OnLoad vs first image
When the first load of my film, I want to run a script (functions) to retrieve external variables.Is there a difference between just put the code in the first frame with a stop();
and assistance
onLoad = function() {}
}
What would be the best practice?
Thank you
Mathias
Place the code in the first frame. If work simpler, simpler is better.
Tags: Adobe Animate
Similar Questions
-
Hi all
I have a question about a component of an aircraft. There are 9 images of the component with and without defects. I want to pray for some indications calculate the orientation of the item to the first image in degrees *.
Any advice will be appreciated gratefully.
Thank you guys
PS: If you would like more details, please let me know and I will extend my post.
-
flat sequence stops after the first image
Hello
I use USB-6218 to drive a current source and read the voltage at the terminals of shunt resistance in my circuit. In order to safely run things, I wanted to make sure that when I stop my blood 'on demand' vi, I updated the current 0. To do this, I tried to use the sequence of dish (find in annex vi), but my program never leaves the first image, even after it hit the stop on my front button.
Can someone help me with this?
Thank you
KatarinaDoes not change the value of Stop inside the Subvi and the loop runs continually.
-Suggest to check this example: http://www.ni.com/example/28769/en/
-
I put a DVD in my computer. It plays fine in Windows Media Player. When I transfer to Windows Movie Maker Live, three things happen: 1) the thumbnails are all the same - the first image. (2) the movement is slow. I tried it accelerates, but it is simply not the movement in real time - either too slow or too fast. (3) the soundtrack plays for a fraction of a second.
What is the problem and how to fix it?
I converted DVD to WMV format. This fixes the movement of the image and I can hear the music (not quite synchronized), however the thumbnails are still just the first image. In addition, every single feature that I blow (editing, effects, forwards, etc.) the picture freezes and yet the soundtrack plays again.
===================================
It is normal that video to be the first image thumbs.Since it was a DVD... I guess it's a big project
and the gel could be due to a lack of system resources.
If you wait it can dissipate.Some video converters are better than others... Freemake
maybe worth a try.It is also possible that your video driver may need an update.
Verify that the video driver is problematic is to
reduce the graphics hardware acceleration:Windows 7 - reduce graphics acceleration
(see following article)More low hardware acceleration
http://help.AOL.com/help/microsites/microsite.do?cmd=displayKC&docType=kc&externalId=15391
(Windows 7 / Vista / XP / 98 / ME / 2000)Good luck...
-
Mr President.
If I want to change the image that I put first in the logoImagePath in tableFirstTemplate then this second image does not appear in the browser.
But when I put the previous image that I put on the first time, this first image appear in the browser as usual.
But any other image if I want to put in place the first image does not appear in the browser.
It looks like bellows
No reason for this behavior of the logoImagePath.
Concerning
Remove the deployment folder, restart the weblogic Jdeveloper/Integrated Server and try again.
Refer
Java ADF Webcenter UCM Weblogic SOA: ADF: clean your drs, SDM using Script file
See you soon
AJ
-
Hi, I just came across to Adobe Stock PHoto Club Dollar. Just uploaded my first image of Stock, but adobe watermark is always on it. How can I download my (paid in DollarPhoto) photos without watermark pls?
Hello
Thank you
Bev
-
Question to the first image in a clickable column/line
Hello
I hope someone can help. I created a page in lines and columns. All images are a hyperlink in each cell. For some reason, the first image of each line is not clickable, while the rest of them are. I've been in the Inspector, and I can't find the problem. http://store.skeeterz71.com/
Thank you
First photo not clickable
Clickable second photo
There is no need for you to get all hostile. I appreciate you pointing me in the right direction...
-
Big delay opening first image?:
First image of the opening, short sniffer_gpu, takes 30-45 seconds to query the gpu. And then he stops, and Photohop goes "not responding" mode for 30-45 seconds. After the first image, everything works fine. Extended PS6, I7, 64-bit processor, 32 GB of ram, beaucoup of available disk space, nVidia 680M GPU with 4 gig ram. Card added to the supported file, is instantly recognized by first and After Effects and everything to work well in Photoshop. It started a few weeks before, without apparent modification of the system or the software. Ideas please?
OK, so that tells us that something is wrong with your video card driver that is causing hang.
Have you updated your site Web de NVidia video card driver?
-
RAM Preview plays not the first image
Anyone having problems with previewing Ram replaying from a different place in the timeline other than the first image? I've seen what's happening regularly since the last update (2014.2). I checked my preferences, and made sure nothing is accidentally selected to play the last image key or something weird. But no I'm on a Mac Pro, running from Yosemite, I googled and saw nothing. I have not trashed my preferences again, because I'm not sure that it's a matter of preference and God... If I have to rebuild my rendering implemented once more...
So, to give you more details.
-J' hit '0' on my keyboard to launch a ram preview
-On SOUNDS that it is made each image in order
-When I type '0' again for reading, it starts from a random location usually 2-5 seconds since the beginning of the timeline.
-It will make a loop back and then play from the beginning of the timeline.
It does not use the line mark current time or anything that would make sense. It's random, but shortly after the start. I suspect he pulls a pre-comp nested key frame information and use it, but there is not a keyframe in the computer that I realized.
