Need help with 3.0 in Flash CS5 action script?

Hi I work with action script 3.0 in flash and our school teacher wants us to create a simple action that allows us to have a clip from the animated film and then we have a stop and a button "play", so when I click on stop the clip stops and when I click on play it moves again. Have tried several times, I get compiler errors. I have my buttons on one layer and my video clip on a separate layer. All I have is 2 buttons. One for the stop and the other to play.

What I am doing wrong? Here is my code and my mistakes-

start_btn.onRelease = function() {}


Polygon.Play ();
}
stop_btn.onRelease = function() {}
Polygon.Stop ();
}

Here are my mistakes and if he please be aware that our teacher said to use action script 3 only and no action script 2.

Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of start_btn of property not defined
Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of stop_btn of property not defined
Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of the polygon of property not defined
Scene 1, 'Layer' buttons, image 1, line 1 1120:Access of the polygon of property not defined

I think your teacher, or anyone else, gave you sense with ActionScript 2 programming. In AS2, what oyu have here would have worked very well. But in AS3, you use a rather different approach. Your buttons and their instance name, can remain the same. But now in AS3, you must add the following event listeners:

yourButtonName.addEventListener (MouseEvent.CLICK, yourListenerFunction);

In your case, you can do one of two things - A) assign a unique to each key listener function or B) assign the same listsner to the two functions:

(A)

start_btn.addEventListener (MouseEvent.CLICK, startPolygon);

stop_btn.addEventListener (MouseEvent.CLICK, stopPolygon);

function startPolygon(e:MouseEvent):void {}

Polygon.Play ();

}

function stopPolygon(e:MouseEvent):void {}

Polygon.Stop ();

}

(B)

start_btn.addEventListener (MouseEvent.CLICK, controlPolygon);

stop_btn.addEventListener (MouseEvent.CLICK, controlPolygon);

function controlPolygon(e:MouseEvent):void {}

If (e.target.name == "start_btn") {//Test for the name of the object that sent the CLICK event

Polygon.Play ();

} ElseIf (e.target.name == "stop_btn") {}

Polygon.Stop ();

}

}

When I use multiple buttons that do the same/almost similar things, I support approach B on A, as it keeps me just a simple to process function.

Tags: Adobe Animate

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