JavaFX 2.0 and CoverFlow
Is there an example of CoverFlow in Java FX 2.0?I found this one, but it works with Java FX1.3 = > http://download.oracle.com/javafx/1.3/howto/Cover-Flow-Tutorial.html
You can find the source code here
After unpacking the current construction of JavaFX beta and it doesn't
work.
Tags: Java
Similar Questions
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Questions about JavaFX, Swing, Touch and Netbeans
Hi all. I'm trying to implement a touch support with JavaFX within a Netbeans application and met with a wall of problems.
When running through JavaFX, everything works fine. Touch events are recorded and processed as expected. However, it seems that the JFXPanel who lives my scene in, or the Netbeans window system itself, interferes with key events.
The Panel is multitouch. I mainly work with JavaFX obtaining buttons to work properly.
- Committee will draw mouse down and mouse released event, but the event of mouse button is raised only AFTER the finger is removed from the Panel. In my mind, the mouse down event should pull your finger touches the Panel, as this event is triggered when you click with the mouse button otherwise. This of course could very well have nothing to do with Java, Swing or Netbeans, since it's the BONE that fires the original event.
- The Panel goes off the pressed key, touch stationary and released touch events correctly, but these events are not detected with JavaFX in Netbeans/Swing.
- The onAction event behaves the way the mouse pressed event. Tire only after removing your finger, not to touch.
- If you move your finger (within the limits of the button) after a touching, onAction and the mouse goes off. But only if.
Does anyone have experience with the creation of tactile support JavaFX in Netbeans framework?
It is on 7u25, Win7 Enterprise Java.
OK, so there's actually a windows control panel to change settings touch. Buried in a settings dialog box is the option to disable press it and hold for right-click fully function. This causes a mouse down event to be fired as planned on the button down.
So, the solution is to disable the right click of press and hold Windows itself. Just enter 'touch' in the search box and you should see an option "Change touch input parameters" in the control panel.
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Description:
I m referring to the Oracle tutorial http://docs.Oracle.com/JavaFX/2/transformations/jfxpub-transformations.htm using the transformations.zip source code, which is available for download on this page. I Don t understand why they Center the xylophone in space 3D like this and why they calculate the pivot (reverse) using translations. So they are creating a large number of groups, including rectangles, representing the xylophone, in addition to finally to a group called "cam".
class Cam extends Group { Translate t = new Translate(); Translate p = new Translate(); Translate ip = new Translate(); Rotate rx = new Rotate(); { rx.setAxis(Rotate.X_AXIS); } Rotate ry = new Rotate(); { ry.setAxis(Rotate.Y_AXIS); } Rotate rz = new Rotate(); { rz.setAxis(Rotate.Z_AXIS); } Scale s = new Scale(); public Cam() { super(); getTransforms().addAll(t, p, rx, rz, ry, s, ip); } } final Cam camOffset = new Cam(); final Cam cam = new Cam(); ... camOffset.getChildren().add(cam); ... final Scene scene = new Scene(camOffset, 800, 600, true); ...
The Group "cam" is added to another group called "camOffset", which is added to the 'scene' as root the node.