I do not have the "current time" box checked in the Ram preview options, and there are 0 skip frames in this setting as well.
If anyone has any ideas what it can be... I'd be happy.
Here is the page with the known issues for Yosemite:
-
Draw the stop at the first image method
I need to make an animated film flower using a bitmap tile. I use the code below, and write only the first image then stop, how can I get more images?
createEmptyMovieClip("triangle",2); triangle.beginFill(0x000000,100); triangle.moveTo(width_map/2,height_map/2); triangle.lineTo(width_map/2+(height_map*Math.tan(angle)/2),0); triangle.lineTo(width_map/2,0); triangle.endFill(); triangle._visible = false; attachMovie(elm_link,"elm",1); elm.setMask(triangle); sl_bmp = new flash.display.BitmapData(height_map*Math.tan(angle), height_map/2, true, 0x00000000); angl = 0; for (i=1; i<=slices; i++) { createEmptyMovieClip('elm'+i,10+i); this['elm'+i].createEmptyMovieClip('elm',0); this['elm'+i].elm.attachBitmap(sl_bmp,0,"always",true); this['elm'+i].elm._x = -height_map*Math.tan(angle)/2; this['elm'+i].elm._y = 2-(height_map/2); this['elm'+i]._x = width_map/2; this['elm'+i]._y = height_map/2; if (angl>0) { this['elm'+i]._rotation = angl; } angl += 360/slices; } function onEnterFrame() { elm._rotation += rotspeed; elm._x += transpeed; elm._y += transpeed; var tmp_bmp = new flash.display.BitmapData(height_map*Math.tan(angle)/2, height_map/2, true, 0x00000000); tmp_bmp.draw(elm,new flash.geom.Matrix(1, 0, 0, 1, -(width_map/2), 0),null,"normal",null,true); sl_bmp.draw(tmp_bmp,new flash.geom.Matrix(-1, 0, 0, 1, tmp_bmp.width, 0),null,"normal",null,true); sl_bmp.draw(tmp_bmp,new flash.geom.Matrix(1, 0, 0, 1, tmp_bmp.width, 0),null,"normal",null,true); }
This is a typo and should be Elm
-
How to go back to the first image of a directory
Hello!
I tried the HOME button, but nothing happened.
How can I go to the first or the last image without pressing on for many minutes right or left arrow?
Best regards
'Ctrl-Home to go to the first image' or Ctrl-End works, if you are in the library Mode AND have enabled grid display. But it also to change only the display of grid, not the big picture on the background.
-
I came across this article in loop animations = http://www.quip.net/blog/2006/flash/how-to-loop-three-times
I am a novice with flash and just try to connect to some place ads and make it work for the first time.
Everything worked for me in the article... the only thing I wanted to do, but you have not found that the answer to how do to stop the animation on the last frame after a loop is completed, instead of automatically return to the first image is?
What is the most easy/most effective way for this?
The shutdown script does not work... still goes back to the first image.
For all my flash ads, imported FLV video... so I don't know if this is a feature for flv / video that auto-rewinds to first frame...
Thank you very much, really appreciate any idea on it.
The sooner you can take a minute to return best
you add your video in the timeline.
Add a stop() in the correct location works for me: create a new layer, insert a keyframe in this layer to the last video image and add a stop() in Control Panel actions.
-
How do I loop back to the first image of the last frame?
Hello
I am currently working on the framework for a product Viewer.
I have:
a clip called "viewer_mc", which contains the images taken from different angles of the product. The actionscript code generates a script on the last frame of which returns to frame 1.
a button instance called "autoplay_btn", which plays in the music video of whatever the current image is and stops on image 1.
a left and right button are used to move the clip from the film frame, to give the appearance that the product is running.
I managed to make him:
having the clip play through both, return to section 1 and stop.
have functions return button when held down, move the image in the clip using nextFrame and prevFrame commands. Right-click successfully continues a loop round the frame 1 and continues operation to give the impression of rotation.
The last problem I do experience becomes the left button to act accordingly, ranging from the first frame to the last and continues to operate.
Here are my actionscript so far:
import flash.events.MouseEvent;
var lastFrame:Number = viewer_mc.totalFrames;
var thisFrame:Number = viewer_mc.currentFrame;
var backFrame:Number = viewer_mc.currentFrame - 1;
1. This is the part that gets to play through once before returning to the first image. I think that maybe the problem which I am facing is because of the part "viewer_mc.addFrameScript (lastFrame-1, initially)", that is even if I am now the left button, returning to this script and therefor have bounced back immediately to the first frame. However, there is no flickering on the screen that you would expect if that were the case
Note: as this is a viewer of generic product that I can use as a template I use lastFrame etc. as opposed to the entry of the value in
function initially () {}
viewer_mc.gotoAndStop (1);
}
viewer_mc.addFrameScript (lastFrame-1, initially);
2. it is the functionality for the autoplay_btn that will play through a rotation / return the Viewer to the initial view (front) of the product (fig. 1).
