How to the closure of my code

Hi, I am a new user. Sorry for my English, I'm Brazilian.

I have this attached code and I need the code repeated N times. Where N is the number of images that I need to deal with. Every time the program starts, I need a new image to be processed and the data must be write in a matrix. So each line of my final matrix must contain the processed data. Up to now, in VI, I have two image processing, but I rewrite all the code for each image. I want a loop where I write just once.

Can someone help me?


Tags: NI Software

Similar Questions

  • How do the reading of bar codes that share with keyboard via the keyboard buffer?



  • How can I make Apple sent an official request for Andorra in the list of international codes?

    Apple acknowledges that Andorra Telecom (Mobiland) is an approved operator.

    However it does not include the international dialing code of Andorra (+ 376) in the list of phone prefixes in the country.

    This prevents verification services, such as in two steps and two-factor authentication.

    How can I make Apple sent an official request for Andorra in the list of international codes?

    Thank you.

    Return of goods - Apple

  • How can I force < pre > (or [code] bbcode) tags for the return to the line?

    I recently spent 12 Opera to Firefox.

    I use the world of Warcraft UI and Macros forum a lot and I use the {code} tag when posting scripts or macros.

    In Opera, {code} tags would be word wrap nicely, allowing me to see the whole code block;
    http://i.imgur.com/AhJJwHH.jpg

    However, in Firefox, the {code} tag not dress and gives me a horizontal scroll bar;
    http://i.imgur.com/CC6nwSi.jpg

    How can we force pre or {code} tags to word wrap in FIrefox? I guess I could get around this behavior with the CSS styles, but I'm a complete noob to how to start even with that. A tutorial step by step would be best.

    Thanks in advance.

    Then, you add the selector code as well.

    code, pre {
    white-space:pre-wrap !important;
    word-wrap:break-word !important;
    }
  • During the closure after a browsing session I find several windows behind the window of the main browser I have not opened and they must be closed individually. What is the cause and how can I stop it?

    During the closure after a browsing session I find several windows behind the window of the main browser I have not opened and they must be closed individually. What is the cause and how can I stop it? Edit

    These windows display ads? They could be 'pop-under' designed to show when you are finished with your main window. Orbitz has these, for example. Irritating. I'm not sure of the best solution, i.e., advertising blocker blocker vs.

    If they are not ads, can you think anyway that they are related to the sites you visit?

    In addition, to close a tab (or window, if there is only one tab), you can press Ctrl + w. could speed up the process of their release until you find a real solution.

  • Opening of FireFox and have a continuous boring police siren! HOW can I turn OFF? the closure of firefox, Mermaid disappears

    Opening of FireFox and have a continuous boring police siren! HOW can I turn OFF? the closure of firefox, Mermaid disappears

    This has happened

    Each time Firefox opened

    == This morning when I opened FieFox (May 21)

    It's the 30th anniversary of Pac - Man today, and the Google home page is a playable game of Pac - Man around the Google logo. My boyfriend had the same problem, so I went to Google and was like Hey, it's Pac - Man! And then the siren began. It plays fine on my laptop but for some reason that the music is stuck on his computer.

    All you have to do is to disable previews 'Cool' add on for firefox. Click 'Tools' at the top of the browser, go down to "Add-ons", go to the "Cool previews', click 'disable '. Restart firefox and it should be good!

  • my iPhoto is frozen and I tried to stop iPhoto interrupts the closure.  How can I shut down my computer

    Help, please!  I tried to open my proposed schedule for the last year and now my iPhoto is frozen.  I went to quit iPhoto, but it is still not close to the bottom.  So I got out my manual and tried to stop by the power button, but it doesn't always stop because iPhoto interrupts the closure.  How can I stop my iPhoto?

    Thank you

    Angie

    Apple-> Force Quit menu

  • How calculated the code coverage in unit test infrastructure

    I'm looking for documentation on how the unit test framework calculates code coverage.

    I just recently installed the unit test framework and I had mixed results with the code coverage feature.  I manually calculated all the branch points in my vi, but the framework calculates more that I can think of, which gives a value of code coverage less than stellar (51%).  Is there documentation for how it is calculated?  I'm either missing something fundamental, or there is a bug with the framework.

    My vi consists of a loop (with shift registers) uninitialized which runs once.  On the inside of the loop is a business T/F structure that leads to a listed case structure possible two cases (one of which is the default value)... pretty basic.  Inside one of the structures is a loop and the other is cross.  For some reason, the unit test framework calculates 7 "flags chart run.  I use the method of "external" test harness to call all my test cases for the vi under test, b/c frankly it was easier to use than the UI provided.  I don't know if this is the cause, b/c I saw the other oddities when using it, which I'll save for another thread of discussion.

