Need to load previous applications on new PC
I need to load an earlier version of lightroom and elements on the new pc, how?
Available downloadable Setup files:
- Suites and programs: CC 2015 | CC 2014 | CC | CS6 | CS5.5 | CS5 | CS4, CS4 Web Standard | CS3
- Acrobat: DC, XI, X | Suite X | 9,8 | 9 standard | 8 standard
- Captivate: 9 | 8 | 7 | 6 | 5.5, 5 | 1
- Cold Fusion: 11: 10 | 9.0.2 version 9.0.0, 9.0.1, 8.0.1, 8.0.0, 7.0, 6.1, 6.0, 5.0, 4.0
- Contribute: CS5 | CS4, CS3 | 3,2
- FrameMaker: 12, 11, 10, 9, 8, 7.2
- Lightroom: 6.4| 6| 5.7.1| 5 | 4 | 3
- Photoshop Elements: 14,13,12,11,10 | 9,8,7 win | 8 mac | 7 mac
- Premiere Elements: 14,13,12,11,10| 9, 8, 7 win | 8 mac | 7 mac
Download and installation help links Adobe
Help download and installation to Prodesigntools links can be found on the most linked pages. They are essential; especially steps 1, 2 and 3. If you click on a link that does not have these listed steps, open a second window by using the link to Lightroom 3 to see these "important Instructions".
Tags: Adobe
Similar Questions
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Help, please! I downloaded on the internet and have my serial number.
Generally, you will have to go back to the original download and use it. If you do not save the download, you can be out of luck. If the new machine is a machine to win 8, AA 8 probably won't work in all cases. Not sure about PhotoShop. The use of the standard which makes it even more difficult. There are downloads for the Pro, but not so well understood STDS. You can try to Adobe Acrobat X (10) Pro, reader and the continuation of the direct download links | ProDesignTools to see if you can find a copy.
-
I need to download my application of newsletter to customers at the apple store. They already have an app problem multi with previous editions of the newsletter. How to download the new edition to this multi app problem?
All you need to do is post the folio to Folio Producer. See https://helpx.adobe.com/digital-publishing-suite/help/publish-folios-distribution-service. html
Neil
-
After getting a new mac mini, all of my adobe products worked except photoshop. I get this message. Check with the developer to ensure that Adobe Photoshop CS5.1 works with this version of Mac OS X. You may need to reinstall the application. Don't forget to install the updates that are available for the application and OS X. I bought it originally, but do not know were my installers are. Can I get a new installer?
1st, CS5 is 4 + years old so you MAY have problems with the latest Apple operating system
Yosemite sometimes has problems, often related to the 'default' permissions that need to be changed
-solution https://forums.adobe.com/thread/1689788 of a person
- and a Java update https://forums.adobe.com/thread/1507936
-Update may break things https://forums.adobe.com/thread/1772260
2nd, try previous versions http://www.adobe.com/downloads/other-downloads.html
-
I have photoshop cs3 on my old laptop - need to put it on the new - was a gift from a business associate - do not have box with me - last need to load on the new laptop series 3 @!
Hi Talia Casey,
Please visit the link below to find the serial number and download link:
https://helpx.Adobe.com/x-productkb/global/find-your-serial-number.html
https://helpx.Adobe.com/Creative-Suite/KB/CS3-product-downloads.html
Concerning
Sarika
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I have Lightroom and Photoshop CC on an imac and windows laptop PC. I've now bought another mac and want to use the laptop to windows. I need to remove the applications from the laptop first, then download new mac?
Hello
Lol you should not remove it. You can turn it off with the signing of the application Adobe CC.
Reference: connect and disconnect activate Cloud Creative applications
And then you can install it on your other machine.
Kind regards
Sheena
-
I'm not very good with computers and need help. My 4 LR and LR 5 upgrade are on the disc, but do not use my new MacBook Pro drive. How can I load LR on my new computer? Also, how to make photos of LR on my old computer to the new computer?
You can download Lightroom via the link below. If you just want to install the upgrade version 5 that you don't need to install first - 4 you probably just provide the serial number for this, when you activate 5.
Lightroom - all versions
Windows
http://www.Adobe.com/support/downloads/product.jsp?product=113&platform=Windows
Mac
http://www.Adobe.com/support/downloads/product.jsp?product=113&platform=Macintosh
With regard to transfer photos goes, which is something you could get help in the forum of Photoshop Lightroom . But you could wait here and see if anyone knows, or you could search Google and probably know how.
-
I need to plug each device registered in my machine to load my application development?
I need to plug each device registered in my machine to load my application development on other devices?