Until there , everything is understandable to me, but there is a method, called "frameCam (.)" which calls 4 other methods: ""
public void setCamOffset(final Cam camOffset, final Scene scene) { double width = scene.getWidth(); double height = scene.getHeight(); camOffset.t.setX(width/2.0); camOffset.t.setY(height/2.0); } //========================================================================= // setCamScale //========================================================================= public void setCamScale(final Cam cam, final Scene scene) { final Bounds bounds = cam.getBoundsInLocal(); final double pivotX = bounds.getMinX() + bounds.getWidth()/2; final double pivotY = bounds.getMinY() + bounds.getHeight()/2; final double pivotZ = bounds.getMinZ() + bounds.getDepth()/2; double width = scene.getWidth(); double height = scene.getHeight(); double scaleFactor = 1.0; double scaleFactorY = 1.0; double scaleFactorX = 1.0; if (bounds.getWidth() > 0.0001) { scaleFactorX = width / bounds.getWidth(); // / 2.0; } if (bounds.getHeight() > 0.0001) { scaleFactorY = height / bounds.getHeight(); // / 1.5; } if (scaleFactorX > scaleFactorY) { scaleFactor = scaleFactorY; } else { scaleFactor = scaleFactorX; } cam.s.setX(scaleFactor); cam.s.setY(scaleFactor); cam.s.setZ(scaleFactor); } //========================================================================= // setCamPivot //========================================================================= public void setCamPivot(final Cam cam) { final Bounds bounds = cam.getBoundsInLocal(); final double pivotX = bounds.getMinX() + bounds.getWidth()/2; final double pivotY = bounds.getMinY() + bounds.getHeight()/2; final double pivotZ = bounds.getMinZ() + bounds.getDepth()/2; //*1* cam.p.setX(pivotX); cam.p.setY(pivotY); cam.p.setZ(pivotZ); //*1* //*2* cam.ip.setX(-pivotX); cam.ip.setY(-pivotY); cam.ip.setZ(-pivotZ); //*2* } //========================================================================= // setCamTranslate //========================================================================= public void setCamTranslate(final Cam cam) { final Bounds bounds = cam.getBoundsInLocal(); final double pivotX = bounds.getMinX() + bounds.getWidth()/2; final double pivotY = bounds.getMinY() + bounds.getHeight()/2; cam.t.setX(-pivotX); cam.t.setY(-pivotY); }
If the method ' setCamScale (...) 'is understandable,' setCamOffset (...) ' puts the root node ('camOffset') in the center of the screen, but I Don t understand the 2 following methods at all. Of course, the child ("cam") is not centered, by putting just the root node ('camOffset') in the center of the screen, but how they focus the xylophone / "cam" and set the pivot, using translations:
Questions:
- Why they use 3 different translations (', 'ip', 'p')?
- Referring to ' setCamPivot (...) ': Why they are the first translation of 'cam.p' to "pivotX", 'pivotY' and 'pivotZ' and then 'cam.ip' to '-pivotX', '-pivotY' and '-pivotZ' (marked in the source code with * 1 * and * 2 *)? Should he not just put the Group at his position, where it has been positioned before, as if the method has never been called? That would be my guess, because I expect that an object is placed in the same position as before, if I first move with the values X, Y, Z and then return with the same values - X, - Y, - Z in the opposite direction.
- Even with the method ' setCamTranslate (...) ' ': Why use another translation "cam.t", moving the Group ("cam") with the same values "-pivotX', '-pivotY' (and not '-pivotZ'), which they used in the"setCamPivot (...) method `?
Annotations:
Of course it works, the xylophone is located in the center of the screen and could turn perfectly, without change of rotation point / pivot point, but I Don t understand how they did it. I read everything about layoutBound, boundsInLocal, boundsInParent, blogs about page layout and page layout goes into javaFX https://blogs.oracle.com/jfxprg/entry/the_peculiarities_of_javafx_layout and http://amyfowlersblog.wordpress.com/2011/06/02/javafx2-0-layout-a-class-tour/ and finally a large number of questions to stackoverflow, but I still Don t understand the meaning behind the methods stated.
Before the call of ' frameCam (...) ', they ask:
double halfSceneWidth = 375; // scene.getWidth()/2.0; double halfSceneHeight = 275; // scene.getHeight()/2.0; cam.p.setX(halfSceneWidth); cam.ip.setX(-halfSceneWidth); cam.p.setY(halfSceneHeight); cam.ip.setY(-halfSceneHeight);
I deleted these lines, because it doesn't change anything.
The base in place, is that there are three defined different rotations, one around each axis. Of course, these could be combined into a single rotation, but doing so would make the geometry in the mouse dragging very complex managers. As it is, the degree of rotation around each axis can be calculated and changed independently.
In general, the rotations are defined by an angle, an axis and a (pivot) point. The axis is a 3D vector and goes through the pivot point; the rotation is around this axis through that point.
In the configuration in the example, the pivot of each of the individual rotations is set to the default (0,0,0). Because we really want the rotation to be around the center of the group, not the original, the Group translates first point appropriate pivot (ip), the rotations are applied then (around (0,0,0) after translation by ip), then the group is reflected in its location of origin (p). These operations are not commutative, yes show ip, then the rotation, then p is not the same as when you run ip, then p, then the rotation (in the second, ip and p would cancel and rotation would be about (0,0,0) instead of around the Center).
