Link to the library and export of Classes

I turned off "export in first frame" for all my Articles from library with a link. But my game usually works unless I export all classes on frame one. I'm building for a client game and the whole of the game must be in a .swf. If the preloader must be in the same .swf as everything else. To speed up the loading of the preloader that I would not have to export all classes on frame 1. But if I put the classes to load on any other setting then frame a (no matter if it is a framework before or after the image that I have all my linked files loading) nothing works.

Is it possible to have classes to export on one frame other than 1, and "export in first frame" disabled for my files related?

And yes I have all my linked files placed on the main timeline.

Thank you!

It is very common for sites of casual games to require of their games to be included in a .swf. It also has the advantage of the material resources of the library.

I do not use a document class. A document class must load on the first image, and it will take care of all the classes used by the latter, which of course means all classes. In addition, it loads all items link on the first image even if you make no charge on the first image. I do not use the document classes, says just my component, Composite structure root seen in the MVC on the main timeline. Then use a simple code on the main timeline, such as the events of button for the start buttons and clips video pre-loader.

It is the most common restriction.

Was not a problem in AS2, but don't worry I still love you AS3.

In doing so, has worked well:
export of all classes on frame 1
Turning off "export on first frame" for the binding elements
then loading them on a different image.

I have a lot of classes for this game, a lot of code and the first image, with a text box, reading 'loading... '. "and all classes of load, is only 32 k, so... not really a problem I think.

Tags: Adobe Animate

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