In FLex and Flash action script
Please give me advice.
I understand just that flex and different flash actionscript?
If so can you give me the reference material action script in flex?
ActionScript is the same in flash & flex. Think that flex is a framework actionscript for the flash player.
Tags: Flex
Similar Questions
-
Beginner of Flash Action Script 3
Hi friends,
I worked as a graphic designer and web and am very interested in learning Flash Action script 3.
Please guide me to choose a straight path.
Thanks in advance!
You will be better to go straight to the AS3... you need not to learn first AS2, and in doing so may confuse learning AS3.
-
Flash action script 3 settings
How can I change the 3 action script settings? I want to make sure the default scene dimensions are different.
This isn't really an Actionscript parameter. Open the Properties window for the movie, be sure that it says, 'Document' at the top of the window. In the Properties section, select the icon for key to the right of the dimensions of the stage. Which opens a new window. Here, you can define a new default step size, and then click make default in the lower left corner.
-
Projector is "full screen" look a Cs5.5 Flash action script
How can I set up a projector for "Full screen" display Flash Cs5.5
Knowing he already has action script.
I tried to add FSCommands on top, nothing helps.
stage.displayState = "fullScreen";
-
-What are the differences between flex builder and flash builder?
-can we build on flash builder flex application?
If Yes, what is the use of flex builder so...?
Adobe has released Flex 4.0 (Gumbo code named) and Flex 4 development environment is called Adobe Flash Builder, formerly Adobe Flex Builder.
so do not confuse in flex builder and flash builder... they are just different versions of the same thing.
You can learn more about this in http://en.wikipedia.org/wiki/Adobe_Flex .
and of course, you can create a flex application in flash builder.
It could be that useful...
-
How to control the Captivate 4 variable using Flash Action Script 3.0?
Hi all.
I'm working on Captivate 4.
According to my requirement, I need to control externally Captivate system variables in Flash using the AS3 version.
I found a script somewhere in the forums to control system in AS1 and AS2 variables. But I need them in AS3.
"this._parent._parent._parent.rdcmndPause = 1; "
"this._parent._parent._parent.rdcmndresume = 1; "
I tried the same way in the AS3 version but could not do.
It is an important condition for me.
How to control variables in Flash AS3 Cp4?
Kind regards
Kartik.P
Use the following code:
MovieClip (this.root) .rdcmndPause = 1;
MovieClip (this.root) .rdcmndResume = 1;
This should solve your problem
-
Problem of Flex and Flash SWF files
I decided to create a validation more because my previous error is much wider than expected-
First, there are the problems with race SWF files created from the Flash IDE and loading in Flex? I have a swf swf file which works fine if I run it in the Flash IDE, the browser, the office, even in another projector file inside the Flash IDE, but as soon as I load it in Flex I start receiving errors about the flash drawing API. These include but are not limited to: drawPath GraphicsPathWinding drawTriangles, . I'm new to Flex so maybe I'm missing something? I understand that the swf could work anywhere else, if I loaded into Flex that would work in the same way... This also makes me hesitate using Flex, because there are some widgets that I prefer to create in the Flash IDE and then load them into Flex, but if everything is not compatible between the two so I'll just create everything in the IDE Flash.
Which version of the Flex SDK are you using? What version of the Flash IDE are you using?
I guess that if you are going to export your .swf to FP 9 and AS3, errors will disappear.
-
Flash Action Script hitTest, change of Variable
Hello! I'm a flash game that is my own point of view on Pacman. I have to try to make a wall that when a character reaches, the character moves at all. When I put the code on the wall itself, the character would be hit, then move forward 10 pixels while the key was pressed and spring back 10 pixels when he was in no hurry. Is it possible to do something completely solid? This is the code that I used before.
onClipEvent (enterFrame) {}
If (this.hitTest (_root.char))
{
_root. Char._x += 10;
}
}
The code of the character (char) has been
onClipEvent (enterFrame) {}
var a_variable = 10;
If (Key.isDown (Key.LEFT))
{
This ._x a_variable-=;
_root. Char.gotoAndStop (2);
}
Else if (Key.isDown (Key.RIGHT))
{
This a_variable ._x +=;
_root. Char.gotoAndStop (1);
}
Else if (Key.isDown (Key.UP))
{
This ._y = a_variable;
_root. Char.gotoAndStop (3);
}
Else if (Key.isDown (Key.DOWN))
{
This ._y += a_variable;
_root. Char.gotoAndStop (4);
}
}
I wonder if there is a way to define the variable a_variable to 0 when the character hits the wall.