For good measure, there is a scale, that is also applied after ip (so that scaling occurs from the Center, not the original) and then a final translation.
The final effect is that there is a lot of transformations that can be controlled independently. There is a scale (s), a rotation about each axis (rx, ry, rz), and a translation (t). The p in translations and its inverse ip are just "housekeeping" to ensure that rotation and scaling are done from the center of the screen, instead of (0,0,0).
So:
Why they use 3 different translations (', 'ip', 'p')?
p and ip are translations for the rotation and scaling are done from the Center and not to the origin. t is a general translation, the user sees.
Referring to ' setCamPivot (...) ': Why they are the first translation of 'cam.p' to "pivotX", 'pivotY' and 'pivotZ' and then 'cam.ip' to '-pivotX', '-pivotY' and '-pivotZ' (marked in the source code with * 1 * and * 2 *)? Should he not just put the Group at his position, where it has been positioned before, as if the method has never been called?
He puts the group to its original position, but other changes are between p and ip. These transformations behave differently (in a planned way) because the group is translated when they are applied.
Even with the method ' setCamTranslate (...) ' ': Why use another translation "cam.t", moving the Group ("cam") with the same values "-pivotX', '-pivotY' (and not '-pivotZ'), which they used in the"setCamPivot (...) method `?
The t values are changed in the mouse Manager (with alt-middle mouse button-drag, which I can't test actually using my trackpad...). As you have noted, the effect of p and IP translation cancel out, so we end up with t, which can be changed by the user. They could have combined t and p a single transformation, but updated since the mouse Manager would have been more delicate, and the intent of the code would be less clear.
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JavaFX, I18N, FXML and me
Hello all!
I'm looking for ideas on how to to internationalize/locate my FXML JavaFX application file. I am familiar with the method of bundle traditional resources and use that in my controller for everything I do in the user interface during execution, but, obviously, I need to extend that to my FXML file as well. Here are a few thoughts on how I could address the issue:
* A FMXL file that is dynamically loaded for each locale I support? (I don't like this approach that minor changes to my XML must be propagated to all of the locale specific versions).
* Or... Somehow through the scene graph once the FXML is responsible, looking for text I can load from a resource group.
I hope you JavaFX veterans may know a better way to handle this.
Thank you very much!
-ZepYou can use the resources resolution operator to locate a FXML file when it is loaded:
http://docs.Oracle.com/JavaFX/2/API/JavaFX/fxml/doc-files/introduction_to_fxml.html#resource_resolution
You just pass FXMLLoader an appropriate resource bundle at load time.
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JavaFX with Google Maps and JavaScript callback
Hi all
I wanted to create an application in javafx where use can click on the google maps map and the application will save the x - y coordinates. I found this
Article on the experience of java fx cards in JavaFX 2.0 / / JavaFX News, demos and Insight / / FX experience and that worked very well. But this example
does JavaFX to javascript.
Now, I added this method to their java script:
google.maps.event.addListener(document.map, "click", function(event) { var lat = event.latLng.lat(); var lng = event.latLng.lng(); // populate yor box/field with lat, lng alert("Lat=" + lat + "; Lng=" + lng); });
and it works if I call the page html by itself. But if I click on the card inside my javafx application, no popup will appear. That, probably something with the webengine
but I don't need the popup, I need information lat and LNG in my java fx application.
Anyone have an idea how to realize that?
Thank you
Hauke
See this section of the tutorial.
Also, since you mentioned that the alert box has not been indicated, if you don't want this feature at some point, you can register a handler with the WebEngine onAlert.
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problem of JavaFX and javascript
Hello
I work with Javafx and facing a problem regarding the javafx and javascript event. I use WebView of javafx and points associated with the application of the swing.
I'm passing a url and be able to view the Web page.
The Web page contains a button that has a validation. After clicking on a popup alert is supposed to be opened against this validation.
But the alert does not come.
could you please enlight on it.
