Loading of several video Clips in random order

I have a flash file that loads video clips at random. The code below is the Framework 1. I have a gotoAndPlay at the end of the timeline to start over so it allows to scroll all the clamps instead of playing one. I don't think that this way is really the best way to do it... but that's what I have so far. Ideally what I need to do, is have it Browse clips in random order, preference not to resume until he got through them all, but at least don't play is not the same one twice in a row. Any suggestions are greatly appreciated.


Suggestions were very helpful. Thank you! This is the code that we ended up using it. This code was part 1 and forces us to a loop by putting a gotoAndPlay (1) at the end of the main timeline. I don't know why he did that but it didn't work without it.

Tags: Adobe Animate

Similar Questions

  • Hello, I want to build several video clips with more than 500 images (pictures) of each clip. I need to apply a different video transition effect to each photo. It might even be random effects. I see that I can apply a unique to all p transition effect

    Hello, I want to build several video clips with more than 500 images (pictures) of each clip. I need to apply different transitions video effects by alternating each photo. It could be random effects. I see that I can apply a unique pictures transition effect at the same time, but how to apply different transitions not one by one? I could do a clip applying different transitions manually as I wish between hundreds of photos, but I would like to be able to repeat all the transitions of a new video by changing only the photos. Is this possible? Or a tool to apply random transition effects between photos? Or a way to automate the actions to apply different transitions similar to what we can do in Photoshop? Thank you!

    But how to apply different transitions not one by one?

    You can not.

    If you wish to make a slideshow with all the transitions better fantasies use something like Pro Show gold.

    Alt drag window project replaces clip/still on the timeline.

  • Selecting and moving several video clips...

    Newbie here.  Sometimes, I want to be able to select several several video clips and move to a specific location, but apparently originating point changes when you select more than one clip.  Y at - it a trick to work around this problem?

    EXAMPLE:

    1. I have a clip in the upper left corner with coordinates 100 100.

    2. I have 5 other video clips to the point of coordinates 300 300.

    3. I would like to be able to multi-Select video clips 5 and type new coordinates: "100 100", and all have to settle.

    Thanks for any help!

    As you have noticed, this moves top left of that to 100 100 and others to the same amount, so that three objects always have the same distance between them. That's probably what most people would.

    For you, there's the Panel align. With that you can have the left corner and top objects, and they should all meet at 100 100. Make sure that the attribute Align to stage box is not checked when you do this, otherwise they will go all to 0.0.

  • View and play video clips at random.

    Hi followers!

    I am trying to put 6 video clips in a table and to access randomly so that when you press a button on a movieclip appears and plays randomly.

    All MCs are in a setting with this code:

    Stop();
    BLK1._visible = false;
    blk2._visible = false;
    blk3._visible = false;
    ppk1._visible = false;
    ppk2._visible = false;
    ppk3._visible = false;

    storeCartons = new Array();
    storeCartons = (blk1, blk2, blk3, ppk1, ppk2, ppk3);

    startButton.onMouseUp = function() {}
    trace (MyNumber);

    myNumber = Math.floor (Math.random () * 7) + 0;
    activeCarton = storeCartons (myNumber);
    activeCarton._visible = true;

    }
    How can I get it work?

    Here is the updated code.

    Stop();
    BLK1._visible = false;
    blk2._visible = false;
    blk3._visible = false;
    ppk1._visible = false;
    ppk2._visible = false;
    ppk3._visible = false;

    storeCartons = new Array();
    storeCartons = [blk1, blk2, blk3, ppk1, ppk2, ppk3];

    startButton.onRelease = function() {}
    myNumber = Math.floor (Math.random () * storeCartons.length);
    trace ("myNumber" + myNumber);
    activeCarton = storeCartons [myNumber];
    activeCarton._visible = true;

    };

  • Several video clips on stage and layers - play and pause all (via the buttons)

    I've been designing a Visual presentation in Flash CS5, there are a few video clips on the stage who are set to play a certain amount of time. The problem I have is that I'm not familiar with coding/actions. I want to have a play and a pause button to pause at any time (not a given) and speak with the public. Then, I want to be able to click on the play button to resume from there (wherever I stopped of). I hope get help and be able to learn from your responses. I don't know how clear my question is, but I can clarify if you need me for...

