JavaFX - application of rotation transformation - preserve the State of processing before changing the parameters of rotation
Hi people, I would like to ask for a help with my experiences of animation.
case:
-ball (sphere) moves and rotates in a direction around RotationAxis1. Rotation is defined on the object ball rotation by setting rotation.setAngle (angle1)
-ball hits a wall
-rotation axes change, now, the ball goes around RotationAxis2, new rotation of this axis starts angle2 = 0
question:
what I basically need is to preserve (save/apply) the transformation of rotation of the object, before changing the axis and an angle of new values, otherwise I'm ugly change in the rotation of the object
If there is an object.rotateBy () and it would preserve his State, I wouldn't have such a problem, I could call
object.rotateBy (angle); object.setRotationAxis (...), object.rotateBy (newAngle);
After the piece of code works for me and it preserves the current state of rotation, all as he would continue to create new objects by adding transformations, this may not really be used in a real world scenario:
...
getTransforms () .add (rotate);
...
private void resetRotation() {}
turn = new rotation (0, 0, 0, 0, new Point3D (motion.dy, - motion.dx, 0));
getTransforms () .add (rotate); retains the current state of rotation and starts a new spin
TODO: CELA WORKS BUT IT WOULD CASE MEMORY AND PERFORMANCE LEAKAGE - FIX IS NECESSARY!
}
what I'm looking for, it's something like:
private void resetRotation() {}
getTransforms () (rotate) .remove;
applyTransformation (rotate); can not find something like that
turn = new rotation (0, 0, 0, 0, new Point3D (motion.dy, - motion.dx, 0));
getTransforms () .add (rotate); retains the current state of rotation and starts a new spin
}
Any clue?
Thank you!
Use a concatenation:Rotate (JavaFX 8.0)
Tags: Java
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