Thank you.
~ Walt
normally with a hittest positive, you must immediately return the mobile objects to their previous post.
-
Flash Action Script key Restrictions
Hello, so I do a Pacman game and use the following script for the movement of my character.
onClipEvent (enterFrame) {}
Speed = 10;
If (Key.isDown (Key.LEFT))
{
This ._x-= speed;
_root. Char.gotoAndStop (2);
}
If (Key.isDown (Key.RIGHT))
{
This speed of ._x +=;
_root. Char.gotoAndStop (1);
}
If (Key.isDown (Key.UP))
{
This ._y = speed;
_root. Char.gotoAndStop (3);
}
If (Key.isDown (Key.DOWN))
{
This ._y += speed;
_root. Char.gotoAndStop (4);
}
}
The problem I encounter is that when I press on the right and down keys, or any other two keys that have a diagonal shift, the character goes in that direction. I want only the character must be able to move to the right, left, up and down. The _root.char.gotoAndStop (3); part of the script is just for the character is facing in that direction. Is there a way to limit the number of keys that can be both a? Or to make sure that only the first of the two keys or the second of the two keys pressed is used? If not, is it possible to turn RIGHT and DOWN, press result in diagonal movement which also must face the character in this way? Or stops the character completely? I'd like to mass appreciate any help on this! Thanks in advance!
Walt
One way would be to incorpate "else" of for the last three parolees. It is therefore the first key determined to be down would be the key that determines the movement.
onClipEvent (enterFrame) {}
Speed = 10;
If (Key.isDown (Key.LEFT))
{
This ._x-= speed;
_root. Char.gotoAndStop (2);
} Else if (Key.isDown (Key.RIGHT)) {}
This speed of ._x +=;
_root. Char.gotoAndStop (1);
} Else if (Key.isDown (Key.UP)) {}
This ._y = speed;
_root. Char.gotoAndStop (3);
} Else if (Key.isDown (Key.DOWN)) {}
This ._y += speed;
_root. Char.gotoAndStop (4);
}
}
-
using flash action script 3 just won't work to create a link to a url
If I received a file that has a transparent background button you are looking for linking to url .com, and for the life of me (very probably just too tired) I do not see what to do so that the link to the full animated advertising
any help would be thank you very much
You can create a button symbol, in the button Edit mode, keep his place, more and down from executives as white and just specify the affected area by drawing a rect in the fourth.
Turn on the main timeline and use code extract (in the Windows Menu) to add the code snippet - click here to go to a Web page. Set your url and test the desired animation.
It should work fine now.
-
How copio movimiento of Flash Action Script 3?
Manual por: crear Flash debo hace despues "Select Edition > tiempo Linea > copy movimiento como ActionScript 3.0" pero en select "edición > Linea tiempo >" no tengo the option "copy as ActionScript 3.0 movimiento.". ¿Solucion?
This feature no longer exists in flash pro cc. You can use copy motion as xml in flash pro cc or use flash pro 6 If you want to copy a motion as actionscript
-
Need help with 3.0 in Flash CS5 action script?
Hi I work with action script 3.0 in flash and our school teacher wants us to create a simple action that allows us to have a clip from the animated film and then we have a stop and a button "play", so when I click on stop the clip stops and when I click on play it moves again. Have tried several times, I get compiler errors. I have my buttons on one layer and my video clip on a separate layer. All I have is 2 buttons. One for the stop and the other to play.
What I am doing wrong? Here is my code and my mistakes-
start_btn.onRelease = function() {}
Polygon.Play ();
}
stop_btn.onRelease = function() {}
Polygon.Stop ();
}Here are my mistakes and if he please be aware that our teacher said to use action script 3 only and no action script 2.
Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of start_btn of property not defined
Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of stop_btn of property not defined
Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of the polygon of property not defined
Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of the polygon of property not definedI think your teacher, or anyone else, gave you sense with ActionScript 2 programming. In AS2, what oyu have here would have worked very well. But in AS3, you use a rather different approach. Your buttons and their instance name, can remain the same. But now in AS3, you must add the following event listeners:
yourButtonName.addEventListener (MouseEvent.CLICK, yourListenerFunction);
In your case, you can do one of two things - A) assign a unique to each key listener function or B) assign the same listsner to the two functions:
(A)
start_btn.addEventListener (MouseEvent.CLICK, startPolygon);
stop_btn.addEventListener (MouseEvent.CLICK, stopPolygon);
function startPolygon(e:MouseEvent):void {}
Polygon.Play ();
}
function stopPolygon(e:MouseEvent):void {}
Polygon.Stop ();
}
(B)
start_btn.addEventListener (MouseEvent.CLICK, controlPolygon);
stop_btn.addEventListener (MouseEvent.CLICK, controlPolygon);
function controlPolygon(e:MouseEvent):void {}
If (e.target.name == "start_btn") {//Test for the name of the object that sent the CLICK event
Polygon.Play ();
} ElseIf (e.target.name == "stop_btn") {}
Polygon.Stop ();
}
}
When I use multiple buttons that do the same/almost similar things, I support approach B on A, as it keeps me just a simple to process function.
-
code conversion from Flex to Flash Builder 4
I have a code that has been created in a primitive version of Flex that I am trying to bring in Flash Builder 4. The project will not build. There seems to be a problem with some the MXML.
I am well known in ActionScript 3.0, well that is just beginning to work with Flex and Flash Builder framework, so the MXML is still not clear to me.
Flash shows Builder an error on this line:
"< local: GeocentricView id ="geocentricView"orb ="GCOrbSlider. {} " value }"/>
... error stating: "'local' prefix for the element" local: GeocentricView "is not related."
The full code file is located here (I'm fairly certain that the problem is not with the code ActionScript, why have not included):
<? XML version = "1.0" encoding = "utf-8"? >
< s:WindowedApplication ' xmlns:fx = ' http://ns.Adobe.com/MXML/2009 "
" xmlns:s = 'library://ns.adobe.com/flex/spark"" "
" xmlns:mx = 'library://ns.adobe.com/flex/mx"" "
" xmlns:components ="components.*"xmlns:custom ="custom.*">
< fx:Script >
<! [CDATA]
/ / a bunch of ActionScript 3.0...
]]>
< / fx:Script >
< fx:Declarations >
<!-< mx:Style source = "AION.css" / >-->
" < mx:ApplicationControlBar width ="100%""">
"" < mx:Label text = "AION" color ="0xFFFFFF" fontWeight = "bold" fontSize ="20"/ >
< / mx:ApplicationControlBar >
< mx:Spacer height = "5""/ >
"" " < mx:VDividedBox width ="100%"height ="100%"liveDragging ="true"dividerPress ='realPause=" dividerRelease = "falsebreak=">
"" " < mx:HDividedBox id ="hd"width ="100%"height ="100%"liveDragging ="true"dividerPress = 'realPause=" dividerRelease ="falsebreak=">
"" " < custom: AIONPanel id ="geocentricPanel"title ="view geocentric"width ="100%"height ="100%"reset ="resetPanelSizes()"maximize ='timelinePanel.height = 0; heliocentricPanel.width = 0"""> "
" < local: GeocentricView id ="geocentricView"orb ="GCOrbSlider. {} " value }"/>
"" "" < mx:HSlider id = "GCOrbSlider" value ="2" minimum = "0" "maximum ="10"low ="10"left ="10"liveDragging ="true"showDataTip ="fake"" visible = "fake"/ >
< / custom: AIONPanel >
"" " < mx:VBox minWidth ="175"maxWidth ="175"height ="100%"horizontalAlign ="center"horizontalCenter ="true">
"" < mx:Tile id = "checkBoxesTile" height ="100%" width = "100%">
< / mx:Tile >
<!-< mx:Label id = "dateLabel" width = "100%" color = "0xFFFFFF" fontSize = "13" horizontalCenter = "true" textAlign = "center" / >
