Multiprocessor box for Renders

A very quick rant then a question:

Why in the world do I have to understand which way is the best to make my projects.  Check the box or not?  If Yes, then what is the just balance between the cores and ram?  Not a big deal for 15 minutes makes... one-way ticket could be 14 minutes, the other 16.  No big loss.

But on these renders roughly 30 hours, the wrong setting can mean 30 or 45 hours.  I just got one today that was 3 hours to go and 15 hours on the other.

What I'm doing right is now made on a small part of each way, which gives him enough time to give me a good ETA.  (I'm starting to get an idea of when the boat works and when it hurts).

But if I could do it, being a man stupid with 100 other things to do and think, why not my computer (UM, After Effects) that has NOTHING to DO ALL DAY but ONE SINGLE THING (you know what I mean, he does not take the children to the preschool, pay taxes, sleep, sale of groceries) ), why doesn't AE choose the best settings for me and help me make a small part of my life?

Surely if I can do it by trial and error, AE must be able to do with a bit of logarithm by seeing what effects are enabled, etc. and say, 'gee, that's a job for the rendering of the multiprocessor... I'll check the box for him so he can stuff his face with a burrito from Taco Bell. »

But, no!  I can't eat Taco Bell because I try 3 different render settings and try to find the right balance.

More rant.  Sorry; It went longer than expected.

Now, is there a better way to do the above without all the trial and error?

Now, is there a better way to do the above without all the trial and error?

N ° that is, not until the day where AE Gets a new rendering with better Adaptive thread pipeline, microbucketting and all the usual ability thus better temporal manipulation. In such a world the app would just continuously probe for available resources and fire the threads and threads under with prints of minimum memory, instead of using separate processes. And such a model of treatment could, of course, use CUDA and other hardware acceleration or even distributed in a network / the cloud. But alas, we are not there yet and given, how Adobe has procrastinated on this for eons and rather we sold the failed promise of OpenGL, we will have to wait another few versions...

Mylenium

Tags: After Effects

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