Targeting of evil to a button on the main timeline for a VideoEventComplete at work

I have a .fla file that has buttons on the main timeline that target frames in a mc named 'pages' in a table.  The 'pages' are implemented in the form of frames each five images or as a slide show where the buttons advance or return to the previous page.  I want to make invisible buttons until frame 30 video is complete (page 4).  When I insert the code below in the main timeline, the button becomes invisible, but there is no event that will finish to come back only to show the button so it sits right there with no way to advance as the buton is invisible,

Then... How to target the button to only be invisible when it has an event video complete but not not start before 30 (page 4) image of the mc and then do it again in the 35 framework etc.

I tried to put it in the main timeline and on the frame of the first video.  If I'm on it within the pages don't need to point the code on the main timeline to get code know where are the buttons? Something like main_timeline.nextbtn etc... ?

The code in the settings:

Stop()

Import fl.video.VideoEvent;

THIS BUTTON IS LOCATED IN THE MAINTIMELINE\\
nextBtn.visible = false;
addEventListener (VideoEvent.COMPLETE, doNextFrame);

function doNextFrame(e:VideoEvent):void {}
nextBtn.visible = true;

pages.nextFrame)
}

All the code is:

THE CODE of the MAIN SCENARIO is:

Listeners of button

import of flash.media.SoundMixer;// it comes to the


nextBtn.addEventListener (MouseEvent.CLICK, nextSection);
prevBtn.addEventListener (MouseEvent.CLICK, prevSection);

///////////////////////////////////////////////////////////////////////////

function nextSection(event:MouseEvent):void {}

var thisLabel:String = pages.currentLabel; Gets the current image under chain tag
var thisLabelNum:String = thisLabel.replace ("sct", ""); cut the main letters off the number
var curNumber:Number = Number (thisLabelNum); Converts this string to a real number number
If (curNumber < 18)

{

var nextNum:Number = curNumber + 1;
pages.gotoAndStop ("sct" + nextNum);

}

SoundMixer.stopAll (); Place it inside your functions

}
///////////////////////////////////////////////////////////////////////////
function prevSection(event:MouseEvent):void {}

var thisLabel:String = pages.currentLabel; Gets the current image under chain tag
var thisLabelNum:String = thisLabel.replace ("sct", ""); cut the main letters off the number
var curNumber:Number = Number (thisLabelNum); Converts this string to a real number number
var prevNum:Number = curNumber - 1; subtract 1 from the number, so we can go to the next image tag
pages.gotoAndStop ("sct" + prevNum); This allows us to go to the previous image tag

SoundMixer.stopAll (); Place it inside your functions


}

Please Note: it started in a previous discussion, but I think that I was confused that the question so go fresh here, thank you so much for the time on this

I can't say I'm immune to be confused by the story you tell, but I'll take a stab to offer what could be a solution.  If the buttons are in the main scenario and the code that you want to make visible with in a movieclip which lives on the main timeline, then you can target the buttons from inside and using movie...

MovieClip (parent).nextBtn.visible = true;

MovieClip (parent).prevBtn.visible = true;

Tags: Adobe Animate

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