Manipulation of a variable javascript in Flash

The following javascript bit writes and retrieves a cookie that counts visits of users to the page. Then, using swfobject, it incorporates main_banner.swf and passes the value of the cookie 'visit' to it via flashvars. The problem is in the ActionScript below. the vallue is exceeded (that's for sure, because the .swf appears rather than the alternative content) - but the .swf is stuck on the first frame rather than the cookie of processing and sending the user to the appropriate image tag. If anyone has any suggestions on how to write the code of reception, I would certainly appreciate it.

Thanks, Ryan

<! DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional / / IN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" > ""
"< html xmlns ="http://www.w3.org/1999/xhtml"lang ="fr"XML: lang ="fr">"
< head >
< meta http-equiv = "Content-Type" content = text/html"; charset = iso-8859-1 "/ >"
< title > Untitled Document < /title >
"< script src ="http://ajax.googleapis.com/ajax/libs/swfobject/2.2/swfobject.js "> < / script>"

< script >

function createCookie(name,value,days) {}
expires the var = "";
{if (Days)}
var date = new Date();
date.setTime (date.getTime (+(days*24*60*60*1000)));
Expires = "; Expires = "+ date.toGMTString ();
}
document.cookie = name + '=' + value + expires + ";". " Path = / «;»
}

function readCookie (name) {}
var nameEQ = name + '=';
var CA = document.cookie.split(';');
for (var i = 0; i < ca.length; i ++) {}
var c = ca [i];
While (c.charAt (0) = ' ') {}
c = c.substring(1,c.length);
}
If (c.indexOf (nameEQ) = 0) {}
Return c.substring (nameEQ.length, c.length);
}
}
Returns a null value.
}

var counter = readCookie ("counter");
var prior_visits = (counter! == null)? parseInt (counter, 10): 0;
var current_visit = prior_visits + 1;

createCookie ("counter", current_visit, 365);

if(prior_visits === 0) {}
Alert ("this is your first visit");
} else {}
Alert ("this is visit #" + current_visit);
//}

var flashvars = {}
visits: current_visit
};

swfobject.embedSWF ("main_banner.swf", "myContent", "189", "151", "9.0.0"", false, flashvars");

< /script >


< / head >
< body >

< div id = "myContent" >
content alternative < h1 > < / h1 >
"< p > < a href ="http://www.adobe.com/go/getflashplayer_fr "" > < img src = "http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt = "Get Adobe Flash player" / > < /a > < /p >
< / div >
< / body >
< / html >

ACTIONSCRIPT STARTS HERE - It's the first image of a 5 FLA file. The following 4 images are labelled (see below) and have a singular function to load an external .swf

EX. - loadMovie ("white_papers_banner.swf", "myContainer_mc");
-This ._lockroot = true;

-stop();

visit the var: String = "0,1,2,3;

If (visits == 0) {}
this.gotoAndPlay ("investment_focus");
}

If (visits == 1) {}
this.gotoAndPlay ("white_papers");
}

If (visits == 2) {}
this.gotoAndPlay ("portfolio_strategy");
}

If (visits == 3) {}
this.gotoAndPlay ("third_thursday");
}

Stop();

You must defer (try to) run a goto until the required framework is loaded.  That is to say, use code preloader to determine when to perform your goto.

Tags: Adobe Animate

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