Memory game of pass/fail duration legend
Is it possible to extend the duration of the success and failure captions remain on the screen for the game memory in Captivate 7?
Game of memory can fail due to expire as well. Because the variable assigned to game memory does not appear in the variable list, I don't think you can delay for failure condition.
For condition of success, remove the default subtitles, add your own legend, call it as say, success, assign the advances of the actions for the following success.
Show success.
Affect of cpCmndGotoFrame with CpInfoCurrentFrame
Anthony
Tags: Adobe Captivate
Similar Questions
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How to define the result of a call sequence of pass/fail
Hi all
in my application, I have a pass/fail with the adapter of the test sequence. The Source of data for the stage is Step.Result.PassFail.
Is it possible to tell the appellant (the stage of appeal for success/failure sequence) the result within the sequence? I've experimented with the RunState.Caller, but did not find any property that applies to the PassFail result.
Madottati
This link is not very useful and, in my view, is not the right solution for you.
It makes not sense why you need to change the Step.Result.PassFail inside your sequence. It is not evaluated until after that sequence is returned to the caller. So why not just pass back a parameter and and set the Step.Result.PassFail parameter. I've attached a picture that shows.
However, if it is essential that you change in the subsequence Fail pass then use this expression:
RunState.Caller.Step.Result.PassFail = here, a Boolean expression
It won't evaluate at time of publishing, but will work during runtime.
The reason why you use Pass/Fail card combination and sequence is to create a modularized test. Let's say you need to call several code modules in order to obtain pass/fail status. Think of it as a function or a Subvi. It just creates a clean, maintainable code.
Hope this helps,
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Hello...
In my main sequence there are a number of Pass / Fail steps, before it a statement indicating an operator to connect cables, etc.
What I want to do;
If after the execution of a step, the result is a failure, we would like the opportunity to test again, or, fail step and continue or interrupt the sequence (in case of operator forgetting to plug one USE properly etc.)
I'm a little out of my depth here in terms of how we could set this up in the "step > properties > Post Action" to give us these sort options, or if there is a different way / better make it quite.
TIA.
Jim.
Do not use the Action. There is a recall for this thing.
This example shows what you are looking for:
I would like to know if you have any questions on this subject.
Hope this helps,
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Complete the step sequence of pass/fail
Hi all, I have a step in my main sequence that runs an interactive dialog to the operator. It checks whether or not he receives the notification of the slave device. If for any reason, the operator wants to "put an END to (ABORT" dialog box, I have a "CANCEL" button on the Panel before you let them.
I want that this sequence step to behave as follows:
1. If COMMUNICATION RECEIVED = and the ABORT BUTTON = DO NOT SHOOT, then the status of the step should = success
2. if COMMUNICATION = NOT RECEIVED and ABORT BUTTON = DO NOT SHOOT, then the status of the step should = failure
3. If the ABORT BUTTON = PUSHED while in the IMMA step running, then the step status should = Terminated
Currently, I have the stage set up in a time of pass/fail using a Boolean output value of the VI. My problems is that I have a problem with point 3 above. I'm just putting it in the Expression of Post for the step in the following dot handle 3:
Locals.VIAborted is True? () RunState.Engine.TerminateAll & Step.Result.Status == "completed":
Sometimes, I see not end when the Abort button = Pushed.
I'm this treatment properly, or is there a better way to do it?
Thank you very much!
That's all... Thank you mkossman!
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How to access the information in the report of a pass/fail test?
I'll call you a LabVIEW VIs of TestStand which are configured as ' pass/fail Tests. The result of the Boolean "PASS/FAIL" of LabVIEW indicator apparently are accessed through the variable RunState.SequenceFailed of TestStand. However, I can't find a similar TestStand variable that contains the information of 'Text of the report' of LabVIEW. Not such a variable exist, nor will it take to create a?
Hi bmihura,
The best approach would be to use direct information from the stage itself. You can get the text of the report of the RunState.Step.Result.Report text
In this way, you go to the step text report directly.
Alternatively, you can store the text of the report to a variable in the parameters of the step.
I hope that gets things moving along to you!
Kind regards
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a numerical limit several test, the individual results of pass/fail there?
I want to communicate the pass/fail status to my custom user interface so that I can color components red/green they spend and fail. I intend to send the State of pass/fail with an ID corresponding to the element using UIMessaging. The UImessage is sent by the sequencePostStep callback.