    Thank you very much!

    If you see no error message and everything works the way you want, you're good.

  • How to convert an AVI file that contains several video clips?

    I have an AVI file that contains two clips of concurrent synchronised video a audio track. None of the players AVI or conversion services, I tried (Handbrake, VLC, online - Convert.com) will convert or export the two clips - only clips gets output, in this case in MP4. Any help in getting the two clips on this container gratefully received!

    Why you want to convert it? He does not play in VLC?

  • adding video clips at random to the scene with ACE

    Hello

    I need help with my code.

    I have 3 different film clips.

    They are called butterfly00, butterfly01, butterfly02. They are exported for ACE

    I need to add to the scene by ACE. Randomly. With the help of a timer.

    I put them in a table and the idea was to get out of here, but it is not working properly.

    At the moment it works fine for the first 2 butterflies. After that, it adds the butterflies to stage 2 on the same time and then 3 and 4 and etc. Accumulates.

    Maybe someone can comment on the code.

    Thanks in advance!

    var timerLeft: timer = new Timer (5000, 10);

    var liblikas00: butterfly00;

    var liblikas01: butterfly01;

    var liblikas02: butterfly02;

    var liblikas: MovieClip;

    var symbolArray: Array;

    var symbolButterfly: int;

    symbolArray = new Array();

    1. symbolArray.push (liblikas00);

    trace(symbolArray[0]);

    1. symbolArray.push (liblikas01);

    trace(symbolArray[1]);

    1. symbolArray.push (liblikas02);

    trace(symbolArray[2]);

    1. timerLeft.addEventListener (TimerEvent.TIMER, butterflyToStage);
    2. timerLeft.start ();

    function butterflyToStage(event: TimerEvent): void

    {

    symbolButterfly = Math.floor (Math.random () * symbolArray.length);

    trace ("symbol is" + symbolButterfly);

    Switch (symbolButterfly)

    {

    case symbolButterfly = 0:

    var liblikas00: butterfly00 = new butterfly00();

    liblikas00.x = stage.stageWidth / 2;

    liblikas00.y = Math.floor (Math.random () * (1 + 150 - 350)) + 150;

    stage.addChild (liblikas00);

    break;

    case symbolButterfly = 1:

    var liblikas01: butterfly01 = new butterfly01();

    liblikas01.x = stage.stageWidth / 2;

    liblikas01.y = Math.floor (Math.random () * (1 + 150 - 350)) + 150;

    stage.addChild (liblikas01);

    break;

    case symbolButterfly = 2:

    var liblikas02: butterfly02 = new butterfly02();

    liblikas02.x = stage.stageWidth / 2;

    liblikas02.y = Math.floor (Math.random () * (1 + 150 - 350)) + 150;

    stage.addChild (liblikas02);

    break;

    by default:

    trace ("Nothing");

    break;

    }

    }

    This is a reduced version of the code:

    var timerLeft: timer = new Timer (5000, 10);
    var symbolArray:Array = new Array("butterfly00","butterfly01","butterfly02");

    timerLeft.addEventListener (TimerEvent.TIMER, butterflyToStage);
    timerLeft.start ();

    function butterflyToStage(event: TimerEvent): void
    {
    var butterflyClass = symbolArray [Math.floor (Math.random () * symbolArray.length)];
    trace ("symbol is" + butterflyClass);

    var ClassRef: Class = Class (getDefinitionByName (butterflyClass));
    var classInstance: * = new ClassRef();
    classInstance.x = stage.stageWidth / 2;
    classInstance.y = Math.floor (Math.random () * (1 + 150 - 350)) + 150;
    addChild (classInstance);
    }

    If you want to be able to target objects then you can place them in a table as you add them and target them to that.

