Odd spike in the graph of the position when using facilitated easier?

Hello all-

I encounter this problem recently and can't seem to find a solution (TBH don't know exactly how you get it either).

Creating two keyframes for position of a layer, even when the thing is moving in a straight line with no other keyframes, I get this weird effect where the layer of sort of "wanders" out of the way before arriving at its final destination.  When I open the graph editor for post curve looks like this:

Screen Shot 2016-03-29 at 3.04.15 PM.png

I want a smooth curve between the two keyframes, or a straight line, but rather boost MI get which is odd.  This continues to has and I can not find a coherent reason and its driving me crazy

Thank you very much for your help!

The default spatial interpretation gives the energy of movement. Sometimes when you set or move there is a small delay and you get a little pingpong or unexpected because of the energy in the movement movement when the position is changed by a keyframe. If you zoom in and look in the path, you can see which overlap the Bezier handles on the path. This problem is extremely difficult to fix in the graphics editor by dragging the autour values. When you set the default linear spatial interpretation this energy with all its vectors is removed, so you get straight lines between points. This can work very well for your entertainment, but most of the things I design works best with energy and curves.

If you have a problem like this example and you need to maintain a curve and want to smooth movement, it is generally easier to start in the Composition Panel by examining the path and use the tool (g) feather and modifier keys Alt/Op; ion and Cmnd/Ctrl to set the curve. Take this example:

Correct with the pen tool gives me this:

The other option is to adjust the speed Keyframe or keyframes Interpolation to smooth out the path and movement.

In most cases, if you want a smooth path, then it is better to start with the pen tool in the Composition Panel and then work on schedule. Then you can refine things with the tools of the keyframe. If you need to do a few poles using the graph Editor, it is usually a good idea to have the reference chart (speed in this example) visible and choose Edit Position to the position and the speed of change at the moment.

Because of the energy put into movement along a curved path editing speed or graphics of values can get really confusing. That's why I usually start in the Comp panel.

Tags: After Effects

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