I can't put any text in an image, what am I doing wrong?

Hello

I was using elements 10-text to the images in jpeg format, but sometimes it is not possible to do. can you help out me am I something wrong?

Title of the message was edited by: Brett N

I can select a box, but I see nothing, a cursor

Not sure what you mean by there.

The text will be on its own layer. After you type the text, then drag into position. You can use the move tool, if necessary.

If the tool does not work, reset tool. To do this, click on the little arrow, top left, on the tool options bar, then reset the tool.

Tags: Photoshop

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    }

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    • I also updated the player Air 3.0 (which I can do because I managed integrated AIR 3.0 along side my AIR 2.6 and can build both without any problem)
    • I then publish the swc. So far so good. No problems.
    • I then made a copy of the CFC and rename it to EchoExtension.swc.zip, how I extracted the library.swf file and place it in the folder of my generation.
    • I then create extension.xml in case of generation that contains the following code:

    " < extension xmlns =" http://ns.Adobe.com/air/extension/2.5 ">

    com.extensions.EchoExtension < id > < /ID >

    < versionNumber > 1 < / versionNumber >

    <>platforms

    < platform name 'iPhone-ARMS' = >

    < applicationDeployment >

    < nativeLibrary > libEchoExtension.a < / nativeLibrary >

    < initializer > ExtInitializer < / initializer >

    < finalizer > ExtFinalizer < / finalizer >

    < / applicationDeployment >

    < / platform >

    < / platforms >

    < / extension >

    • Now, at this point, I'm a little suspicious, because I build for the iPad2... the platform is iPhone... I thought that may be a problem and at some point I have tested the same build on the iPhone4 and had the same results. I also tested using the name of the platform of the iPad-ARM and got the same results... So I don't think that's the problem, but I'm not sure.
    • Now, to make things easier, I created a batch file called "buildane.bat" in my file generation. That's what I use to create my .ane file and it contains the following command line:

    D:\SDKs\AirSDK30\bin\adt-Paquet - target ane EchoExtension.ane extension.xml - CFC EchoExtension.swc - iPhone-ARM library.swf libEchoExtension.a platform

    • I then open a command prompt and run buildane.bat and Ottoman. My donkey is created. My generation file now has the following files in it:
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    • On my stage, I create a field called text txtInput, a field of dynamic text named txtEcho, and a couple of buttons called btnClear, btnRuntime and btnEcho
    • I open the first layer of the timeline, and place the following code:

    imports of base.

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    import flash.events.MouseEvent;

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    the value of our input text to the need the softkeyboard field

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      • RES: high
      • Deployment: I use my certificate and profile provisionging that I use for my main project (that works) and defined for the test of the device.
    • I close the window and save again... but before I publish, I opened newly created "EchoExtensionTester - app.xml" which is located in my app folder.
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    <? XML version = "1.0" encoding = "UTF-8" standalone = 'no '? >

    " < application xmlns =" http://ns.Adobe.com/air/application/3.0 ">

    <>Extensions

    < extensionID > com.extensions.EchoExtension < / extensionID >

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    < id > EchoExtensionTester < /ID >

    < versionNumber > 1.0 < / versionNumber >

    < file_name > EchoExtensionTester < / name of the file >

    < description / >

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    < visible > true < / visible >

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    • I save the changes to the xml file and return to Flash. I then publish.
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    • ...
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