HTML5 Canvas: by using a generated once sprite sheet

Hey guys

I have a simple composition with six images on the stage, I created a sprite sheet to use instead of separate images.

However, I'm not sure how to actually use the sprite sheet, as there is no way in Flash to replace the images with the sprite sheet, I have to manually code.

A code here in the file JS Flash product:

(lib.img0001 = function() {}

This.Initialize (img. img0001 );                                   <-load in the manifest

.prototype}) = p = new syc. Bitmap;

p.nominalBounds is new syc. Rectangle (0,0,153,156);

and from the json file generated from the sprite sheet:

'img0001.png ':

{

'framework': {'x': 306, 'y': 312, 'w': 153, 'h': 156},.

'rotation': false,

'successful': false,

'spriteSourceSize': {'x': 0, 'y': 0, 'w': 153, 'h': 156},.

'sourceSize': {'w': 153, 'h': 156}

},

My question is - how I'd go about loading in this image of the sprite sheet instead?

Thank you

The current version of Flash Pro will not let you use spritesheets in a HTML5 Canvas, but in a recent presentation, I did guys Adobe says this is something currently being developed.

You could do while waiting the spritesheet work after you export everything from Flash. But if you can, it may be worth the wait for a update Flash Pro. I don't know when it will be!

Tags: Adobe Animate

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