Send individual pass/fail status is simple enough forward (step.result.status) for all stages except test multiple numerical limit. Is there a way to get the information of pass/fail individual for each item in a test of numerical limit multiple? Individual information is available in the report. Could it be pulled from the [ReportText]?
Hi Dillon,
You can get multiple results in a limit test using Step.Result.Measurement ["Measurement 0"]. Status, which will give each individual measurement result. You can assign the results of the 4 comparisons by using something like this:
Locals.multstring [0] = Step.Result.Measurement [0]. Status,
Locals.multstring [1] = Step.Result.Measurement [1]. Status,
Locals.multstring [2] = Step.Result.Measurement [2]. Status,
Locals.multstring [3] = Step.Result.Measurement [3]. StatusIf the chain is too great for practice, you can browse using a loop for. Let me know if you have any other questions!
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Question of pass/fail counter. [Help]
Hello! Can someone help me please understand how to count the number of Passed and Failed samples below? Each test samples must go through the series of test procedure (Test - 1, 2, 3 &) and I need determine if the sample has passed or failed based on the test procedures...
Thank you!
Jim solution will give the number of events Pass and the number of events Fail. I think the OP wants a number of examples of success or failure, not a success/failure count. Look at the two indicators in his image on the front. A sample only passes if it passes the three tests, otherwise it fails. I modified the code of Jim to return the number of samples that passed and failed, rather than a simple pass/fail County.
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the upgrade of memory in the laptop memory game
I just got a HP Envy DV6-7213NR: laptop and I noticed he has 4gigs memory generic. I would replace that memory with memory game. first whats the memory limit that this notebook can handle memory wise? the laptop is running 8.1 win I was hoping to put 8 GB of kingston hyperx. is it feasible? Since there is an open additional memory slot
and were therefore is the best place to get memory for the price. This will be a lapop games so I need speed so if kingston is perhaps not the corsair anaswere or another set of ram would work. This is my first laptop and any advice you can offer would be apprecieated thx.
The following illustration shows what is compatible with your laptop. Memory DDR3-1600 Mhz , this is what is supported by the BIOS and motherboard. To upgrade beyond 4 GB, you will need to install a 64-bit operating system. Your laptop has no BIOS options which would have a game system that allow the installation of modules of memory (high performance) of higher bandwidth.
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pass fails with a missing resource pool alert
Hi, I have a server dell power edge r510, with ESXi 5.0 is installed in it.
in one of the virtual machines within this server, I installed Vcenter (I think that it is Version 5.1) everything was stable until the vcenter database gets 10 GB and crashed and I couldn't fix it. So I installed a new windows with vcenter 5.5 inside vps. and for this new vcenter reconnected to the server. so, I've reconfigured resource pools and VPS users again in this new vcenter.
Watch ESXi host now as does not not to the vcenter. but all virtual machines inside the esxi server work without problems. I can't reconnect to the host in vcenter, and I can't connect directly to the ESXi via vsphere client and root password.
but I can log on to the esxi via ssh or console.
from the console, I restarted the management services, but it does not help.
the SSH, I ran the following commands:
status /etc/init.d/vpxa #.
vpxa is running
status /etc/init.d/hostd #.
pass is not running.
When I restart pass, it is said has started, but after a few minutes still pass fails.
l # /etc/init.d/hostd restart
Watchdog - pass: PID of the file/var/run/vmware/watchdog-hostd. PID does not exist
Watchdog - pass: impossible to end guard dog: no monitoring running processes to pass
SH: you must specify which kill
[421281] Begin ' pass ++ min = 0, swap, group = pass etc/vmware/hostd/config.xml', min-uptime = 60, max-fast-failures = 1, max-total-failures = 1000000, bg_pid_file = "
pass began.
**********************************************************
status /etc/init.d/hostd #.
pass is running.
***************************************************************
but I can't use all the controls of esxcli.
List of the allowedip of esxcli network firewall ruleset
Connect to locahost failed: connection failure
************************************************************
status /etc/init.d/hostd #.
pass is not running.
***************************************************************
I searched the problem on localhost, Ko, said check the CPU usage is below 90%, which is good in my esxtop, then says check network ports and pings, they were right, too, said to check/etc/hosts to 127.0.0.1 localhost entry and checking /etc/resolv.conf and they were right too. as I can ping localhost and localhost nslookup returns 127.0.0.1
then I started reading the server logs and found this error output of vm-support: hostd.log
[cntos58-64-Farzin - 105.vmx'] could not get the parameters of resource for a virtual machine under tension
Award of the VM ' / vmfs/volumes/.../cntos58-64-Farzin-105.vmx' to the root resource pool - configured pool 'pool11' does not exist
SysInfo error on return operation State: verification of Admission of cpu resource failure. See the VMkernel detailed error information log
cntos58-64-Farzin - 105.vmx: vim.fault.InsufficientCpuResourcesFault
*************************************************************************
How can I change the list of resources of the VM to ssh when esxcli do not work?