Kind regards
Dev.Note that your question belongs in the forum later and JavaFX 2.0 not 1.x forum JavaFX (JavaFX 1.x did not have a WebView).
JavaFX 2.0 and later versions «JavaFX 2.0 and later forum»
---------------
To get windows pop up for WebView, you must implement an appropriate Manager.
Perhaps a future version of a WebView will provide implementations by default of these dialog boxes, but there is currently no default behavior for many of these methods in JavaFX 2.2 (i.e. basically they are simply ignored).See WebEngine methods:
setOnAlert
setPromptHandler
setConfirmHandler
setCreatePopupHandlerFor your example, you probably want to predict an EventHandler setOnAlert that creates a new dialog box that contains the alert information.
For example, the following code displays a couple of alerts when the user triggers them by pressing a button html with a javascript onclick handler:
import javafx.application.Application; import static javafx.application.Application.launch; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.scene.layout.StackPane; import javafx.scene.web.*; import javafx.stage.*; public class WebViewWithPromptHandler extends Application { public static void main(String[] args) { launch(args); } @Override public void start(final Stage primaryStage) { WebView webView = new WebView(); webView.getEngine().loadContent(""); webView.getEngine().setOnAlert(new EventHandler
>() { @Override public void handle(WebEvent event) { Stage popup = new Stage(); popup.initOwner(primaryStage); popup.initStyle(StageStyle.UTILITY); popup.initModality(Modality.WINDOW_MODAL); StackPane content = new StackPane(); content.getChildren().setAll( new Label(event.getData()) ); content.setPrefSize(200, 100); popup.setScene(new Scene(content)); popup.showAndWait(); } }); final Scene scene = new Scene(webView); primaryStage.setScene(scene); primaryStage.show(); } } -----------
If you want to use predefined and model logic of dialogue to set your WebView dialogue management, then refer to the ControlsFX project:
http://fxexperience.com/controlsfx/ -
With the help of vector graphics with fxml and JavaFX
HY
I wonder about the use of vector graphics scalable, svg, files in my project JFX.
I know how to display the png with an imageview images and who can handle via CSS style (like fx-background-image)
But for now, I want to add a vector graphic to my scene.
I'm not shure if I use .ai, .svg or other file formats and how to load that.
I read on SVGGraph but failed to get the idea behind it
(and think that's not for files)
So please can someone tell me how single charge and show a graphic vector and formaterait which should take?
Ah: A way to make this replaceable graph via CSS style would be nice too ;)
Thank you
BRThis .fx file is probably the old 1.x JavaFX, which is no longer supported for JavaFX 2.x and to my knowledge there is also no converter for this.
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I have already developed an application written in VAADIN (a library of java to create web user interfaces) to have a web interface for maintenance of an application. Everything works fine and development was very fast, but now I'm browsing the web interface by using the JavaFX WebView component and I suffer from a few problems. If I start to reload the URL after several tests the background of buttons does not load. I tried to change the cache from the Pier (used for browser VAADIN pages) to 0 without results.
Once it fails the following are charged do not solve the problem. I can't reproduce this problem using firefox or chrome (which has the same engine as WebView I think). I also tried to reproduce the same situation using the demo "http://demo.vaadin.com/sampler#ButtonPush" but in this case, the problem is not in the same way, even if the background of the button may took several seconds in certain situations.
Any idea? Any relevant configuration in the webEngine?I can't reproduce your problem (JavaFX 2.2b6 WinXPSp3).
If you are not already the case, make sure you use JavaFX 2.1 + on a taken platform support (Windows or Mac).Here is an example of application.
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.web.WebView; import javafx.stage.Stage; public class VaadinWebView extends Application { public static void main(String[] args) { launch(args); } @Override public void start(Stage primaryStage) { final WebView webView = new WebView(); webView.getEngine().load("http://demo.vaadin.com/sampler#ButtonPush"); primaryStage.setScene(new Scene(webView)); primaryStage.show(); } }
Right-click on the Web view and choose reload to reload the page - I did it a lot, but he always worked (possibly) for me - it sometimes takes a while to load the graphics up, probably due to slow network connectivity to the site vaadin or inefficient javascript code in vaadin. I tried firefox, it was also slow to load images button too, but (maybe) a little faster than webview. I guess this all matches your description for http://demo.vaadin.com/sampler#ButtonPush
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Differences between JavaFX CSS and css w3c standard
This is a discussion topic that comes to mind after reading the comments in this thread
Feel free to comment or share your ideas on the subject.
