load the swf video

So, I have already created my flash movie and I added the activeX container and everything works fine until I have create the .exe application.

in the properties of the activeX > movie properties > what should I put for the load movie when I deploy the application on another computer. (I have already added the .swf file to the project)

Lets say that the est...\sensor\sensor.exe application and the application will always be in the same folder how don't do so activeX load the movie in the same folder no mater if the folder is located in c:\ or f:\

I hope I'm at least one semi-claire,

Thank you

You can use the information in path and of the function of path of the band on the current VI to determine the current path.  But the path for a VI that is embedded in a .exe is different from the development environment to be taken into account.  See this KB. http://digital.NI.com/public.nsf/allkb/FD7DE8BC8FFC256C862565F4006BE363

Tags: NI Software

Similar Questions

  • Loading the Swf file in Flash animation articulated Quiz

    Hey everybody.  My boss made a quiz for the film Flash I do, using the software Quizmaker articulate, and he recorded as a swf file.  He plays a lot in Flash Player and Flash.  Now, I try to use my main Flash file to call the SWF of quiz and play at the end of my film.  The main Flash file is configured as an array of swf, calling different swf files that I want him to play in order.  I want this quiz swf file to play to the end.

    However, when I do that and I publish the file, I just get a white screen when he tries to load the SWF of quiz and a bunch of code in Flash that opens.  What is going on?  How can I load the quiz swf file in my Flash animation?  Does anyone know?  Help would be much appreciated!  Thank you!

    If you can put the quiz file in the same folder as the main file and make it work, then you should be able to load the quiz in the main file and make it work.

    If the quiz file is an AS3, you're outta luck.

  • On loading the SWF in MovieClips

    I read that loading the swf file, it is a good idea to load them into a MovieClip.  Why is - this true and a Sprite would do as well.  Also how do you?

    I thought it would.

    var currentPage:MovieClip = new MovieClip();

    var loadRequest:URLRequest = new URLRequest ("home.swf");
    var swfLoader:Loader = new Loader();
    swfLoader.load (loadRequest);
    currentPage.addChild (swfLoader);

    but NOOOOO.

    A clip doesn't have access to the stage property until it was added to the DisplayList.

  • Embedded in the .swf videos don't play not if using a UNC name

    My training department uses articulate them Storyline 2.4 to create .swf.

    If the story is called by the \\servername\share\story.html (or .swf) the embedded video will not play. The animation within the .swf works fine.

    If the story is called by the X:\story.html (or .swf) the embedded video plays very well.

    Adobe Flash Player 19.0.0.207

    I understand the work around is to map the letter drive, but for security reasons, I am unable to do this.

    Does anyone have an idea about it or an official statement of Adobe that said UNC are not supported?

    Thank you

    Jim

    Have you tried to use a Flash Player debugger to see if there are useful errors?

    Adobe Flash Player - Debug downloads

    I would start there, or with a web debugging proxy like Charles or Rot.

    You can also consult the section on cross-domain policy files:

    White paper: Adobe Flash Player 10 security | Adobe Developer Connection

  • Why my swf load the SWF wrong even if the url is correct?

    I create a game that consist of several external SWF files that I have connected using the loader class. I have 3 levels. Initially the connection of the SWF is woking. But after finishing level 2 when the congratulations screen appears, and then press the button so that I can move to the next level, it goes back to level 2 to level 3 instead. >. < When I check the URL, it's okay.

    assuming that high extract is stage2.swf and it loads a congratuloary.swf that uses this 2nd extract, your watch stage2.swf congratulatory.swf and congratulotory.swf stage2.swf of loading loading code and it's a problem.  fix this.

  • load the SWF into the centre in html file

    Hello

    I wrote the html file in flash.

    SWF load the high left side in html, but I have to load the html Center.

    How to configure the settings. Please help me

    tnks

    In the html code of the page, set the div holding the Flash content to be centered.

  • Loading the SWF in the AIR for iOS

    Hello

    I'm working on a project in the AIR for iOS.  It's great that we, flash developers are now able to compile our code actionscript for iOS.

    The project that I am working on is divided into different SWF files.  There is a main SWF file that loads the others if necessary.

    Now I can't get a working swf file loading.  The only thing I see is the background of the child being displayed, but then the program freezes and no child actionscript code is exectuted.

    Children SWFs are loaded with a simple charger:

    var loader: Loader = new Loader();

    childLayer.addChild (loader);

    var url: URLRequest = new URLRequest ("child.swf");

    loader.load (url);

    When I post the main swf file I include children swf files in the package.

    Is it really possible to use several swf in your iOS projects?
    And what are the limits for this?

    Thank you.

    greeting,

    Bert

    Yes, it is possible to include any swf in your main application, but your external swf should not contain action script code. Just you can have graphics, symbols, textfield etc on the timeline, but with no timeline script.

  • Problems loading the SWF in a swf loader

    Hey,.

    I created a shifted image reel that has buttons and so when you click on one it slides through to the other...

    This set works very well in the swf file. However when I pull in through my swf in my main page loader, movie clip buttons will not work.

    He does not even recognize them as anythink you can click.

    The buttons have script on them, because it works through the instant name and then the script is on main parchment and works via the X values and Y, he tells where to go. If you make me?

    Ive tried alsorts on this point, as in turning them into buttons, however the script is on the button, then it's not said not do anythink.

    any ideas how I can sort this out?

    have a time-out to come United and im not the best at flash.

    If you use as2, try adding the following to the main timeline of the frame 1 in the surface layer of your loaded swf (that has the buttons):

    This ._lockroot = true;

  • Animation of progress for loading the SWF question

    Hi all

    I created a progress bar animation to load an external SWF file, as described in this document:

    leader = 00001043.html & http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Liv eDocs_Parts

    The problem is the SWF file I want to load is a magazine exported in Indesign, if I want it to show up a single page (frame) both (you can go to the next page by using the navigation buttons provided).

