light/shadow rendering problems

Hello everyone

I do art for printing and work so 4000 x 4000 to get 300 dpi, 600 x 600

When I visited half res (result in 2000 x 2000) my rendering looks exactly as I want what he

However, when I rendered at full resolution that to spoil my shadow and light, the shadows seem to disappear alltogether

Also, full resolution rendered preview blocks my legacy and full resolution that make it sometimes falls down.

The project uses 3 lights, a point of light in the middle of the object, a spot of light at the top right and a floodlight for extra color.

I use save the image, a psd file.

We use cs5 to the school, and that's what I use to view and work with

included images, beautiful one being the half res made

Have you tried the color depth, color diferrent profiles and resolutions of mapping different shots, all this without results

some would like to help, thanks

Screen shot 2010-06-03 at 15.25.17.png

Screen shot 2010-06-03 at 15.25.08.png

Your shifting blame on the other side, I'm afraid. For all purposes, a shadow card is just an another great image in the scene. Now, add to that all of your other pads and you can easily deplete all memory on your Mac, especially when working in more bit depth modes. So yes, it is the inadequacy of the material. Simple mathematical calculation. 4000 x 4000 pixels * 32-bit * 4 channels ~ 2 GB for a single buffer uncompressed model and even in 8-bit, this is about 500 MB. Now, imagine how trying to throw even an extra 100 MB in addition to this could make things go defunct, given that on a Mac, you only have 3 GB available for 32-bit applications and people, the application itself will have little memory... Simply impossible. Your only option is to download the trial of AE CS5 and try. 64-bit applications do not suffer the limitations of memory and 4 GB of physical RAM may not yet be enough...

Mylenium

Tags: After Effects

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