I am facing this problem recently, almost all the 5 days the server will respond is not in vcenter, restart the entire esxi server can solve the problem but it apears again.
I think that resource in vcenter pools doesn't sync properly with the configuration of esxi, as when I connect to the server directly with root/vshpere it shows different configuration than what I see in vcenter!
and I can't upgrade esxi host because there are about 10 VPSes important and stable running on this server which is my main server and I can not have time on this server or migrate virtual machines to a different server/IPs.
because I'm not sure of the compatibility of the versions of drivers/bios nic with ESXi 5.5 and I fear that if I update the ESXi from 5.0 to 5.5 I face other questions strangers/downtime.
I had the server up and running again, by editing this file: /etc/vmware/hostd/pools.xml
then I found the VPS with id of the pool of resources 11 evil, changed for another pool of resources as the other virtual machines.
2014 07-29 T 08: 38:52.64965Z 2 pool366 and then made a
restart the /etc/init.d/hostd
all started working again without restarting the whole esxi server and turn off virtual machines, I have searched for about 1 day to solve this simple thing!
even once when I made a few changes in the vcenter, and then restarted resource pool settings move it in ssh, it fails under vcenter changed the VM resource for a bad configuration pool.
so I changed the resource pool manually xml and restarted spend, while vcenter can connect to the esxi host.
then vcenter, again removed all the resource pools and created new resource pools. and this question of time is set.
There was some resource pool configuration that was imported from esxi host to vcenter which was no longer available and has not been deleted in syncronizations between esxi and vcenter when changed resource pools. and the list of the missing resources caused problems.
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Hello
I am building a memory game and I'm trying to build a delay, pause before removing a pair of cards. I tried almost all the options in any other post on this site but I can't understand it. I tried a simple 'for' statement, events timer etc but nothing works. Best of cases I get no compiler error and simply... nothing happens. Can someone help me please! THX! This is the code I use:
I case you ask which strange language, is, it's Dutch, and now I know why I would not do!
player clicks on a map
public void klik_kaart(event:MouseEvent) {}
var deze_kaart:Kaart_1 = (event.currentTarget as Kaart_1); which card?
If (eerste_kaart == null) {/ / first card}
eerste_kaart = deze_kaart; define the first card
eerste_kaart.gotoAndStop(deze_kaart.voorkant+2); return the first card
} Else if (eerste_kaart == deze_kaart) {/ / the first map is clicked again}
eerste_kaart.gotoAndStop (23); return the first card
eerste_kaart = null;
} Else if (tweede_kaart == null) {/ / set the second card}
tweede_kaart = deze_kaart; It's the second card
tweede_kaart.gotoAndStop(deze_kaart.voorkant+2); back of second map
Compare the two cards
If (Math.floor(eerste_kaart.voorkant/2) == {Math.floor(tweede_kaart.voorkant/2))}
delete a matching pair
removeChild (eerste_kaart)
removeChild (tweede_kaart)
reset the card first and second card to 'null '.
eerste_kaart = null;
tweede_kaart = null;Large, Marco.