You must add each device to your certificate mobileprovision in iTunes if you want that the application developer to work on these devices, Yes. Our simple edition to http://help.adobe.com/en_US/ppcompdoc/Step_by_step_guide_to_dps_se.pdf guide contains information on how to make this beginner on page 33.
Neil
-
Where can I get version 10 of 10 items? I bought a new PC and need to load.
Where can I get version 10 of 10 items? I bought a new PC and need to load.
Refer to this:
Direct download links for Adobe software
Mylenium
-
Loading previously saved separate objects of the FLA
Hey everyone, I had a similar discussion on a similar problem I had. But this time, I need to load or objects previously registered in a FLA separate when the game is launched. Here's a little run down (for those of you who don't know already). In the customize screen I have selection of colors and gear to add to the character. The color registers and load when re-opened or started in the game. The train of saves and loads when reopened but NOT engaged in the game. I have a frame that is attached to the character in the FLA class customize as well as the game in Florida. (Separate FLA).
The class looks like this:
package
{
import flash.display.MovieClip;
Import fl.motion.AdjustColor;
to import flash.filters.ColorMatrixFilter;
import flash.net.SharedObject;
SerializableAttribute public class extends MovieClip Dino
{
private var color: AdjustColor = new AdjustColor();
private var filter: ColorMatrixFilter.
private var so: SharedObject;
public void Dino (): void
{
Color.Brightness = 0;
Color.Contrast = 0;
Color.saturation = 0;
So = SharedObject.getLocal("myStuff","/");
If (so.data.hue)
{
Color.Hue = so.data.hue;
}
on the other
{
Color.Hue = 0;
}
so. Flush();
Update();
}
private void final update (): void
{
filter = new ColorMatrixFilter (color. CalculateFinalFlatArray());
This.filters = [filter];
}
}
}
It registers and load the adjusted color of the character through separate FLA
The code for the FLA personalize is as follows:
import flash.events.KeyboardEvent;
var head: Loader = new Loader();
var RightLeg:Loader = new Loader();
var LeftLeg:Loader = new Loader();
var Head2:Loader = new Loader();
var RightLeg2:Loader = new Loader();
var LeftLeg2:Loader = new Loader();
var so:SharedObject = SharedObject.getLocal ("myStuff", "/");
{if (SO. Data.gear1)}
loadPic1 (null);
}
{if (SO. Data.gear2)}
loadPic2 (null);
}
Add.addEventListener (MouseEvent.CLICK, loadPic1);
Remove.addEventListener (MouseEvent.CLICK, loadPic2);
function loadPic1 (MouseEvent): void {}
var headRequest:URLRequest = new URLRequest ("TestHead.png");
Head.Load (headRequest);
Head.y = - 150;
Sliders.Dino.Head.addChild (Head);
var rightRequest:URLRequest = new URLRequest ("TestRightLeg.png");
RightLeg.load (rightRequest);
Sliders.Dino.RightLeg.addChild (RightLeg);
var leftRequest:URLRequest = new URLRequest ("TestLeftLeg.png");
LeftLeg.load (leftRequest);
Sliders.Dino.LeftLeg.addChild (LeftLeg);
Head2.Unload ();
RightLeg2.unload ();
LeftLeg2.unload ();
so. Data .gear1 = true;
so. Data .gear2 = false;
so. Flush();
}
function loadPic2 (MouseEvent): void {}
var headRequest:URLRequest = new URLRequest ("TestHead2.png");
Head2.load (headRequest);
Head2.y = - 150;
Sliders.Dino.Head.addChild (Head2);
var rightRequest:URLRequest = new URLRequest ("TestRightLeg2.png");
RightLeg2.load (rightRequest);
Sliders.Dino.RightLeg.addChild (RightLeg2);
var leftRequest:URLRequest = new URLRequest ("TestLeftLeg2.png");
LeftLeg2.load (leftRequest);
Sliders.Dino.LeftLeg.addChild (LeftLeg2);
Head.Unload ();
RightLeg.unload ();
LeftLeg.unload ();
so. Data .gear1 = false;
so. Data .gear2 = true;
so. Flush();
}
Accept.addEventListener (MouseEvent.CLICK, AcceptImage);
PlayBTN.addEventListener (MouseEvent.CLICK, countryside);
function AcceptImage (MouseEvent)
{
MovieClip (stage.getChildAt (0)) .loadThisScreen ("Menu.swf");
}
function countryside (MouseEvent)
{
MovieClip (stage.getChildAt (0)) .loadThisScreen ("Select.swf level");
}
The menu is divided into separate FLA and it uses a preloader to navigate from one SWF to another. Customize and game are distinct from the FLA
The code for the FLA game looks like this:
import flash.events.Event;
import flash.events.KeyboardEvent;
var music: Sound = new Sound();
var musicChannel:SoundChannel = new SoundChannel();
var lastPosition:Number = 0;
Music.Load (new URLRequest ("Bongo.mp3"));
musicChannel = music.play ();
stage.frameRate = 0;
var spd:Number = 1;
var vel:Number = 0;
var Animation: String;
var stop_where;
var gravity: Number =. 9;
var Ay = 0;
var jumpCounter:Number = 0;
var worldSpeed:Number = 10;
var canJump:Boolean = false;
var jump: Boolean = false;
var isRunning:Boolean = false;
var score: int = 0;
Stop();
Dino.gotoAndStop ("running");
ClickToPlay.addEventListener (MouseEvent.CLICK, departure);
function gamestart(event:MouseEvent):void
{
stage.frameRate = 60;
ClickToPlay.visible = false;
}
Randomly things generated platform!
