Options for adjusting the audio files on several scens

Hi all.

I just did a search for information on this question but couldn't fine anything specific to what I'm looking for. If there is already a thread that deals with this issue please feel free to point me in that direction.

I use flash cc. I have a .fla with 8 scenes (apparently I shouldn't use scenes as they are outdated now, but I find it more practical to scroll through thousands of images and test only small portions of the video together. "I just saw something combining .fla smaller and separate files so maybe next time, I'll try).  I have a lot of sound files embedded throughout these different scenes, each of them worth 'stream '.  There are a lot of voiceover and synchronization of the lips of character during several different layers.  So far, the time is fine and playback is fine on all scenes.

However, a friend who helps me with the said sound individual files need a lot of work (i.e. to change the volume (and perhaps EQ)) for some of them.  I could go back through each layer/instance and the volume individually but that the process takes time and, for some of them, the volume is already contributed to the maximum in the envelope and yet they need to be stronger (or doctored EQ), which means that their manipulation in hearing and then re - insert back into the time line.

This is my basic solution I want to fall back on if there is no other choice for a faster process. All audio files are .mp3 or .ogg.  Ideally, what I'd like is a way to extract all the sound elements of the .fla, (while maintaining the timing of each file compared to the other), in hearing as a session multitrack so that individual files can be modified accordingly and then reinserted back into the .fla and when is not affected.

Something tells me that is not particularly realistic depending on how flash works with scenes.  I've only worked with flash for about 5 weeks, so my experience is quite limited.  Any suggestions on how to make this task easier, even if only a little?

Oh, it's another solution, that someone suggested that, rather than insert the file itself in the line of time (from the library) I could insert a bit of actionscript code that points to the location of the file.  This way I could load all the files in audition manipulate them, then save them with the location where the points of actionscript and the timeline would automatically update accordingly.   I don't know if this is a solution for my situation even though I understand actionscript is very versatile in this way.   However, I also read that actionscript can confuse the calendar sync sound/animation on several stages, when it is piled up all together at the time of publication.  Any ideas?

Thank you

There is nothing wrong with scenes, they are very useful at the same time. People who say do not use maybe never had cases that show the utility they are.

If you use the stream for the lip sync, you should have stayed with WAV, which is much easier to manipulate than the MP3.

External MP3 with the code reading would have been almost impossible lip sync.

The fastest solution would be if you had external files you imported originally, then you could take those by hearing and import new files to the library, to replace those who was there.

If you do not have the external sound files original there is a trick that you can do. Go into every scene and make an orders/convert to other Document Formats/HTML5 Canvas. A little whim of the converter is that it converts the level you are and any FLA (unless you happen to the next level.) I hope that you will get this scene as a HTML5 Canvas in Florida you can then do a test movie, and it will publish to all the sounds in a folder, ready for Audition. You can find the file names have changes, and you need resolve names before you import the new sounds into the AS3 FLA, give them correctly.

If that sounds intimidating, install Flash Pro CS6, what you can do on the part of previous Versions of the CC/Apps tab. CS6 you can right-click on each sound in the library and edit it in the hearing. Unfortunately, this requires hearing 9.0, which you would also need to install the previous Version of CC/Apps (and it will overwrite your current version). I ee who's here is 9.2.0, which I think might work.

So, to find the sound files original would be the easiest way, and moving by HTML5 Canvas might work more easy to reinstall CS6 and hearing 9.2.0.

Tags: Adobe Animate

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