If I want to do a texture of my 3D models in 3D-s max, should I use Illustrator or photoshop

I just want to know which components of a texture (diffuse, specular color, etc.) I create in which program

Depending on what you like. 3D programs are only images rasterized, anyway, even if you work in artificial intelligence with vectors, but export to PNG, TIFF, or something else. And as many of your textures will be build on the photos, in any case, PS is obviously an easier choice...

Mylenium

Tags: Photoshop

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