Note that these comments relate to the meaning of assignment of names and semantics of the css tags and not the syntax and parsing of css (such as the w3c css and css javaFX seem to be equivalent with respect to later).
You know, sometimes I find refreshing absence of JavaFX features in css. It is nice to have, well, almost everything, the JavaFX CSS documented on one page. I think that if you were to do the same for the w3c css then it would end up with a much bigger, more difficult to understand the document and even what should be the content of this document would probably quite controversial, in the same kind of way that ends up being the HTML5 specification. Microsoft has helped more than 7,000 w3c tests just to cover only a subset of css rules that are available in browsers today. The webkit project lists open CSS nearly a thousand bugs: https://bugs.webkit.org/buglist.cgi?product=WebKit & component = CSS & resolution =-. If the implementation even partial w3c CSS support is a complex project.
When I started using JavaFX CSS I found differences in w3c CSS quite shocking, and it was difficult to account for their. Now that I'm used to JavaFX CSS, I don't have as much of a problem. The difference in names and semantics will be an obstacle to working on JavaFX developers who are familiar with w3c CSS - but the designers quickly will also discover that FXML is not HTML and Java isn't JavaScript and JavaFX deployment is not HTML deployment. Then, perhaps, in the bigger picture, it is not as big a deal that he would appear. Yet, one cannot think that any obstacle to the people easily pick up and adopting JavaFX makes the technology a disservice.
There are other benefits that the JavaFX CSS in its own space of names to w3c css, in what she can evolve separately, it shouldn't be exactly the same because it has a different name, it should not implement fully w3c css as browsers do so because it is clearly something different by name etc. There is even precedent for it in the use of mozilla to moz - CSS and css properties http://css-infos.net/properties/webkit - web webkit prefixes as not in standard as many people have suggested. JavaFX CSS supports a JavaFX rendering engine and not an HTML rendering engine. It is quite remarkable that Oracle has been able to build and make available a model CSS for JavaFX which feels as familiar as to the w3c css, w3c css is very strongly targeted towards style a game completely different technology (HTML markup document object model and).
It would be useful to have a tool which translates as w3c css to the approximations of JavaFX css and vice versa, or the ability for JavaFX to have a mode (perhaps a Boolean value when a style sheet is loaded) to perform an automatic alias or the mapping of the w3c css for javafx (at least for the subset of w3c css that would make sense to automatically translate for JavaFX css). I haven't checked the jira JavaFX in detail, then maybe a request for support already exists - it's perhaps in the private http://javafx-jira.kenai.com/browse/RT-9272 jira.
The JavaFX css model is really powerful and I found really useful some of the additions that it adds above the css 2.1 Basic found regularly in browsers. With the next CSS Java model object http://javafx-jira.kenai.com/browse/RT-17293, you will also better get access by Java programming.
Then, good work on the construction and implementation of this complex device...Thanks for the comments. The gap between JavaFX CSS and CSS from W3C will be an evolutionary process. It would be nice to use the stylesheet of a standard basis, but there is not always a mapping from 1-1 to JavaFX. But for properties that can be mapped, it is something that should be supported. For example, we should be able to deal with 'police' or '- fx - police '.
I made public http://javafx-jira.kenai.com/browse/RT-9272.
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Make JavaFX alerts look like ControlsFX dialogue
Hello
is there a way to make the official dialogue boxes (alerts) 8u40 looks like ControlsFX dialog boxes?
I am talking mainly about the black title bar and slightly "generic" gray (who appear to be white in alert javafx?) as seen here:
http://controlsfx.BitBucket.org/org/controlsfx/dialog/dialogs.html
Thank you
ControlsFX dialog boxes are deprecated,
See the following blog announcement:
Announces ControlsFX 8.20.7 / / JavaFX News, demos and Insight / / FX experience
Use rather openjfx-dialog boxes:
https://BitBucket.org/controlsfx/openjfx-dialogs
This project is the controlsfx dialog box (probably the style you want), the features implemented on top of the new API of the Java 8u40 dialog box.