< = mx:DateField id = "dateField" change "date = dateField.selectedDate" width = "0" visible = "false" includeInLayout = "false" / >-> "
" < mx:HSlider id ="speedSlider"change ="speed=speedSlider. " value"liveDragging ="true"/ >
< mx:Spacer height = "7""/ >
< / mx:VBox >
"" " < custom: AIONPanel id ="heliocentricPanel"title ="view heliocentric"width ="100%"height ="100%"reset ="resetPanelSizes()"maximize ='timelinePanel.height = 0; geocentricPanel.width = 0"""> "
" < local: HeliocentricView id ="heliocentricView"zoom ="HCZoomSlider. {} " value }"/>
"" "" < mx:HSlider id = "HCZoomSlider" value ="1" minimum = "0.6" "maximum ="25"low ="10"right ="10"liveDragging ="true"showDataTip ="fake"/ > "
< / custom: AIONPanel >
< / mx:HDividedBox >
"" " < custom: AIONPanel id ="timelinePanel"title ="timeline"maximize = 'hd.height = 0" width ="100%" height = "100%" reset ="resetPanelSizes()"""/ > "
< / mx:VDividedBox >
< mx:Image source = "{fpsTimer}""/ >
< / fx:Declarations >
< / s:WindowedApplication >
The contents of the GeocentricView.mxml file is here:
<? XML version = "1.0" encoding = "utf-8"? >
"" " < mx:UIComponent xmlns:mx ="http://www.adobe.com/2006/mxml"creationComplete ="init()"width ="100%"height ="100%"resize = 'onResize()"> .
< mx:Script >
<! [CDATA]
/ / a bunch of ActionScript 3.0...
]]>
< / mx:Script >
< / mx:UIComponent >
Glimpses of what the problem and the solution is?
You must add the local namespace in your MXML. Do the same with components
xmlns:components = "components. " "--> xmlns:local ="com.yourpathtotheview."
C
-
The book of the training I only shows how Sound On and Off action script 3.0, and I need 2.0. I don't remember how to do it. Can someone help me please? If this can help, the button is named On_btn, Off button is named Off_btn and the audio file is named SLide45.wav.
If you are tryting to fix an image, use the camera function in the editing instead of the attach... option helps avoid the fixing publishes and place the visible image in your announcement... what I show below is what I get when I right click on an item from the library...
-
I'm on a W7 PC, of FlashProCC. -Have a Z1, jpg in the library. Choose Properties, export for ActionScript and get name Z1, class flash.display.BitmapData - how I introduce in a display by using Action Script 3.0 object?
var z1:Bitmap = new bitmap;
Z1. BitmapData = new Z1 (1,1);
yourDisplayObject.addChild (z1);
Maybe you are looking for
-
Is it possible that the remote PC can "ask" his updates must be installed from a WSUS server?
Original title : After you download updates on a Windows XP PC to WSUS server, is it possible that the remote PC can "ask" his updates to install? Rather than set a deadline in the WSUS server. After you download updates on a Windows XP PC to WSUS se
-
Verification of viruses on the laptop after Crash
My laptop broke down. My sister was used and said that he was attacked by a virus. Now I can get a white screen. What should I do?I want to run the free version of Microsoft Virus Checker from a USB to see if he has been hit by a virus and see if
-
Vista Ultimate transfer to Win7premier process
I train hard (80 years), to use transfer from Vista Ultimate to the Win7 first (64?). I followed all the steps between the two systems Provided Dell printer connection cable easy Txfr. and continue to spread a message "(Impossible de se connecter ou
-
Cannot remove the tent from the Office
A random selection rectangle appears on the desktop after missclicking inside 7zip. Either a 7z compressed file dragged on the desktop or inside (a file or a folder) of the container 7zip dragged on the desktop. A message appeared speaking on the rec
-
HelloAfter the Muse 2016.2 update, I made some changes in a Web site, I'm trying, updated through publication > FTP host and now the site is unavailable. I get the following error messages in Chrome:JavaScript exception: error calling selection: Type