How to stop an enterFrame function

Here is my code. I coludnt stop function after n = > 5. I tried removeeventlistener. It did not work. the code gives error every time he enters a new frame.

var ff1:MovieClip = new FF1();
var ff2:MovieClip = new FF2();
var ff3:MovieClip = new FF3();
var ff4:MovieClip = new FF4();
var ff5:MovieClip = new FF5();

var a: Array = new Array();
a = [ff1, ff2, ff3, ff4, ff5];


var n: int;
n = 0;

a .addEventListener [n] (Event.ENTER_FRAME, oynat);
function oynat (event: Event): void {}
addChild (a [n]);
a [n] .x = Math.floor (Math.random () * 100);
a [n] there = Math.floor (Math.random () * 100);
n ++ ;

}
if(n>4) {}

a [n] .addEventListener (Event.CANCEL, oynat)
;}

To stop an enterFrame listener, you use the removeEventListener method.  As the code you show is difficult to make sense, you are the best showing what you have tried so far as to remove it if you want to solve why it did not work for you.  Here's part of what makes your code where you think he does it differently...

These lines create five instances of a few references to classes and stores them in an array

var ff1:MovieClip = new FF1();
var ff2:MovieClip = new FF2();
var ff3:MovieClip = new FF3();
var ff4:MovieClip = new FF4();
var ff5:MovieClip = new FF5();

var a: Array = new Array();
a = [ff1, ff2, ff3, ff4, ff5];

These lines assign an event listener enterFrame until the first element of the array "a".


var n: int;
n = 0;

a .addEventListener [n] (Event.ENTER_FRAME, oynat); / / listener to ff1 assignment

This function adds what is stored in the 'a' table from the display list

probably pushing a lot of mistakes once ' is more than 4 since it stops nevers


function oynat (event: Event): void {}
addChild (a [n]);
a [n] .x = Math.floor (Math.random () * 100);
a [n] there = Math.floor (Math.random () * 100);
n ++ ;

}

These lines do nothing because n = 0 when it runs

{if(n>4)}

a [n] .addEventListener (Event.CANCEL, oynat);
}

Tags: Adobe Animate

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