Multiprocessing rendered incompatible off AE CS6

Hi all

I'm new to After Effects and have a little trouble with the 3D rendering engine traced to the RADIUS.

The problem is in a shape with 11 layers Layer project. Nothing complex.

My system is as follows.

ASUS P9 X 79 WS

Windows 8 Pro

I7 - 3930 k

32 GB of ram

ASUS GeForce GTX670 4 GB (pilot 320.18)

Quick project: available
Texture memory: 1614,00 MB
Ray-tracing: GPU

OpenGL
Provider: NVIDIA Corporation
Feature: GeForce GTX 670/PCIe/SSE2
Version: 3.0.0
Total memory: 3.88 GB
Shader Model: 4.0 or later
CUDA
Driver version: 5.5
Features: 1 (GeForce GTX 670)
The current usable memory: 3.76 GB (at the launch of the application)
Maximum usable memory: 4.00 GB

Adobe Production Premium CS6 (up to date)

After effects 11.0.2.12 version

Memory and multiprocessing details

RAM installed: 31,94 GB: 7.71 GB current RAM usage has allowed the use of the RAM: 25,94 GB

Process application name Min ID necessary memory Max maximum allowed usable memory current priority of the current memory
1524 aeselflink 3,00 3,00 3,00 0.25
1744 aeselflink 3,00 3,00 3,00 0.25
2416 aeselflink 3,00 3,00 3,00 0.25
2824 aeselflink 3,00 3,00 3,00 0.25
2848 aeselflink 3,00 3,00 3,00 0.25
3212 after effects 31.94 0.40 25,94 5.95 1 - top
aeselflink 3368 3,00 3,00 3,00 0.25
3568 aeselflink 3,00 3,00 3,00 0.25

I'm not sure what I'm doing wrong. I searched on the AE forum and have not found a solution to the problem.

Any help would be appreciated.

Thank you for reading,

James

You cannot use the simultaneous rendering of several images of multiprocessing with GPU acceleration traced the beam 3D renderer.

Tags: After Effects

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