Dialogs in the basic platform do not natively have the ability to return at your leisure without improvements that (I assume) are in openjfx-dialogues.
----
I looked inside and I assumed wrong, openjfx-dialogue just seems to be a copy of the Java8u40 API dialog box so it has all the features of the obsolete ControlsFX dialog boxes.
I guess your best bet to get the dialog boxes works the way you want is to use the deprecated ControlsFX API dialog box.
Directly contact the developers of ControlsFX if you have any other questions.
https://groups.Google.com/Forum/?hl=en#! controlsfx/forum-dev
I see the currently last post is titled 'The plan for the dialogues'... it reads:
(4) the existing dialogs API in ControlsFX will be deprecated but not
deleted. This API will be removed when we planned on JavaFX 8u40. If
you use the ControlsFX dialog boxes, please take the time to transition away from
the old API as soon as possible. If there are things that you could do once
Now you can't, please file bugs, but please note that we will not
bring all the features (for example I'm sorry to say that I won't be
bring back the light dialog boxes unless someone puts a big bag of
money).
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TableView: column widths computed for the contents of the cells and ignorant header
Hallo,
I use the tableview component. The header font size is higher then that of the cells. The problem is: the width of the column based on the cell that contains the longest string, and if the header-string has a length, then the header is truncated (it shows the points of suspension) and I need to change the width of column manually. How could I solve this problem? The easiest way would be to calculate the width of column on myself. I can't find any method in javafx, allowing to calculate the width of the string in pixels. Bat there is the FontMetrics class and the Graphics class, so it's easy to get the width in pixels. There pendants to this course in JavaFX?
regarding
Rafal Z
It is indeed a problem valid and I had only a short time consuming solution. You can create a new instance of a few well-chosen javafx.scene.Node and apply the same style you have in your column header. You would then proceed with
new Scene( new Group( YourNode ) ); YourNode.applyCss( ); YourColumn.setPrefWidth( YourNode.getLayoutBounds( ).getWidth( ) );
You can get simple text width by using the javafx.scene.text.Text node, but it doesn't have some nice properties, you could use as padding.
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Lines grid JavaFX 8.0 LineChart
Hi all. I did the update to JavaFX 8.0 and the LineCharts grid lines have become dashed. I want them to be strong, as they were before the update. Can someone help me? Thank you
This can be corrected using the following CSS rule:
.chart-horizontal-grid-lines, .chart-vertical-grid-lines { -fx-stroke-dash-array: null; }
Moreover, the graphic object, you can search for content that have these two classes of style and set manually running dash array to an empty array.
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Can I use JavaFX in Swing without modifying source more?
I had created a desktop in Java - Swing application.
Now, I want to improve the GUI. So I had planned to upgrade to JavaFX.
Can I use JavaFX in the swing and it is good to set up like this, rather than rewrite the program in JavaFx?
Updated the Message was edited by: CyberBoy
> Can I use JavaFX bat
Yes, you can incorporate scenes of JavaFX in Swing and Swing components in JavaFX.
See tutorial Oracle Interoperability JavaFX-Swing.
> is good to be implemented like this, rather than rewrite the program in JavaFx
Yes and no. It depends on your application.
Yes-online mix JavaFX and Swing is a good approach if you are integrating your application into a vast structure of swing established such as the NetBeans platform.
No-online mix JavaFX and Swing is a bad approach, if you have an application that is relatively small and insignificant.
Mixture of JavaFX and Swing makes your more complex program because:
* You have to deal with different threading systems.
* You have to deal with different toolkits to interface user.
The JavaFX components looks do not match the appearance of the Swing components, if your application will look a little weird.
* Swing apps will not support features like touch interfaces.
Yes, the best to avoid mixing the two with the exception of special cases. Valid reasons to mix the two (IMO) are:
* You have a large, existing Swing code base, which completely makes the migration to JavaFX AND unreasonable
* You want to use some specific features of JavaFX like WebView, multimedia playback in JavaFX, JavaFX graphics or 3D JavaFX which are not available in the swing.
