onEnterFrame within a class

I don't have a problem as much as just a lack of understanding:

Question: Will I run into any problems using onEnterFrame within a class? I know that onEnterFrame events can replace each other if they are written in a dynamic way, but I don't know how this effects classes...

In addition, onEnterFrame is an event of the class movie no clip?... how this same question...? What happens if I declare an event inside a method inside my class onEnterFrame: it'll still work? It will affect the clip hence the class.method is called?

Sigh... I hope you get the idea of what I'm going to have trouble enter. Please explain all the concepts that I seem to be missing. I'm new to classes - thank you for your help.

> Question: will I run into any problems using onEnterFrame within a class?
Laughing out loud
> Also, onEnterFrame is an event of the movie no clip class... how this same question...?
Lol here is a brief explanation of how it works.
First of all, a class is a custom object. Don't think of a class as a bunch of code, it's an object with its own properties and methods. So, when you say: "what happens if I declare an event inside a method inside my class onEnterFrame: will it still work?" you think: "there is no timetable." Yes, there is. When you declare:

private var my_mc:MovieClip;

you save the functionality of the MovieClip class in my_mc. Therefore, my_mc will be a timeline and all other properties and methods of the MovieClip class. (In comparison: usually you don't have all the features of the MovieClip class, so AS3 gives us the Sprite class which is a basic implementation of a movieclip and who saves overhead).

In a method, you can use:

private void mover(target:MovieClip):Void {}
target.onEnterFrame = function (): Void {}
This ._x += 2;
};
}
passing the my_mc mover of function as a parameter. If at some point you want to stop the onEnterFrame you delete just as you would use it in the code on the timeline.

Once again. The most important thing to understand is that a class is not a bunch of code, it is a (custom) object with its own properties and methods.

Tags: Adobe Animate

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