use:
package
{
import flash.display. *;
import flash.events. *;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.utils.getTimer;
SerializableAttribute public class MemoryGameObject_level_1 extends MovieClip
{
Constanten SPEL
private static const aantal_kolommen:uint = 5;
private static const aantal_rijen:uint = 4;
Private static const KolomBreedte:Number = 155;
Private static const RijHoogte:Number = 155;
private static const linker_marge:number = 25;
private static const boven_marge:number = 25;
private static const punten_voor_een_match:int = 100;
punten_voor_een_mismatch:int = - 5 private static const;
variabelen Spel
private var eerste_kaart:Kaart_1;
private var tweede_kaart:Kaart_1;
private var kaarten_over:uint;
private var mijnFormat:TextFormat = new TextFormat ("Arial Rounded MT Bold", 20, 0X4F81BD, true);
private var score_veld:TextField;
private var spel_score:int;
private var spelStartTijd:uint;
private var speelTijd:uint;
private var speelTijd_veld:TextField;
private var delay: int = 2000;
private var t:Timer = new Timer(delay,1);
private var modalWindow:MovieClip;
public void MemoryGameObject_level_1 (): void {}
modalWindowF();
t.addEventListener (TimerEvent.TIMER, removeCardsF);
Maak een lijst puts kaartnummers maken
var kaartlijst:Array = new Array();
for (var i: uint = 0; i
kaartlijst.push (i) ;}
kaarten_over = 0;
for (var x: uint = 0; x)
for (var y: uint = 0; y)
var c:Kaart_1 = new Kaart_1(); Kopieer movieclip
positioneren plaatjes
c.x Fokker-built = x * KolomBreedte + linker_marge; Mouth first Zet
CY = y * RijHoogte + boven_marge; Portrait first Zet
c.buttonMode = true; maakt cursor on mouseover een vingertje van
var r: uint = Math.floor (Math.random () * kaartlijst.length); Kies een willekeurig each
c.voorkant = kaartlijst [r]; Wijs het aan voorkant toe each
kaartlijst.splice (r, 1); rimuovere het each ITU lijst
Judgment of bepalen van nice fr
If ((c.voorkant + 2) % 2 == 0)
c.gotoAndStop (1);
of other c.gotoAndStop (22);
c.addEventListener (MouseEvent.CLICK, klik_kaa rt); feature voor het kussen naar 'muiskliks '.
addChild (c); Laat zien kaart
kaarten_over ++;
}
}
Opmaak van het scoreveld
score_veld = new TextField();
score_veld.defaultTextFormat = mijnFormat;
addChild (score_veld);
spel_score = 0;
score_veld.x = 600;
score_veld.y = 650;
score_veld. Height = 30;
score_veld. Width = 195;
score_veld. Border = true;
Opmaak van het timerveld
speelTijd_veld = new TextField();
speelTijd_veld.defaultTextFormat = mijnFormat;
addChild (speelTijd_veld);
speelTijd_veld.x = 25;
speelTijd_veld.y = 650
speelTijd_veld.height = 30;
speelTijd_veld.width = 195;
speelTijd_veld.border = true;
spelStartTijd = getTimer();
speelTijd = 0;
Voor Event Timer
addEventListener (Event.ENTER_FRAME, showTime);
}
of player has op een geklikt kaart
public void klik_kaart(event:MouseEvent) {}
var deze_kaart:Kaart_1 = (event.currentTarget as Kaart_1); Welke map?
If (eerste_kaart == null) {/ / first kaart van een paar}
eerste_kaart = deze_kaart; bestempel deze kaart als eerste kaart
eerste_kaart.gotoAndStop(deze_kaart.voorkant+2); Kaart om Draai
} Else if (eerste_kaart == deze_kaart) {/ / eerste kaart is weer aangeklikt}
eerste_kaart.gotoAndStop (23); Map terug Draai
eerste_kaart = null;
} Else if (tweede_kaart == null) {/ / of tweede kaart van een paar}
tweede_kaart = deze_kaart; bestempel deze kaart als tweede kaart
tweede_kaart.gotoAndStop(deze_kaart.voorkant+2); Kaart om Draai
twee facilities puts unique vergelijken
If (Math.floor(eerste_kaart.voorkant/2) == {Math.floor(tweede_kaart.voorkant/2))}
rimuovere een goed paar
addChild (modalWindow);
t.Reset ();
t.Start ();
toekennen points
spel_score += punten_voor_een_match;
score in tijd i.e.
