If scene1's main timeline until can I call symbol2? is this secondary calendar

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If scene1's main timeline until can I call symbol2? is this secondary calendar

general.jpg

When you are in the symbol editing mode, you start working with the symbol timeline.

Each symbol can have its own schedule and when they are placed on the main timeline, the entire animation plays in sync.

Tags: Adobe Animate

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    Why is what I can't call anyone on this site! I have no frikin all this need! * I NEED A REAL PERSON!

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  • Goto frame within a movieclip on the main timeline button

    So what I have is a button (then named) on the main timeline. I have a clip on this framework (on the main timeline) and the clip has 3 images I want to be able to scroll using the "Next" button located on the main timeline. How can I do this?

    Thank you

    assign the movieclip an instance name (in the properties panel - for example, mc) and use:

    Next.addEventListener (MouseEvent.CLICK, f);

    function f(e:MouseEvent):void {}

    mc.nextFrame ();

    }

  • in actionscript 3.0 how do a nested movie clip button go to a section on the main timeline

    I do a site based in flash actionscript 3.0, I have a button nested in its own clip, because I have the button bigger to be able to read what I realized the only way to do it is by creating it as a film clipa nd inside the clip in a button

    I've added an event listener for the button of blog, saying:

    blog.addEventListener (MouseEvent.ROLL_OVER, gotoblog);

    function gotoblog(evtobj:MouseEvent) {}

    gotoAndStop (2)

    }

    This part of the code it goes to 2nd part of the scenario that it is and stop wich is a version of the origanal symbol breath

    I added a second order on structure 2

    blog.addEventListener (MouseEvent.CLICK.gotoblogpage);

    function gotoblogpage(evtobj:MouseEvent) {}

    gotoAndStop ("blogframe")

    trace ("the blog button has been clicked")

    }

    I have named the blog of symbol and use the name from where will the blog page to be "blogframe" this line of code at the bottom is where I run trouble the window output in Flash says "blog button has been clicked" I like it. no errors are accouring why that which is at the playhead does not attend the image "blogframe"? If the button does not work when I click on it the code is correct, I think the problem here is he does not want the read head go to the section I want it. So I gues, my question is, how can we make a button less, a clip interact with the main timeline?

    One way to do this is to target the root timeline...

    MovieClip (root) .gotoAndStop ("blogframe");

  • How to target button in movieclip on the main timeline

    Hello!

    I have a few buttons of submenu in a movieclip in the mainline. My first level of navigation in the main timeline. The submenus are grouped into movieclips on the main timeline. I basically used the same code on the main navigation for the navigation sub except the code for the submenus is located in this movie clip. My instruction trace bed button is clicked (which was a quantum leap for me) but I know that I need some kind of code _parent in there so that he knows to go to the label back on the main timeline. Can anyone help? I feel like I'm so close.

    Also is this a correct way to set-up? I couldn't figure out how do it in an image. Any help would be so appreciated. I didn't know that this basic framework would be so difficult.

    Here is the link:

    http://www.sandraschmitt.com/Coclico/index2.html

    Thank you!!
    Sandra

    Here is my code which is on the movieclip submenu:

    Code:
    stop();

    fall.addEventListener(MouseEvent.CLICK, clickSection);
    spring.addEventListener(MouseEvent.CLICK, clickSection);

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         //go to the section clicked on...
         gotoAndStop(evtObj.target.name);
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    One of the reasons that I never won any price for my vision of the design are because I am often... If it works, use it.  There are many ways to approach a design and yours is very good if you understand.  If she was going to smash something, it would have happened now.  Some people don't go to the extreme of having absolutely no code in a file, some even no content library, he wrote everything in files and class not by necessity, but to simply believe that it is the best way, or a challenge to prove their skills...  They have the it.  He participates a practicality with design that allows to make Judgment calls and if you feel that your approach to design is convenient for what you understand or which meets the needs of the project, then you have the right to follow your own path.

    That said... in the case where a person must inherit from your work somewhere down the road, that's when your approach can be victim of judgment... If someone can not follow, either found it difficult to put all the pieces together, or find them, then you become the contact person for the moans fall that follows.  But you're not likely to have to hear about it.  Yet, one day, if you are in a position where you inherit a person guestroom... and start whining about how they did it, you will come to appreciate the reasons to consider how approach you your designs.