    Code coverage is calculated by dividing the number of diagrams, code that was executed by the number of diagrams in your VI altogether. Each VI has at least 1 schema (schema-block real). Loops have a single diagram each, case structures and sequences have a single diagram by image and so forth (=> from your description, your VI has at least 7 diagrams). You can double-click the patterns that were not executed in the Unit Test Framework results dialog box to be displayed.

    This approach does not reflect the amount or complexity of the code that contains each diagram. We looked at various ways of counting nodes, terminals, controls, son and other, that would give you a number that reflects your code with more precision. Unfortunately, neither of these approaches gives values that can easily be understood without some knowledge about the inner workings of LabVIEW. We chose to go with a solution that is completely transparent to end users.

    Thank you

    Herbert

  • We have installed Office 2010 on a system that died & want to move the software for my new system. How to reactivate my product key Code

    We have installed Office 2010 on a system that died & want to move the software for my new system.  How to reactivate my product key Code

    Assuming that you had bought a copy of the sale at retail of Office 2010 (i.e., it not was not preinstalled by the manufacturer of the computer or downloaded and installed using a "product key card"), just install it on the new system and turn on normally.  In some cases, you may use telephone activation and explain the circumstances (i.e., the old computer is dead).

    Microsoft Office is not a step "off authorizes" as some other apps (Adobe comes to mind).

  • How or there is no model code keep update/sync the local database indexedDB for MySQL database online?

    How or there is no model code keep update/sync the local database indexedDB for MySQL database online?

    Unfortunately there is no direct connector for an application of WebWorks to a back-end database. You will need to do, is to have some middleware web server (Apache, Node.js, etc.) who manages a web service that you can make an HTTP request to and GET, POST, UPDATE, DELETE data. Middleware and then transmits commands to the back-end database and returns the results to the finished device.

  • How can I put Windows on a USB key which will be bootable by BootCamp and how transfer the activation code?

    * Original title: Windows 7 - CD to USB

    I bought Windows 7 (the two CD 32 & 64) many years for use on my early 2008 MacBook Pro, with an optical drive, via BootCamp. It worked very well.

    Now I have a new MacBook Pro without optical drive, but would like to install BootCamp and use Windows again.

    How can I put Windows on a USB key which will be bootable by BootCamp and how transfer the activation code?

    Thanks in advance for your help.

    Use Rufus:

    Rufus - create USB bootable the easy way discs

    Another solution:

    http://www.AddictiveTips.com/Windows-tips/create-bootable-Windows-7-USB-flash-drive-from-DVD-disc/

  • How update you an application installed with the Blackberry Storm update .cod files?

    Hello

    I was sent to some application software for my Blackberry Storm 9500. I managed to install the basic software using the BB Desktop Manager normal software, however, there are four files as sitting there, that look they are there to install, update the software - records are different on different BlackBerry names "4.2.1", "4.3", "4.5" and "4.6" - my knowledge limited, I think that this refers to operating systems...

    I guess I would need to install the file 4.6 .cod file, however, I just can't handle it all. The Director of the office, I can only try to update o/s handset, but I can't actually update individual applications that I see!

    Can someone tell how to do this, because he's completely beat me? Be nice... I'm new!

    the alx file is only a link to the file of the Cod. DM load the alx file, search for information on the cod and load the cod on the device.
    In cod, it has compiled software.

    Installation of OTA is similar. The jad file contains settings and links to the cod file.

    The javaloader.exe (comes with the JDE) you can install cod files directly.

    There is also an activeX plugin (which uses javaloader) to load the cod files on a device.

  • How fix the error code 002000 with xbox

    Original title: Windows Update.

    How fix the error code 002000 with xbox

    Just right-click on the application and choose uninstall, and then reinstall it from the Xbox store for free.

    It may crash an offer little when downloading, but it works. If you see 'pending', just restart your pc and the application will be installed. Works great after that.

  • How can I move live sites hosted in BusinessCatalyst of composition creative cloud for a new creative cloud membership without using the partner or partner codes portals?

    How can I move live sites hosted in BusinessCatalyst of composition creative cloud for a new creative cloud membership without using the partner or partner codes portals?

    I don't think you can but your best bet is to contact the support of the BC and see what they can do.

  • How to optimize the performance of this code?

    I have two clips on a flash project. One of them is fixed and the other can be moved with the arrow keys of the keyboard. The two clips have irregular shapes, so HitTestObject and HitTestPoint does not work very well. I have a function that detects the collision of two clips using bitmap. I wanted to update the position of the Movie clip mobile so I put the function of collision detection under the ENTER_FRAME event listener code. It works fine, but when I add many fixed film clips (about 10 clips fixed in an image), the game (.swf file) becomes slower and slows down the performance of the PC. I thought that my collision detection function has a negative effect on the performance of the PC, so I used the class on this page: https://forums.adobe.com/thread/873737
    but the same thing happens.