var showMcNum:Number = 0;
var movieList:Array = [LevelOne];
var mc:MovieClip = getRandomMovie();
function getRandomMovie (): MovieClip
{
return new movieList [Math.floor (Math.random () * movieList.length)];
}
addEventListener (MouseEvent.CLICK, click);
function Click(event:MouseEvent):void
{
trace ("added")
addChild (mc);
MC.x = 4800;
MC.y = 380;
}
End of the randomly generated platform stuff!
function main(e:Event):void
{
If (Ground.x <-2200)
MC.x = worldSpeed;
scoreBox.text = score.toString ();
Ground.x-= worldSpeed;
Movement of the ground in the main loop
GP: piece of land
Vel += spd;
Vel * = gravity;
Dino.y += vel;
{Switch (Animation)}
"pending": case study
Dino.gotoAndStop ("running");
break;
case "Down":
Dino.gotoAndStop ("rolling")
break;
}
}
The code key
stage.addEventListener (Event.ENTER_FRAME, main);
stage.addEventListener (KeyboardEvent.KEY_DOWN, movement);
function movement(e:KeyboardEvent):void {}
If (e.keyCode == Keyboard.SPACE & & canJump) {}
Jump();
Animation = "rise."
canJump = false;
}
If (e.keyCode == Keyboard.DOWN & & Dino.currentLabel! = "rolling") {}
Animation = "Down".
}
if(e.keycode == Keyboard.up) {}
Animation = "rise."
Jump();
}
trace (Animation);
}
Jump.addEventListener (MouseEvent.CLICK, getup);
function GetUp(event:MouseEvent):void
{
Animation = "rise."
Jump();
}
Roll.addEventListener (MouseEvent.CLICK, GetWet);
function GetWet(event:MouseEvent):void
{
Roll();
}
Key code
stage.addEventListener (KeyboardEvent.KEY_UP, stopMovement);
function stopMovement(e:KeyboardEvent):void {}
Dino.gotoAndStop ("running");
if(e.keycode == Keyboard.Down) {}
Animation = "Down".
}
if(e.keycode == Keyboard.up) {}
Animation = "rest."
}
trace (Animation);
}
function jump (): void {}
If (canJump == true) {}
trace ("Jump");
canJump = false;
Vel = - 20;
jumping = true;
Animation = "rest."
}
}
function roll (): void {}
If {(Dino.currentLabel!="rolling)"}
Animation = "Down".
}
}
Go.addEventListener (MouseEvent.CLICK, StartPlaying);
function StartPlaying(event:MouseEvent):void
{
Pause.Visible = true;
Go.Visible = false;
stage.frameRate = 60;
function playAll(displayObject:DisplayObject):void
{
If (displayObject is MovieClip)
{
var Dino:MovieClip = DisplayObject instance as MovieClip;
Dino.Play ();
for (var i: uint = 0; i < Dino.numChildren; i ++)
{
playAll (Dino.getChildAt (i));
}
}
}
playAll (Dino);
}
Pause.addEventListener (MouseEvent.CLICK, StopPlaying);
function StopPlaying(event:MouseEvent):void
{
Pause.Visible = false;
Go.Visible = true;
stage.frameRate = 0;
function stopAll(displayObject:DisplayObject):void
{
If (displayObject is MovieClip)
{
var Dino:MovieClip = DisplayObject instance as MovieClip;
Dino.Stop ();
for (var i: uint = 0; i < Dino.numChildren; i ++)
{
stopAll (Dino.getChildAt (i));
}
}
}
stopAll (Dino);
}
SoundOn.addEventListener (MouseEvent.CLICK, MusicOn);
function MusicOn(event:MouseEvent):void
{
SoundOff.visible = true;
SoundOn.visible = false;
lastPosition = musicChannel.position;
musicChannel.stop ();
}
SoundOff.addEventListener (MouseEvent.CLICK, MusicOff);
function MusicOff(event:MouseEvent):void
{
SoundOff.visible = false;
SoundOn.visible = true;
musicChannel = music.play (lastPosition);
}
Retry.addEventListener (MouseEvent.CLICK, Reset);
function Reset(event:MouseEvent):void
{
stage.removeEventListener (KeyboardEvent.KEY_DOWN, movement);
stage.removeEventListener (KeyboardEvent.KEY_UP, stopMovement);
stage.removeEventListener (Event.ENTER_FRAME, main)
MovieClip (stage.getChildAt (0)) .loadThisScreen ("Menu.swf");
}
It all works perfectly fine and running the way I want that there. It loads in the color of the class in customize it and the game. The machine will load into the Customize, but NOT the game.