  • How to remove a function on the main timeline in a clip

    How to remove a function which is coded on an image of the main timeline of a clip?  I tried this, but no dice:

    infoGraphicDisparity.addEventListener (MouseEvent.CLICK, fl_ClickToGoToScene);

    function fl_ClickToGoToScene(event:MouseEvent):void

    {

    parent.removeEventListener (Event.ENTER_FRAME, parent ["enterFrameHandler"]);

    MovieClip (this.root) .gotoAndPlay ("disparity");

    }

    It's the event that I am trying to remove:

    stage.addEventListener (Event.ENTER_FRAME, enterFrameHandler);

    any help would be appreciated as always.

    Thank you!

    any image (which runs after enterFrameHandler is defined) in any display in the display list object

    stage.removeEventListener (Event.ENTER_FRAME, MovieClip (root) .enterFrameHandler);

  • How can I access a variable on the main timeline of a movie nested in HTML5 Canvas

    Hello

    This should be pretty simple, but for some reason, it does not work if I have the wrong syntax.

    But I have a movie clip with a bit of code in it.

    It is a timer.

    I want to be able to program the wait time: since the main scenario and that the timer read this variable on the main timeline.

    I implemented the delay var = 1000 on the main timeline, but then I do not seem able or knows how to get this variable in my code in the nested MC. It is quite difficult to find the reference of the paradigm flash timelines on H5 support pages, so I really appreciate the help.

    tl2 var = this;

    TL2. Stop();

    var delay = delayMain;

    var startTime is createjs. Ticker.getTime ();

    createjs. Ticker.addEventListener ("tick", f);

    {function equation

    If (createjs. Ticker.getTime () - startTime > delay) {}

    TL2. Play();

    createjs. Ticker.removeEventListener ("tick", f);

    }

    }

    If you want to get to a variable defined by a feature any at any depth, you can use the window. As:

    Window.Delay = value;

    in a deeply buried movieclip, can be read in any other level of the project.

  • How can reference you main timeline from within a symbol within a symbol?

    The scenario is the following, I have a symbol (TitlePage) on my main timeline.  Inside of the symbol (TitlePage), there is a button "play".  How can I set a click event on this symbol that access the main labels timeline (stage)?

    You can select the JavaScript API to the breast to animate it by selecting 'Help' > 'edge animate the JavaScript API.

    http://www.Adobe.com/devnet-docs/edgeanimate/API/current/index.html

    -Elaine

  • How can u make a mc in this framework the main timeline is on

    How can u do mc change this frame of the main timeline is on?

    For example


    onClipEvent (enterFrame) {}
    If (_root.mc1.hitTest (this) == true) {}
    Play();
    }
    }

    I want as the mc to play the main script not his own screenplay

    Thank you for your time
    Rbr1234

    address thr main scenario as 'this ._parent.

  • Export to PNG sequence exports only main timeline? I can understand everything?

    Hello world

    I have a Flash (CS6) animation animation is mostly in video Clips, although there are a few on the main timeline (which is of 500 images of length).

    When I export to PNG sequence, all that appears in the png's animation in the main scenario - video clips are not read.

    Is it possible to export the entire animation made to PNGs in Flash or should I get some 3rd party use?

    Thank you

    Richard

    Ok thank you. I found a great free Adobe AIR app that does exactly that, in the case where all other readers need to do too: http://swfrenderer.kurst.co.uk/

  • Button on the main timeline control movieclip

    Hello

    I have a stop in my main script. At the stop, I have a play of movieclip. In the movieclip, I'll have a video playback. After playing the video, I have a button for the user to continue playing until the end of the movieclip. Once the movieclip is done, I want back the return to a specific image in my main script.

    I can't figure out how to make this work. Anyone have any ideas?

    Thanks in advance,

    Paul

    How much of what you just described in currently working properly?

    If it's just the last step to have the game finished main scenario the movieclip, then you might have an event listener assigned to this movieclip in the main timeline.  When the movieclip ends it can send an event of this listener that can trigger an event handler function in the main timeline to tell the main scenario for continued as planned.

    Another less glamorous but more compact approach might be to have a drive inside / at the end of the movieclip to order the main scenario of an act using something like...

    MovieClip (parent) .gotoAndPlay (whatever);

  • AS3 go to the main timeline

    I have a movieclip in a movieclip with a button, when you click on it it should go to the main timeline I did with AS2, the script is below. How can I do this in AS3.

    on (release) {}
    _root.gotoAndStop (785);
    }

    Thanks in advance

    removeChild() to remove objects from the display list.  If your object won't be necessary again, he should ready for the gc.

    There is no way out (until the Flash Player 10.1).  You "got to do your own.

    p.s. Please mark this thread as answered and new questions, start new discussions.