    You told me how to do to speed up execution of my codes?

    Here's the part of my code:

    stage.addEventListener (Event.ENTER_FRAME, myOnEnterFrame);

    function myOnEnterFrame(event:Event):void

    {

    If (doThisFn) / / doThisFn is a variable to allow or prevent the kind of mobile film clip moved with arrow keys

    {

    If (left & &! right) {}

    Player.x = speed;

    Player.rotation = player.rotation - speed;

    }

    If (right & &! left) {}

    Player.x += speed;

    Player.rotation = player.rotation + speed;

    }

    If (up & &! down) {}

    Player.y = speed;

    }

    If (down & &! up) {}

    Player.y += speed;

    }

    The clips of film sets are wall1, wall2, wall3, wall4,... and so on
    the following code checks to see how many walls exist on each image and pushes them in table wallA

    for (var i: int = 0; i < 1000; i ++) / / you can put up to 1000 object of wall in the table wallA

    {

    If (this ['wall' + i]) / / if the wall object exists, push it into the table wallA

    {

    wallA.push (this, ['wall' + i]);

    }

    }

    for (i = 0; i < wallA.length; i ++)

    {

    If ( h.hitF (player, wallA [i]) | gameOverTest) / / this code checks whether or not the player (the mobile clip) hit the walls

    {

    trace ("second try");

    gameOver.visible = true;

    doThisFn = false;

    }

    }

    I think the following codes are easy to turn and run. I think that the performance problem is due to previous codes.


    If (player.hitTestObject (door))

    {

    Win.Visible = true;

    doThisFn = false;

    }

    If (key) / / if there is a key on chassis

    {

    If (player.hitTestObject (key))

    {

    Key.Visible = false;

    switch (currentFrame)

    {

    case 4:

    wallA [0] .visible = false;

    .x wallA [0] = 50000;

    break;

    case 5:

    wall14. Play();

    wall8.x = 430;

    break;

    }

    }

    }

    }

    }

    It's a simple question that doesn't usually have a simple answer.

    Here is an excerpt of a book (Flash game development: in a Social, Mobile and 3D world) I wrote.

    Optimization techniques

    Unfortunately, I don't know any way completely satisfactory to organize this information. In what follows, I discuss memory management first with sub-themes listed in alphabetical order. Then I discuss the management of CPU/GPU with subheadings listed in alphabetical order.

    This may sound logical, but at least, there are two problems with this organization.

    1. I don't think it's the most useful way to organize this information.

    2. memory management affects the CPU/GPU use, so that everything in the section of memory management can also be listed in the section CPU/GPU.

    In any case, I'll also list information in two other ways, from the easiest to the most difficult to implement and more for much less.

    Two of these later inscriptions are subjective and dependent on experience developer and capabilities, as well as environmental test and the test situation. I very much doubt there would be a consensus on the order of these lists.  However, I think that they are still valid.

    Easier to the more difficult to implement

    1. do not use the filters.

    2. always use the reverse for loops and avoid loops and avoid while loops.

    3. explicitly stop timers for their loan for gc (garbage collection).

    4. use the weak event listeners and remove headphones.

    5. strictly type variable when possible.

    6. explicitly disable interactivity mouse when interactivity smile not necessary.

    7. replace dispatchEvents with callback functions whenever possible.

    8 it would be gc stop sounds for the sounds and SoundChannels.

    9. use the DisplayObject most basic need.

    10. always use cacheAsBitmap and cacheAsBitmapMatrix with air applications (i.e., mobile).

    11. reuse of objects when possible.

    12 Event.ENTER_FRAME loops: use different listeners and different listener functions applied to DisplayObjects as little as possible.

    13. the pool instead of creating objects and gc objects ' ing.

    14. use partial blitting.

    15. use step blitting.

    16 use Stage3D

    Biggest advantage less

    1. Use the blitting Stadium (if there is enough memory system).
    2. Use Stage3D.
    3. Use partial blitting.
    4. Use cacheAsBitmap and cacheAsBitmapMatrix with mobile devices.
    5. Disable explicitly interactivity mouse when interactivity smile not necessary.
    6. Do not use filters.
    7. Use the most basic necessary DisplayObject.
    8. Reuse objects whenever possible.
    9. Event.ENTER_FRAME loops: use different listeners and different listener functions applied to DisplayObjects as little as possible.
    10. Use reverse for loops and avoid the do loops and while loops.
    11. The pool instead of creating objects and gc'ing.
    12. Strictly, type variable when possible.
    13. Use weak event listeners and remove headphones.
    14. Replace dispatchEvents by the callback functions whenever possible.
    15. Explicitly stop timers on loan for the gc.

    16 stop sounds for the sounds and SoundChannels be gc would be.

Maybe you are looking for