[noob] Possible to add an event listener in a table?
Hi all
I suspect, it might not be a way to do this, but I thought I would ask.
I was wondering if there is anyway to add an event listener to a table ("array.addeventlistener (EVENT, cheetosFunction)');.
I'm working on writing from a table that has several pushed DisplayObjects in, and I was hoping that instead of having to associate each DisplayObject instance with a listener event separately ("head.addEventListener [...], torso.addEventListener [...] legs.addEventListener [...]" ""), since the entire table would be these DisplayObjects, I could save time by adding a unique EventListener in the table, which has a single line of code instead of several.
Any way to do this, or do something useful in the same way?
use:
for (var i: int = 0; i<>
table [i] .addEventListener (MouseEvent.CLICK, cheetosFunction);
}
Tags: Adobe Animate
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I'll try to do my best to explain. I can get this to work properly, but I'd like to understand why what I did before was not working.
I have a little trouble understanding why an event listener continues listening to even after that I delete it. I have a facility where a Parent MovieClip ("CampScene") is established and an event listener is added to the look for a function ("walkUpToCampfire") to see if a condition is true ("comingFromAx is true", that won't be true until later).
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--------------------------------------
I'm able to resolve the problem by adding the line "campScene.removeEventListener (Event.ENTER_FRAME, walkUpToCampfire)"; or in mouseEnabled affecting false for "campScene.goToAx", but I try to understand what is happening.
It is, even if I'm deleting the listener ("campScene.goToAx") in a function ("goToAxScene"), "campScene.addEventListener (Event.ENTER_FRAME, walkUpToCampfire)"; continues to wait for a mouse click, unless it is removed also?
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--------------------------------------
This should be all ACEs. Of course, I would like to know if you need more information. (I can post the FLA / AS files if need be.)
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...
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addEventListener (Event.ENTER_FRAME, CampScene);
}
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If the guy ended up in foot
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