimation()
{
If (snowamount > = 160)
{
scene9.gotoAndPlay (3);
scene9. SnowPlus.Visible = false;
}
}
(Snowflake.as)
SerializableAttribute public class extends MovieClip Snowflake
{
private var xPos:Number = 0;
private var yPos:Number = 0;
private var xSpeed:Number = 0;
private var ySpeed:Number = 0;
private var radius: Number = 0;
private var scale: Number = 0;
private var alphaValue:Number = 0;
private var maxHeight:Number = 0;
private var maxWidth:Number = 0;
public void Snowflake()
{
}
public void SetInitialProperties()
{
xSpeed is.05 + Math.random () *.1;.
ySpeed =.1 + Math.random () * 3;
RADIUS =.1 + Math.random () * 2;
Scale =.01 + Math.Random ();
alphaValue =.1 + Math.Random ();
var stageObject:Stage = this.stage in the stadium;
maxWidth = stageObject.stageWidth;
maxHeight = stageObject.stageHeight;
This.x = Math.random () * maxWidth;
This.y = Math.random () * maxHeight;
PosX = this.x;
yPos = this.y;
this.scaleX = this.scaleY = scale;
This.Alpha = alphaValue;
this.addEventListener (Event.ENTER_FRAME, MoveSnowFlake);
}
function MoveSnowFlake(e:Event)
{
xPos += xSpeed;
yPos += ySpeed;
This.x += radius * Math.cos (xPos);
This.y += ySpeed;
If (this.y - this.height > maxHeight)
{
This.y = - 10 - this.height;
This.x = Math.random () * maxWidth;
}
}
function removeSnowF (): void {}
for (var i: int = snowFlakeA.length - 1; i > = 0; i--) {}
this.removeChild (snowFlakeA [i]);
snowFlakeA.splice (i, 1);
}
}
}
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I'm trying to work myself through the understanding of the html codes using a model dreamweaver and creating a page for my company. I used dreamweaver before CC, but I try to understand the new changes.
I came across a problem with the fact that I'm hoping to get help.
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!-[CodeBlockStart:dec9d6ff-17ba-4058-9575-0b88476c1251]-->@charset "UTF-8"; body {make: 100% / 1.4 Verdana, Arial, Helvetica, without serif;}] background-color: # 42413. margin: 0; padding: 0; Color: #000; } / * ~ ~ Tag of the element selectors / ~ ~ * / ul, ol, dl {/ * because of variations between the browsers, it's best practices to zero padding and the margin on lists.} For consistency, you can specify the amounts you want to here, or on the list (LI, DT, DD) items they contain. 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A block nested with side pads can also be used as an alternative method. {* /} an img {/ * this switch how to remove the default blue border displayed in some browsers around an image when it is surrounded by a link * / border: none ;} / * ~ ~ style for your site links must remain in this order - including the Group of selectors that create the hover effect.} ~ ~ * / a: link {color: # 42413;} text-decoration: underline; {/ * unless that you style your links seem to be extremely unique, it is best to predict stresses quick visual identification * /} a: visited {color: #6E6C64;} text-decoration: underline; } a: hover, a: active, a: focus {/ * this group of selectors will give a browser keyboard the same experience of hovering as the person who uses a mouse. * / text-decoration: none ;} / * ~ ~ this container fixed-width surrounds all the other blocks ~ ~ * / .container {width: 960px;}} background-color: #FFFFFF; margin: 0 auto; {/ * set to auto on the sides, coupled with the width available to the centres * /} / * ~ ~ the header is not given a width. 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Thank you very much for your help!
Try this-
What you are because space is the placeholder for the descenders of glyph on any item that is rendered in a text box (that is, an inline element). By making the image "display: block" you eliminate that space, because a block element is not top-down. If it works to your satisfaction then you can give the logo an id and creation of a CSS selector that contains this kind of block.
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Hello olekike
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View replacement OK but how to remove the condensation of water on the touchscreen is perhaps too heavy for us.I recommend strongly to contact the nearest Toshiba service provider and ask for help. talking with the guys what we can do about it.
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Hi m KUMAR,.-You receive any host related error message generic?-Remember you proceed with recent computer between the calendar changes when things worked fine and now?Follow the steps in the article below and check if it helps to solve this problem:After return with more information pertaining to the matter for us help to help you better. -
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I don't want any author's name listed, just the title linked blog and the date of publication.
Or, is it possible to have the related title, with 50 words of the displayed article, but no name of author or creation date?
I thank very you much in advance!
I figured out how to remove the CSS author (.blogsitesumary duration-date {display: none}, but any attempt to change via CSS does not work.)
For example, I can't create more space between the title and the date, or list items.
Also, I would still add the first words of the post.
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