IF statement at the end of the game

So basically, I have a button that moves to a random location on the screen based on a timer. What happens if the statement would be correct at the end of the game, if the person does not click on the button before it moves to the new location? Thank you!!

All my code!

import flash.utils.Timer;

import flash.events.TimerEvent;

Stop();

var timmyTimer:Timer = new Timer (3000)

var score: int = 0;

timmyTimer.addEventListener (TimerEvent.TIMER, tick)

Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;

timmyTimer.start ();

function tick(t:TimerEvent):void {}

If {(t.target.delay > 500)

t.Target.Delay = 100; }

addChild (mcBall);

mcBall.x = Math.floor (Math.random () *(stage.stageWidth-mcBall.width));

mcBall.y = Math.floor (Math.random () *(stage.stageHeight-mcBall.height));

mcBall.nextFrame ();

}

Stop();

mcBall.addEventListener (TouchEvent.TOUCH_TAP, fl_TapHandler);

function fl_TapHandler(event:TouchEvent):void {}

timmyTimer.reset ();

score += 1;

updateScores();

mcBall.x = Math.floor (Math.random () *(stage.stageWidth-mcBall.width));

mcBall.y = Math.floor (Math.random () *(stage.stageHeight-mcBall.height));

mcBall.nextFrame ();

removeChild (mcBall);

timmyTimer.stop ();

timmyTimer.reset ();

}

function updateScores (): void {}

lblScore.text = String (score);

}

function endGame (): void {}

timmyTimer.stop ();

gotoAndStop (3);

mcBall.removeEventListener (TouchEvent.TOUCH_TAP, fl_TapHandler);

removeEventListener (TimerEvent.TIMER, tick);

removeEventListener (TouchEvent.TOUCH_TAP, fl_TapHandler);

removeChild (mcBall);

}

Tags: Adobe Animate

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    http://MegaGames.com/games/Star-Wars-Republic-Commando

    .

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