HSB corresponding with the HSL adjustments

Quick version:

How to match a TSL value using the STL of a Hue/Saturation adjustment sliders? You may need to read the detailed Version to get.

Detailed version:

Last Question:

If I KNOW the original value is HSB = 0 °, 100%, 100% and I KNOW the offsets of final colors will produce a value of HSB = 7 °, 62%, 74%, is there a way to enter these values in AN adjustment layer to produce known color shifts?

Detailed explanation:

I do test prints for Sublimation on coloured materials.

I do not ask for advice of Sublimation, and no matter if you don't know what it is, just give the scenario for clarity.

For test prints, I have a series of 6 squares:

All together for 100% Saturation, 100% brightness and six squares set at 0, 60, 120, 180, 240, 300 Hueº.

These are then pressed on different color shirts.

Once pressed, I analyze the hardware itself and take it into Photoshop to measure offsets of colors using the eyedropper tool.

I know that this is not an EXACT duplication, but is close.

Using the red square on the yellow material for example, its original inside Photoshop value was HSB = 0 °, 100%, 100%

The scanned copy of the same red square on the yellow material has a value of HSB = 7 °, 62, 74

Basically, it's a difference of HSB = + 7,-38, -26

I do the same for all squares of color and measure the difference. Now, I know what these colors will look like when printed.

For making models, adjustment of the layer of multiply's work is generally a good starting point, but I still need to make an adjustment layer to clip to the layer of the work so I can see what the color shift will look like when printed there is no drastic surprises and waste of materials. It seemed simple: the value of the work of multiply layer and cut a Hue/Saturation adjustment layer to it with the "Reds" (tried 'Master' too, same results) sidelined, STL which was + 7,-38-26... Until I realized that the Hue/Saturation adjustment layer used HSL (light), not HSB (brightness)...

I tried to simply "eyeball" to relatives with decent results. I made a new place on the screen with the aim (HSB = 7 °, 62, 74), then a 2nd square with the original value (HSB = 0º, 100%, 100%) and use a hue/Sat adjustment layer. Using a 3rd party system color sampler to sample the on-screen colors, the adjustment values DID he make the right colors were:

Hue = + 7

Saturation = - 52

Lightness = + 3

So, as you can see, in THEORY, HSB = + 7,-38-26 EXPECTED to have changed the color to the desired value, but it was in FACT of HSL = + 7,-52, + 3 who has worked... The part of HUE is correct, but the Saturation is not so the lightness/brightness difference is drastic.

So what I was wondering is, is there a way, a formula or something, change the original colors to color desired using an adjustment layer mathematically?

Once again, 'the eye' with the material in one hand and the other hand on the mouse manually move the sliders STL in a hue/Sat adjustment layer until I get a close approximation works most of the time, but it takes FOREVER...

If I KNOW the original value is HSB = 0 °, 100%, 100% and I KNOW the offsets of final colors will produce a value of HSB = 7 °, 62%, 74%, is there a way to enter these values in AN adjustment layer to produce known color shifts?

This is a versatile converter, well-> HSL STL and STL-> HSB:

RGB to HEX color converter; convert RGB to HEX, TSL, TSL, CIELab

Conversion is normally managed by formulas, using any RGB space as

connection color space (all RGB, it's just the same space).

Cordially - Gernot Hoffmann

Tags: Photoshop

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