  • Several video clips

    Hello world.

    I have 170 images I need to place in the same place on the left side of the scene and to take the first step at the same time, increase in size and then fade out after 10 sec. The sequence then continues for all the images of 169.

    My first thoughts are to animate the first image within a clip, duplicate and share the image. When I tried this it worked fine until the image has interpolated shape to the larger size (at this point the image displayed for 10 seconds and fainted). At the keyframe at this point the image changed back to the original. What should I do to make the new image visible throughout the whole clip when I swap the image like that?

    Is there a better way to produce this type of animation?

    I use Flash Professional 8 and quite new in the world of Flash and Action Script.

    Your help would be much appreciated.

    Robbie.

    I did a file saved for Flash 8 example that you can hopefully play with and see how to modify to your needs.  Good enough for what you described from a functional point of view, except that as I said, it uses the MovieClipLoader class to load images dynamically and the class Tween integrated for animations.  So what you need to do is assign filenames (for as many as you want) to the table in places of those that I used (b1, b2, b3) and it works from there.

    Note, my code asumed '.jpg' files, if the table contains only the name of half of the names of files - the ".jpg" is added later in the feeder line.  Images must be in the same folder as the html/swf file for what I've done.  Just fill out the table is sufficient to get an output of work... so maybe that experience first before you start this makeover for your stage size, Visual effects and so on.

    I hope you take the time to play with it and experiment with things to understand how it works.  Don't be afraid to break what you download and get a new copy if necessary - I do not see it will disappear anytime soon.   Down, it was developed literally from top down, then you may find semi easy to reason with respect to the sequential approach to treatment.

    Here is the link, my guess is that you will find a lightweight compared to what you might have already designed...

    http://www.bedwebs.com/Flash/AS2_Load_Images.fla

  • load all the video clips

    Hello

    I have a clip of "map_mc" which has more than 500 film clips (counties). I also have the countynames in xml format.  I want to be able to

    1. in a loop, a list of all the clips

    2 and in a dynamic text box the name of the region for the clip (from xml).

    Is it possible to get the names of all the clips, and then assign the countynames?

    I have semi part xml work and mouseover can display the name but is stuck on the part of movie clip.

    I try to avoid typing all the county names, and in the future we will add Census and other data to the xml document.

    can anyone help?

    If you had an xmlList of 500 countynames, and if the 500 movieclips inside the maps_mc each had names like mc0, mc1, mc2, etc., you could loop through them like this:

    //

    for (var i = 0; i)< xmllist.length();="">

    refer to the County of movieclip

    MC var = maps_mc.getChildByName ("mc" + i);

    then add listeners

    mc.addEventListener (MouseEvent.ROLL_OVER, overMe);

    mc.addEventListener (MouseEvent.ROLL_OUT, outMe);

    }

    //

    function overMe(e:MouseEvent) {}

    You County overturned

    MC var = e.target;

    Gets the number of the name

    var n = Number (mc.name.substr (2));

    Use n for xmlList countyname

    var countyname = xmlList [n];

    trace (COUNTYNAME);

    now add countyname to a textField

    textField.text = countryname;

    }

    function outMe(e:MouseEvent) {}

    Clear the textField

    textField.text = "";

    }

  • play several video clips on a timeline using buttons

    Hello

    I'm playing different animations using buttons using the code below, but I get an error. Completely new to Flash, but I'm sure it's something really simple! Anyone got any ideas?

    function goHome(event:MouseEvent):void
    {
    home_animation. Play();
    }
    home_btn.addEventListener (MouseEvent.CLICK, goHome);


    function goIntro(event:MouseEvent):void
    {
    intro_animation. Play();
    }
    intro_btn.addEventListener (MouseEvent.CLICK, goIntro);

    When you get errors you should copy and paste the entire error messages in your ad.  Nothing wrong with the code, so it is most likely something to do with objects relating to the code.  You have assigned instance names to buttons and symbols (instance names are assigned in the properties panel, they are not the names of library).

