Function-> how to store text in dynamic text filed within a class?

Here is my code

public function loadtext (): void {}

var text_arry:Array = new Array (xmldata.child (0) .name);

student_name. Text = String (text_arry);

}

I called this function inside my window of editing action. but it does not work
He says no defined... and something. Please help me this problem

Chronology:

Import dynamic_xmldata;

var dyn_xml:dynamic_xmldata = new dynamic_xmldata();

dyn_xml.setTextField (student_name);

dyn_xml.loadXml ();

AS:

package {}

flash.xml import. *;

import flash.net.URLLoader;

import flash.net.URLRequest;

import flash.events.Event;

flash.errors import. *;

import flash.text.TextField;

import flash.display.Sprite;

public class dynamic_xmldata extends Sprite {}

private var url_loader:URLLoader;

private var stu_array:Array;

private var txtStudent:TextField;

var main_stage:Stage = new Stage();

public function dynamic_xmldata (): void {}

stu_array = new Array();

}

public function loadXml (): void {}

url_loader = new URLLoader (new URLRequest("xmldata/newstudentlist.xml"));

url_loader.addEventListener (Event.COMPLETE, convertXML);

}

public void convertXML(evnt:Event):void {}

var xmldata:XML = new XML (url_loader.data); Gold event.target.data two or even

var array_object:Object = new Object();

array_object = XMLDATA. Child (0). Name;

stu_array.push (array_object);

txtStudent.text = "' Some text here not array"; " stu_array;

}

public void setTextField(txtText:TextField):void {}

txtStudent = txtText;

}

}

}

Tags: Adobe Animate

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