MovieClip (root) .spel_score = spel_score
MovieClip (root) .speelTijd = klokTijd (speelTijd)
CONTROL op het einde van het spel
kaarten_over-= 2; 2 facilities minder
If (kaarten_over == 0) {}
MovieClip (root), .gotoAndStop ("LevelEinde");
}
} else {}
spel_score += punten_voor_een_mismatch
laat_score_zien();
}
} else {/ / ready maken voor het next paar}
reset the previous paar het
eerste_kaart.gotoAndStop (23);
tweede_kaart.gotoAndStop (23);
tweede_kaart = null;
Eerste kaart van het paar will select
eerste_kaart = deze_kaart;
eerste_kaart.gotoAndStop(deze_kaart.voorkant+2)
}
}
private void removeCardsF(e:TimerEvent):void {}
removeChild (eerste_kaart);
removeChild (tweede_kaart);
removeChild (modalWindow);
Selection of eerste en tweede van Zet no op kaart
eerste_kaart = null;
tweede_kaart = null;
}
public void laat_score_zien() {}
score_veld. Text = "Note: «+ String (spel_score) ;}»»
Timer van functionaliteit
public void showTime(event:Event) {}
speelTijd = getTimer () - spelStartTijd;
speelTijd_veld.text = ' Tijd: «+ speelTijd ;}»»
speelTijd_veld.text = ' Tijd: «+ klokTijd (speelTijd) ;}»»
public void klokTijd(ms:int) {}
var seconds: int = Math.floor (ms/1000);
var minuten:int = Math.floor (seconds/60);
seconds = minutes * 60;
var timeString:String = minutes + ":" + String(secondes+100).substr (1,2);
return timeString
}
private function modalWindow (): void {}
modalWindow = new MovieClip();
{with (modalWindow.Graphics)}
beginFill (0 x 000000, 0);
drawRect (0,0,stage.stageWidth,stage.stageHeight);
endFill();
}
modalWindow.addEventListener (MouseEvent.CLICK, modalClickF);
}
private void modalClickF(e:MouseEvent):void {}
}
}
}
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Confusion about the incomplete->; pass/fail cp6
Okay, so I have a little quiz in cp6. I want my lms to display the pass or fail status. He continues to show spent even if the quiz is definitely down.
I use inquisiq and scorm1.2
I have represenataion status set to incomplete-> pass/fail
sussccess/performance of the user criteria. I also trield slide views or quiz in several different contexts. I can't show him failed.
The quiz is set to once only.
Help! What I screwed up with these settings? I'm so confused...
Thank you
Lori
In SCORM 1.2, you have the choice of using the complete/incomplete state or success/failure. In SCORM 2004, you can have two registered statutes. So check with your administrator LMS to see if the option exists to put in place courses SCORM 2004. If so, use it and set of Captivate options accordingly.
Looks like you may have your currently defined parameters so that as long as the user is accessing content that they get marked as adopted. What you want, it's that they not be transferred if they pass the test.
Try to use the settings as shown here:
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Captivate 5.5 Actions preferences Pass/Fail Quiz
Is there a good explanation anywhere from the Pass/Fail actions in Captivate, when we want to use an action and combinations of actions can or should be used?
No matter what I choose for stocks, as well in passing and failing grade, disable, enable, increment and Deincrement are grey. If they are still grayed out, what they are?
I looked in the Help menu of Adobe, but as often happens, the information is too vague and high-level in the Help menu for any real understanding.
Enable and disable actions are dimmed if there is no suitable interactive object (for example, buttons or the clickboxes) on the screen that can be enabled or disabled by the action.
If you want to see toggle appear listed. Add a button to the stage, then try ON Slide enter this slide to turn off the control knob.
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Goodday everyone, I am a newbie in adobe Director. I would like to create a game of memory using this issue of mathematics as a theme. Here can someone teach me how to write a script that can corresponding questions with answers to my memory game!
THX
David
http://garyrosenzweig.com/advancedlingoforgames/chapter_4_section_0.html
The book above has the word "Advanced" in its title, but it's actually of all the shows start.
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Hello
I did a memory game with a tutorial. My AS3 knowledge is not very good so I have the following question.
There is a function as generate Math.Random number at random and put them on stage. I made a game of memory and the cards are in the same place whenever I play the "film".
I want that they shuffle every time I restart the game. How can I write a good random function in AS3?
Thank you.
Joep van Dongen
I see no attempt in your code to try to shoot randomly no matter what, but an approach here, I'm going to suggest.
Connect each map to a table as soon as each is instantiated and affect the x and there contact information of the location of each in another table (you can store the pairs objects... {(_x: x, FLF: y).}
Once they are all created and tables are full, shuffle, one of these two tables, or both if you wish, then go through a loop and assign to each instance of a new location by using the two tables.
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Need help with creation of legend custom pass/fail
Hello
I need help in creating custom legends of success/failure to Quiz questions. Here, I enclose the screenshot for your reference, how I wanted to.
Thanks for your help in advance.
Thank you
Ajay
The question is that whatever color of the upper-left pixel of the image, the color will be considered transparent. If the BMP image for this custom caption can have the upper-left pixel as white, then any place in the legend that is white will appear transparent.
I recommend that the change in developer top left pixel of the image in Photoshop to roses or bright green, a color that does not appear anywhere else in legend. Then, it should look as expected. For images with rounded corners, it's pretty easy. For images that have square corners, you may need to add a 1 or border 2 pixels around the image and brand that border the transparent color.
Maybe you are looking for
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