How to understand what number I in the variable?
Hello.
I create game related stuff. If icon 1 == 2 icon can I remove this icons. Player to finish the game when it matches all the icons.
I try give points for correct unswers. And try to calculate this visit.
Code:
package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.text.TextField; public class MyMatching extends MovieClip { public var play_btn:MyButton = new MyButton();//creating new object play_btn public var xIconsContainer=100;//all icons start to draw from this x public var yIconsContainer=100;//all icons start to draw from this y private var iconsVertical=2;//icons columns private var iconsHorizontal=2;//icons rows private var firstIcon;//player click to first icon private var secondIcon;//player click to second icon private var deletedIcons;//if firstIcon==secondIcon we will delete 2 icons private var myTimer:MyTimer; //private var myScore:MyScore; private var playerScoreSum:int; private var playerScorePreview:TextField; //constructor public function MyMatching():void { welcomeScreen(); deletedIcons = 0; playerScoreSum = 0; } public function welcomeScreen():void { gotoAndStop('WelcomeScreen'); play_btn.x=210; play_btn.y=300; play_btn.visible=true; addChild(play_btn);//draw play_btn object play_btn.addEventListener(MouseEvent.CLICK, goToLevel_1);//added event for the play_btn object } public function goToLevel_1(event:MouseEvent) { play_btn.visible=false; gotoAndStop('Level_1'); var iconsArray:Array = new Array();//creating new object iconsArray for (var i:int; i < iconsVertical*iconsHorizontal/2; i++) { iconsArray.push(i); iconsArray.push(i); } trace(iconsArray); //added timer to the screen myTimer = new MyTimer(); addChild(myTimer); //added score to the sceen playerScorePreview = new TextField(); playerScorePreview.text = String(playerScoreSum); playerScorePreview.x=200; playerScorePreview.y=0; addChild(playerScorePreview); for (var x:int = 0; x < iconsVertical; x++) { for (var y:int = 0; y < iconsHorizontal; y++) { var iconsList:Icon = new Icon(); addChild(iconsList); iconsList.stop(); iconsList.x=x*51+xIconsContainer; iconsList.y=y*51+yIconsContainer; var myRandom:int=Math.floor(Math.random()*iconsArray.length);//creates a random number that will be related to an index of the array named "iconsArray" //var showIcon;//cast as whatever type of element the array is holding iconsList.showIcon=iconsArray[myRandom];//assigns the randomly selected element of iconsArray to the variable showIcon iconsArray.splice(myRandom,1);//removes the randomly selected element (now showIcon) from the array (not the last one, the random one) //we use the splice command to remove number from the array so that it won’t be used again //iconsList.gotoAndStop(iconsList.showIcon+2);//showIcon+2 would be the next frame in the timeline after the frame for the random item deleted, so that code is essentially moving in the timeline to the frame just after the frame for the item that was removed from the array trace(myRandom); iconsList.addEventListener(MouseEvent.CLICK, clickToIcon); deletedIcons++;//when we draw icons we every time add +2 icons to our deletedIcons variable, in future we will deleted 2 icons from this variable if firstIcon==secondIcon } } trace("*************************random finished ******************************"); } public function clickToIcon(event:MouseEvent) { var thisIcon:Icon = (event.currentTarget as Icon);//what icon player clicked... trace(thisIcon.showIcon);//trace clicked icon to the output pannel if (firstIcon==null) { firstIcon=thisIcon; firstIcon.gotoAndStop(thisIcon.showIcon + 2); } else if (firstIcon == thisIcon) { firstIcon.gotoAndStop(1); firstIcon=null; } else if (secondIcon==null) { secondIcon=thisIcon; secondIcon.gotoAndStop(thisIcon.showIcon + 2); playerScoreSum -= playerScoreSum;// -1 point for playerScoreSum if (firstIcon.showIcon==secondIcon.showIcon) { playerScoreSum += 20;// +20 points for playerScoreSum playerScorePreview.text = String(playerScoreSum); removeChild(firstIcon); removeChild(secondIcon); deletedIcons -= 2; if (deletedIcons == 0) { myTimer.Stop();//stoping timer, so now we know how time player spend to playing the level 1 //playerScorePreview.text = String(playerScoreSum);//stoping and show player score gotoAndStop('GameoverScreen');//if player match all icons we go to GameoverScreen } } } else { firstIcon.gotoAndStop(1); secondIcon.gotoAndStop(1); firstIcon = null; secondIcon = null; } } } }
So, in class, I added 2 variables:
private var playerScoreSum:int; private var playerScorePreview:TextField;
Display the text on the screen and recreate the type:
//added score to the sceen playerScorePreview = new TextField(); playerScorePreview.text = String(playerScoreSum); playerScorePreview.x=200; playerScorePreview.y=0; addChild(playerScorePreview);
If icon1 is icons2:
if (firstIcon.showIcon==secondIcon.showIcon) { playerScoreSum += 20;// +20 points for playerScoreSum playerScorePreview.text = String(playerScoreSum); removeChild(firstIcon); removeChild(secondIcon); deletedIcons -= 2; if (deletedIcons == 0) { myTimer.Stop();//stoping timer, so now we know how time player spend to playing the level 1 //playerScorePreview.text = String(playerScoreSum);//stoping and show player score gotoAndStop('GameoverScreen');//if player match all icons we go to GameoverScreen } }
Now I see 0 to start the game.
20 when I mutching 2 icons
20 when I mutching still 2icons (but must be 40)
I don't understand why I don't have 40.
I tried debugger IDE Flash, but can't understand how all of them work. : () I thought that I must go into the code as compiler go... to a line of code to the other + must see my game + must see changes made to variables...
Then issue:
Why can't you culculate?
And can you suggest what debuger need to use as3 code? (I've used FlashDevelop to write code and I find the tutorial on the use of a debugger, but not everything can have :())
Your problem is probably in the following line:
playerScoreSum = playerScoreSum; / / - 1 point for playerScoreSum
Which is set to zero the playerScoreSum just before that your code can add 20 to it.
Tags: Adobe Animate
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