  • Targeting of evil to a button on the main timeline for a VideoEventComplete at work

    I have a .fla file that has buttons on the main timeline that target frames in a mc named 'pages' in a table.  The 'pages' are implemented in the form of frames each five images or as a slide show where the buttons advance or return to the previous page.  I want to make invisible buttons until frame 30 video is complete (page 4).  When I insert the code below in the main timeline, the button becomes invisible, but there is no event that will finish to come back only to show the button so it sits right there with no way to advance as the buton is invisible,

    Then... How to target the button to only be invisible when it has an event video complete but not not start before 30 (page 4) image of the mc and then do it again in the 35 framework etc.

    I tried to put it in the main timeline and on the frame of the first video.  If I'm on it within the pages don't need to point the code on the main timeline to get code know where are the buttons? Something like main_timeline.nextbtn etc... ?

    The code in the settings:

    Stop()

    Import fl.video.VideoEvent;

    THIS BUTTON IS LOCATED IN THE MAINTIMELINE\\
    nextBtn.visible = false;
    addEventListener (VideoEvent.COMPLETE, doNextFrame);

    function doNextFrame(e:VideoEvent):void {}
    nextBtn.visible = true;

    pages.nextFrame)
    }

    All the code is:

    THE CODE of the MAIN SCENARIO is:

    Listeners of button

    import of flash.media.SoundMixer;// it comes to the


    nextBtn.addEventListener (MouseEvent.CLICK, nextSection);
    prevBtn.addEventListener (MouseEvent.CLICK, prevSection);

    ///////////////////////////////////////////////////////////////////////////

    function nextSection(event:MouseEvent):void {}

    var thisLabel:String = pages.currentLabel; Gets the current image under chain tag
    var thisLabelNum:String = thisLabel.replace ("sct", ""); cut the main letters off the number
    var curNumber:Number = Number (thisLabelNum); Converts this string to a real number number
    If (curNumber < 18)

    {

    var nextNum:Number = curNumber + 1;
    pages.gotoAndStop ("sct" + nextNum);

    }

    SoundMixer.stopAll (); Place it inside your functions

    }
    ///////////////////////////////////////////////////////////////////////////
    function prevSection(event:MouseEvent):void {}

    var thisLabel:String = pages.currentLabel; Gets the current image under chain tag
    var thisLabelNum:String = thisLabel.replace ("sct", ""); cut the main letters off the number
    var curNumber:Number = Number (thisLabelNum); Converts this string to a real number number
    var prevNum:Number = curNumber - 1; subtract 1 from the number, so we can go to the next image tag
    pages.gotoAndStop ("sct" + prevNum); This allows us to go to the previous image tag

    SoundMixer.stopAll (); Place it inside your functions


    }

    Please Note: it started in a previous discussion, but I think that I was confused that the question so go fresh here, thank you so much for the time on this

    I can't say I'm immune to be confused by the story you tell, but I'll take a stab to offer what could be a solution.  If the buttons are in the main scenario and the code that you want to make visible with in a movieclip which lives on the main timeline, then you can target the buttons from inside and using movie...

    MovieClip (parent).nextBtn.visible = true;

    MovieClip (parent).prevBtn.visible = true;

  • How to call a function within a movieclip on the main timeline in CC animate canvas?

    Hello world...

    In AS3: Function (fnc name: myFunction) inside a Movieclip (mc1). I'll call you timeline mc1.myFunction ();

    But how to call AnimateCC canvas?

    If you have an instance of MovieClip named "mc" with the following code in to:

    This.Fun = function() {}

    Alert ("Hey!");

    }

    You can call this function (increased to 'this' within the MC) using the oon following the main timeline:

    var root = this;

    this.mc.addEventListener ("click", function() {}

    Console.log (root.mc.fun ());

    });

  • Close button in an interpolation that takes back you to the main timeline

    I have a HTML5 canvas document that has 5 separate click to open the motion tweens.  Within each tween, I have a "close" button that I want to return at the beginning of the main timeline.  Right now he's just at the beginning of the timeline to tween movement in an infinite loop.  How can I get to go back to the main scenario for each of the interpolations of?  (For reference, I am a beginner with Animate and JS code and have not been able to find this answer in my many searches on the web).

    you want that code in the main timeline to lead the scenario primary back to its first image and stop, or you want to code on the timeline of a movieclip lead the main timeline at its first image and stop or something else?

    If you want the code on the timeline of a movieclip to lead the main timeline, use:

    this.parent.gotoAndStop (0);  assuming that the parent of the movieclip is the main timeline.

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