autoplay_btn.addEventListener (MouseEvent.MOUSE_DOWN, autoplay);
function autoplay (ev:MouseEvent): void {}
var startFrame:Number = viewer_mc.currentFrame;
viewer_mc.gotoAndPlay (startFrame);
};
3. it is the right key functionality, which once held, moves the clip to the next section via the function "rotateRight" based on the order "nextFrame. It loops back rounded up to the first image due to the 'viewer_mc.addFrameScript (lastFrame-1, initially)"script generated on the last frame of the clip you want.
right_btn.addEventListener (MouseEvent.MOUSE_DOWN, rightDown);
function rightDown(e:Event) {}
stage.addEventListener (MouseEvent.MOUSE_UP, stoprightDown); Wait for the mouse upward on the stage, in the case where the finger/mouse moved out of the button accidentally when they release.
addEventListener (Event.ENTER_FRAME, rotateRight); While the mouse is down, run the function check once each image according to the frame rate of project
}
function stoprightDown(e:Event):void {}
removeEventListener (Event.ENTER_FRAME, rotateRight); stop the execution of the function check each image now that the mouse is in place
stage.removeEventListener (MouseEvent.MOUSE_UP, stoprightDown); remove the mouse listener to the top
}
function rotateRight(e:Event):void {}
viewer_mc.nextFrame ();
}
4. This is the feature of the left button, which once held, moves the clip on the framework of prev function «rotateRight' based on the «prevFrame» order And that's where the rub, because while it works to get the movieclip to frame 1, it loops round to the last image and continue to operate, as you want.
left_btn.addEventListener (MouseEvent.MOUSE_DOWN, leftDown);
function leftDown(e:Event) {}
stage.addEventListener (MouseEvent.MOUSE_UP, stopleftDown); Wait for the mouse upward on the stage, in the case where the finger/mouse moved out of the button accidentally when they release.
addEventListener (Event.ENTER_FRAME, rotateLeft); While the mouse is down, run the function check once each image according to the frame rate of project
}
function stopleftDown(e:Event):void {}
removeEventListener (Event.ENTER_FRAME, rotateLeft); stop the execution of the function check each image now that the mouse is in place
stage.removeEventListener (MouseEvent.MOUSE_UP, stopleftDown); remove the mouse listener to the top
}
I guess that's probably my logic for this part that's really let me down - I can make a similar function in actionscript 2, but am trying to learn actionscript 3 just to evolve with the times in some way and a little hard. Again, this is only a few days!
function rotateLeft(e:Event):void {}
{if(thisFrame==1)}
gotoAndStop(viewer_mc.totalFrames-1);
} else {}
viewer_mc.prevFrame ();
}
}
Any help you can give me would be welcome. For an example of the effect I'm trying to achieve with the auto play button etc. I recommend:
http://www.fender.com/basses/precision-bass/American-standard-precision-bass
Here is a link to the file that I made using your code with the change, I have indicated to play the opposite. See if it works as expected. If so, try to see what is different in your. If not, tell me what to do, it does not reach.
-
I installed a test site: [removed by the moderator at the request of the OP]
If you click 'Show the gesture of task' a short clip should play. However, it freezes on the first image.
If you download and run it locally in Flash, it works as expected.
It worked for a few weeks (until I think that the last update of flash player...) nothing has changed on our end. Any help would be appreciated. Thank you
Post edited by: Peter Spier
Looks like a known issue with Flash Player: https://bugbase.adobe.com/index.cfm?event=bug&id=3160365
Thanks for the help.
EDIT: Can a moderator please remove the reference to the test file in the original post? Thank you
-
Thumbnail slideshow jQuery accordion begins with the first image, regadless of relaxation
I created my lightbox on a separate page and it works fine. I placed this lightbox even inside an accordion panel. Now (only on the first click), it doesn't matter what thumbnail I click on, the first image appears. If I close this image and click on a thumbnail, the image on the right is in place. I need to get rid of this problem. Any suggestions?
You're my hero! I'll give it a try. And thanks for the video for reference as well.
Maybe you are looking for
-
What I have to delete all the emails by hand or I can delete them all at the same time?
How do delet all the emails at once?
-
How to mark several files to a list in a txt file?
Hello world I want to mark more than 250 items in the Finder (i.e. label with the Orange color) whose file names I have in a txt file. The list of txt files looks like this: 1_A69_2015-11 - 28_1454_C0046.mov 1_A69_2015-11 - 28_1410_C0045.mov 1_A69_20
-
Lenovo Z50 - 70 increasing ram for the gpu
Hello! I have Lenovo z50-70 with amd Kaveri 7300 A10 and GPU R6 (all together known as RADEON Jet R6 M255DX). It has 1 GB of ddr3 ram allocated. Since I increased my ram I want to increase the ram on the gpu. How can I do?
-
I am trying to determine if a variable exists, just as I did many times in the past and I find this unexpected behavior... Someone has any idea of what might be happening here? Basically the PropertyExists method evaluates to false, but when I add th
-
Spoiler (Highlight to read) Hello Hello I recently bought a new headphones for the game but had some problems with it and the sound system. A major problem is when I have someone call on Skype, the Skype sound or the call will go through the headphon