  • Reset of several video Clips

    I created this birthday simple game where the concept is eruption 30 candles in 15 seconds. Candles are movieclips so that when they are clicked on, they erupted. However, when the option to "try again" starts, the candles are still pending.

    So, how do reset you multiple movieclips?

    probably in a tryagain Manager:

    var tl:MovieClip =;

    {tryagain.onRelease = function ()}

    for (var i: Number = 1; i<>

    TL ["Candle" + i] .gotoAndStop (1);  assuming that your candle instance names are candle1 candle2 etc.

    }

    }

  • Any way to load/buffer a video file without playing?

    I want to read a Flash f4v file, but when I play I want to it must already be loaded and stamped before I send commands to read.

    is there an example someone a hand do that to me?

    My goal is to have some ongoing events in the SWF movie then it goes immediately to play a video, but it must be very synchronized. I don't want to play the video and that the person waiting on the video to load... I want to load the video in the background first... then when it's time for the video clip I send orders to play and everything is good to go.

    Someone of you have helpful suggestions or examples on how to do it?

    If you use FLVPlayback, assigning false to Autorun should load the video without starting to play.

  • I can't restore video clips in EP 12

    I have several video clips and only the first clip made. The remaining clips (about seven) won't even if there is an orange line above the timeline. I used various special effects on all levels.

    Any help appreciated.

    Aaron

    What operating system is running your 12 items first? And you have updated 12 to 12.1 update using Help Menu/implementation of an open project. If this isn't the case, please do. General information for now.

    1. Please make sure you have the gray tabs to the WorkArea bar spanning the full section of the timeline to be rendered.

    2. make sure that you look at the orange line above the timeline content rather than the orange line that crosses the clips (rubberbands)

    Depending on your view of the above and your results, you can post a screenshot of your Timeline

    display the contents of the open track.

    Also, where are the staging space and how much free disc hard Scratch disks is to the only locations...

    Please see Edit Menu/preferences/Scratch disks.

    Thank you.

    RTA

  • How to detect when the user clicked 2 video clips?

    Hello:

    I would like to know how can I detect when 2 video clips were clicked (order irregardles).

    What I have is this:

    In my main script, I have 2 independent clips (mc_him and mc_her) each in its own layer which, when clicked, playing an internal animation without moving my head of main reading anywhere. What I do is, once both a click (like I said, it doesen't matter in what order), a button that sends me into another section of my film should appear. He really doesen't matter if the button activated with alpha or sending me to a specific framework where all my button. What I detect is two clicks for the button.

    How can I achieve this?

    Thank you very much.

    {btn1.onRelease = Function ()}

    No matter what

    This.Clicked = true;

    checkBothClickedF();

    }

    {btn2.onRelease = Function ()}

    No matter what

    This.Clicked = true;

    checkBothClickedF();

    }

    function checkBothClickedF (): Void {}

    {if (btn1. Clicked & btn2. Clicked)}

    do something. the two clicked

    reset the two clicked on properties?

    }

    }

  • How can I list the instances of video clips if the clip that I am referencing is nested?

    Hello world

    It's me again and I am running into a problem. So I have this clip which is nested in several video clips. I mean Flash to perform an action when this clip from movie hits another video clip in the main timeline. It's just a collision for a game detection using the hitTestObject code. I was thinking of using MovieClip (root), but that won't work because it is so nested. Can someone help me? I would like to know if I need to explain more. Thank you!

    -DJ

    I didn't ' think I can help you without having to upload your file to see what you're doing and I don't download and fix the files unless I'm hired.

    Maybe someone else you download your fla and you help.

Maybe you are looking for