OR
* You have a JavaFX application and the need to make use of some complex and Swing only existing component for which there is no counterpart in JavaFX (I think that for most people this will not be the case).
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Hi all
I searched high and low on the here and the wild wild web, but cannot find any support for my problem.I was testing my code of JavaFX2.2.7 Media Player based in a common Java 6 application when I discovered that HTTP Live Streaming does not seem to work. I can play a local file of the format supported (Sintel trailor mp4 h264), but when I try and use a stream of Live HTTP instead, nothing plays. (for example http://download.oracle.com/otndocs/products/javafx/JavaRap/prog_index.m3u8 ). I find myself with an empty drive and no exceptions or errors.
private final static String MEDIA_URL = " " http://download.Oracle.com/otndocs/products/JavaFX/JavaRap/prog_index.m3u8 "; "
Media = new Media (MEDIA_URL);
MediaException ex = media.getError ();
If (ex! = null) {}
System.out.println ("Media error" + ex.getMessage ());
} else {}
System.out.println ("no media error");
}
Program the output to the console: "No. Media Error.
I thought it was something wrong with my Player code, as a last resort, I went to JavaFX 2 - together and copied from the source and put it directly in my application and it ran... Unfortunately occurs the same result. The player runs, but simply shows a video window empty. Controls are available, but the video plays.
Based on the release notes for Java 2.2.7 that I was under the impression that HLS has been supported. Am I incorrect?
I can't upgrade to Java 7 because I'm firmly stuck with Java 1.6.0.32 for lack of project.
Can anyone provide any assistance would be greatly appreciated.
Post edited by: 2b18d6de-8200-4adc-a82a-88fc0451f448 I've updated for JavaFX 2.2.21 and this has not fixed the problem. The result is exactly the same. No exceptions, no error and no video...
My Conclusion: Http Live Streaming does not seem to work with JavaFX 2.2.7 or 2.2.21.
I've proved since the problem lies with 2.2.7 JavaFX and JavaFX 2.2.21, and that by using the new JavaFX comes with Jre7 solves the problem.
I created a completely new and added that the JavaFX jars comes with 7 project JRE on my road to build. I copied the code from http://download.oracle.com/otndocs/products/javafx/2/samples/Ensemble/index.html#SAMPLES/Media/Streaming%20Media%20Player and it works.
So, I made a few changes on my original Java Eclipse project.
Removed the build path:
-C:\Program Files (x 86) \Oracle\JavaFX 2.2 Runtime\lib\jfxrt.jar
-C:\Program Files (x 86) \Oracle\JavaFX 2.2 Runtime\lib\javaws.jar
-C:\Program Files (x 86) \Oracle\JavaFX 2.2 Runtime\lib\plugin.jar
-C:\Program Files (x 86) \Oracle\JavaFX 2.2 Runtime\lib\deploy.jar
Added to build the path:
-C:\Program Files (x86)\Java\jre7\lib\jfxrt.jar
-C:\Program Files (x86)\Java\jre7\lib\javaws.jar
-C:\Program Files (x86)\Java\jre7\lib\plugin.jar
-C:\Program Files (x86)\Java\jre7\lib\deploy.jar
Always using the 1.6.0_32 Java runtime, I ran my application and everything worked.
Of course, this will be like a giant hack. I am disappointed by the release notes for JavaFX 2.2.7.
NOTE: To export my request as an executable Jar, I also had to pull the related JavaFX ".dll" JRE 7 libraries and add them to the java.library.path (using script commands) before running the jar.
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How to add text to the position of the cursor in HTMLEditor in JavaFX
I know how to add new button to HTMLEditor and I want all of my action button to paste text at the current position of the cursor.
//HTMLEditor html;
//String IMAGE_URL = "http://...";
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if (node instanceof ToolBar) {
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bar.getItems().add(myButton);
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@Override
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//needs code
}
});
}Use the webkit API, so this isn't something you want to use in production since there is no guarantee that JavaFX will use webkit in the future. Really, the HTMLEditor should have an API editor that makes all of this transparent.
You will need to import javafx.scene.web.WebView, com.sun.javafx.webkit.Accessor, and com.sun.webkit.WebPage;
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