    When I use the method mentioned above the clip of charges, but while he plays... so, how can I do stop at the first image?

    Thanks in advance

    Cyrus

    Based on the code, on what you say you based your load, I would say that what you did with the onLoadInit function can be a good place to try to tell the film to goto and stop at frame 1.  To the understanding of the mt, the onLoadInit event is raised after loading is complete and the movie starts to play, so his interception at this point is probably the best.  I know that maybe it's not the code.names that you use, but I hope you get the idea...

    mclListener.onLoadInit = {function (target_mc:MovieClip)}

    target_mc.gotoAndStop (1);
    target_mc._height = 500;
    target_mc._width = 700;
    };

  • load the library video

    is it possible to load a mc from the library onto the stage with specific coordinates, without uning a mc to load in to? Just something like this:

    load the menuMc on the stage to x = 200, y = 300;

    I called ID menuMcAs

    ...

    You are him giving an instance name in the attachMovie call... 'menuMc '.

    If you did just the first two things I listed, you will see the Visual I say Add.  If you don't see it, you did not do what I described (or I've described without detail suffient... but I think it's pretty clear).  When I said "check" I wanted to put a check mark.  Believe me, that's what I did and it loads... I added the visual aid to confirm.

    You will not see the menu loaded with the text because your code is targeting menuMc, but due to attach it to the emptyMc to target the emptyMc.menuMc.  If you get rid of the emptyMc altogether and simply use this.attachMovie, then you are likely to see the menu load.  You don't need the emptyMc.

  • My preloader loads the swf file but doesn't show

    I made a simple preloader to load a movie.

    This is the preloader code

    function loadProgress(myContent:ProgressEvent):void {}
    var p: Number = Math.floor((myContent.bytesLoaded*100)/myContent.bytesTotal);
    counter_txt. Text = % + '% ';
    }

    function loadComplete(e:Event):void {}
    ldr.contentLoaderInfo.removeEventListener (Event.COMPLETE, loadComplete);
    ldr.contentLoaderInfo.removeEventListener (ProgressEvent.PROGRESS, loadProgress);
    removeChild (rotator_mc);
    removeChild (counter_txt);
    addChild (ldr); I also tried with stage.addChild (ldr);
    }

    var ldr:Loader = new Loader();
    ldr.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);
    ldr.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, loadProgress);
    LDR. Load (new URLRequest ("movie.swf"));

    I see the loading percentage of progress run correctly, at the end, rotator_mc and counter_txt are removed from the scene, but the loaded movieclip is not added to the scene or at least I can't.

    You see an error in my code?

    There is no problem in your code if you don't see counter_txt updated.  Check movie.swf.

  • loading the swf file in the flash file - script to expect to play until it is fully charged

    I have a flash file which is 1.5 mb in size. Because it takes about 6 minutes to someone on DIALUP to load this file, I created a small swf file and loaded more large one of him but I want like that to start playing until she is fully downloaded. How do I configure this? I implemented the action script 2 as follows: loadMovieNum ("top2.swf", 0);

    Yes, this should be addListener instead of the addEventListener method.

    and, if you use this code, please mark this thread as answered.  If you used a different encoding, please your postcode for others and mark this thread as a response.

  • Failed to load the YouTube video. 1 of 10 works for me. It started yesterday. I have tried rebooting, cleared the cache. Ads work, video does not work. Flash set updated to 13.

    Maybe 1 out of 10 maybe youtube videos works. My Favorites, including music videos have been working very well and now only a couple work. I cleaned my cache, restarted the computer, update flash and nothing worked. Installed chrome, did not work. I don't know what the problem is. Ads are working perfectly well...

    I just remembered something. YouTube blocks some content
    Depending on your situation. But you will get a message if this is the case.

  • best practices for loading the swf file

    Greetings,

    Using CS5 AS2

    I am creating a website in flash (all files are in a directory/folder on SharePoint) and want to make sure that what seems to work well is recommended.

    I have an index.swf with many buttons that will take the user to landing pages/content/other SWFs. On these various buttons, I have the script...

    (release) {loadMovieNum ("name.swf", 0) ;}}                I could also just do {loadMovie ("name.swf", 0) ;} ?}

    Transitions film nicely name.swf and on this page, I have a button that returns the user to the index.swf...

    (release) {loadMovieNum ("index.swf", 0) ;}}   Things back to index.swf nicely and the user can chose to go to a different landing page.

    It seems that I am on the right track, BC., nothing's wrong? but want to check out. I'm following best practices for moving from one swf to another within a Web site?

    Thanks for the help or confirmation!

    You are welcome.

  • I can't get the SpeedBit Video Download toolbar to load the home page

    I down loaded the SpeedBit Video Downloader today and tried to add in the toolbar, as described - by right click and
    customization of 'Add new toolbar', but the toolbar does not appear.

    Help, please

    SpeedBit Video has some compatibility issues with Firefox as SpeedBit has not updated their product to be compatible with Firefox for quite awhile - they claim that their product works with versions of Firefox 3 / 2, and yet Firefox is now version 8. Firefox version 3.6 was released on January 21, 2010. That should tell you something, on how much they care about the update of their product.

    You really need to update your browser version and your plug-ins, in order to maintain the safety of your navigation. Once you do this, you can use a plug-in like Video DownloadHelper to work with video downloads. There are other plug-ins as it available at

    https://addons.mozilla.org/en-US/firefox/extensions/photos-music-videos/?sort=rating.

Maybe you are looking for