All that I need is to charge in the game and I tried to get this to work for weeks. I've tried everything. Everyone there knows what I need to add in order for the train to load into my game and not only my Customize screen? Any help is greatly appreciate. Thank you in advance!
Can hack us this down a bit to all corresponding code? Since a charger can be in a different context and THEREFORE work a bit similar to cookies, you may hit a problem of tray to sand. Take a look at the LoaderContext and make sure that the main game and the loaded modules are all in the same context then the SO is available to all. If the path is "/", it should be, but this may help.
http://help.Adobe.com/en_US/FlashPlatform/reference/ActionScript/3/Flash/system/LoaderCont ext.html
Some documents field on the contexts and their differences:
http://help.Adobe.com/en_US/AS3/dev/WSd75bf4610ec9e22f43855da312214da1d8f-8000.html
Good reading but start with notice where you do not receive the CG in the main game as shown because in my extremely brief scan of the code I has not yet see the main game attempt to access all the SO. It would be wise to use a single model anyway, that contains all the application data (via custom event or expose public properties), so there all managed and accessible from one place (similar to a registry/singleton).
-
How can I prevent a Web site from loading automatically into a new tab?
Whenever I go back to my home page, a Web site different guard load automatically in a new tab. How can I stop this from happening?
Check the setting of the homepage:
- How to set homepage - Firefox supports several home pages separated by ' |' symbol
Do a check with some malicious software malware scanning programs.
You need to scan with all programs, because each program detects a different malicious program.
Make sure that you update each program to get the latest version of their databases before scanning.- http://www.malwarebytes.org/mbam.php - Malwarebytes' Anti-Malware
- http://www.superantispyware.com/ - SuperAntispyware
- http://www.microsoft.com/windows/products/winfamily/defender/default.mspx - Windows Defender: Home Page
- http://www.safer-networking.org/en/index.html - Spybot Search & Destroy
- http://www.lavasoft.com/products/ad_aware_free.php - Ad-Aware Free
See also:
- "Spyware on Windows": http://kb.mozillazine.org/Popups_not_blocked
-
Loading Vista on a new hard drive
I would like to re - install Windows Vista on a new hard drive on a laptop HP Pavilion DV6000 of portable entertainment is since 2007. Now, the laptop came with Vista pre-installed. The laptop came with a system recovery disk. My question is: this disk contains Windows Vista I need to load new hard disk?
GaryRob
Yes assuming that the new hard disk is at least as large as the former, system recovery disk is exactly what you need to restore the PC as long as you plant. Simply tap on F9 you turn on with the disc in the drive and select the DVD as a source of start-up and follow on-screen prompts. You'll need to do a lot of updates, but you will have a working computer.
-
I have a download version of Lightroom 4.4 on my old computer and want to remove it and load it on my new computer. I can't find a prompt to unregister in the Help menu. And how to download this version again?
Unlike almost all other Adobe applications, there is no option of deactivate for former Lightroom products - they were not that way so just go and install it on another machine and use the serial number, you have for her.
Lightroom download - all versions
Windows
http://www.Adobe.com/support/downloads/product.jsp?product=113&platform=Windows
Mac
http://www.Adobe.com/support/downloads/product.jsp?product=113&platform=Macintosh
-
If I buy a monthly subscription can I load the application on multiple computers that I have on the same e-mail ID?
Hi rlp54163129,
Acrobat can be installed on both systems, however it will be enabled only on a system at a time.
In order to install & activate multiple system you need to subscribe to it for the entire system, or you can go for volume license.
Kind regards
Nicos
-
I bought a new computer and want to remove Adobe Photoshop CC between this computer and load it into a new one with Lightroom. How can I go about it?
Hi David,
Please see the link below to uninstall any creative cloud.
Uninstall or remove Adobe Creative Cloud applications Once you uninstall you can install it on the new computer by following the instructions on the link below.
Download and install Adobe Creative Cloud apps
Hope this will solve your problems.
Kind regards
Hervé Khare
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