Permanent error market Android in-app purchase.
Hello
We have an application multi-question on android market with in-app purchases
After purchasing, we get an error message (see photo) Permanent
What done us wrong?
good answer:
Tags: Digital Publishing Suite
Similar Questions
-
I get an error during the in-app purchase
Hello! I am Huy. The Japan student. I get an error when buying in-App error "your purchase could not completed, support contact Itunes Support at www.apple.com/support/itunes/ww/.
I'm afraid to have to do what the message - says contact Apple directly.
We are just other users like you, and we can not help with this problem.
-
Are Android In - App purchase Descriptions to the Public?
When configuring a single question in-app purchases in iTunes there is a reference field that identifies this issue reports on sales etc. and apparently not users at any time. I do not see a similar field in the game of Google but have yet to see the 'Description' field appears in the dialog of DPS.
Anytime an app Android DPS reveals the field 'Description' of an in-app purchase or is it safe to use inside information?
We show not just anywhere in the Android UI application. Game Google can show it in the purchase confirmation dialog, check here for if ensure it does not display before using it for more internal information.
Neil
-
Problem with in-app purchases on Android
Hello!
I'm testing in-app purchase as a user test on the Android device. After the payment is done a download process should be launched. But instead, I get the message "unable to validate the receipt. Try again later "."
To view my payment account, I downloaded a DPS magazine and bought a real problem. No problem. So my payment account is checked.
Please, any advice what happens?
Please make sure you have the configuration of your shared properly Secret. You can specify the key Secret/Public shared using the Administration tool of the accounts on the dashboard of DPS. Please see this forum post for more information could not verify purchase
-
App of DPS in Android with In - App purchases
Hello:
I want to create an app with DPS, but I want this app to have in-app purchases such as individual sales, paid subscriptions and free follio... Is - this tutorial or guide, that I might have for future reference?
Greetings,
LeoThere are two different platforms Android - Amazon and Google. DPS apps support in-app purchases for individual sheets in both platforms, but DPS apps support subscriptions than on Amazon. Support for the Google game subscriptions should be available later this year, if everything goes as planned.
For more information, see the guide to publishing:
http://helpx.Adobe.com/Digital-Publishing-Suite/KB/publishing-process-Android-Amazon-Mobil.html
-
Drop of support In - App purchase in Amazon markets
Hello
I have a doubt.
I can´t sell more folios by Amazon Store made with Native App Builder alone or with the App's Legacy (made with DPS App Builder) is the same restriction.
In summary, I just use the Amazon store to distribute free folios, that s right? no details, no subscription (if true, very bad)
Concerning
Existing applications already submitted to Amazon are not affected by this change. As long as they are still in the store, they will continue to be able to do a single question and subscription Amazon purchases as long as you leave them in the store.
You can continue to build new legacy applications made with the client desktop App Builder by release 30 containing support for Amazon In - App purchases (copy and subscription). What version 31 out of this option will not be available, and you will not be able to change Amazon applications in the legacy client desktop App Builder.
Neil
-
Android - response Inapp purchase
Hi, I have recently run my android with peripheral BB10 inapp purchase project. In the blackberry Developer Portal, they cleary mentioned, we can use the same procedures of payment inapp android. I had a doubt, the json response, coming to the android market and Blackberry app world are the same or different? Is the change in terminology as "ItemId" reflects in json response? Is that I need to change any part of code to integrate the inapp purchase?
Answer from Android market look like,
{ "nonce" : 1836535032137741465, "orders" : [{ "notificationId" : "android.test.purchased", "orderId" : "transactionId.android.test.purchased", "packageName" : "com.example.dungeons", "productId" : "android.test.purchased", "developerPayload" : "bGoa+V7g/yqDXvKRqq+JTFn4uQZbPiQJo4pf9RzJ", "purchaseTime" : 1290114783411, "purchaseState" : 0, "purchaseToken" : "rojeslcdyyiapnqcynkjyyjh" }] }
Can anyone answer, how will be the response of blackberry?
Thank you
Thanks for the reply, my question is, how will the answer? JSON response is same as android or any terminology ((i.e.) itemId) difference in the response. I want to just change the code and test in sandbox mode.
Help, please. Thanks in advance.
-
Newsstand App rejected - in-app purchase issue
Hello
We submitted an application multi-folio subscription for review, but it was rejected for the following reason:
"2.3 we found that your application did not reach the basic functionality described in the release notes or your marketing material, as required by the App Store Review Guidelines.
When the application is launched, all the available numbers can be downloaded for free. Although the user can buy renewable subscription automatically, buying renewable subscription automatically does not have any content.
It is expected that buying renewable subscription automatically provides more recent issue.
It would be appropriate to review your app to ensure that this function is implemented entirely or to review your Description of the Application, Release Notes and screenshots to remove this content. »
Could someone advise me on this? The situation is that we have a free and open application which contained a "sample issue" folio (not a complete problem). This folio has been set free and public.
In-app purchase, we submitted it was a subscription 1 year renewable automatically, which has been set to "allowed to sell.
My questions are:
1. is it OK that argued us that a sample, no number 1 (I have been informed by a reseller DPS it's OK).
2. If the app renewable subscription purchase is automatically changed to be NOT allowed to sell, this difficulty? My thought is that in this way, we want to erase only the subscription for sale once that question 1 is transferred.
Thanks for any help!
Yes. You have already published the free/public folio, and now you need to publish a folio of retail/public. When you publish the folio, you must specify the product ID. This product ID must match the product ID for no consumables in-app purchase that you set up in iTunes Connect. In this way, Apple can test your content at retail.
A common error is to use the same product ID for all folios you post. Don't, don't. For each sheet of the retail sale, you will need to implement a different product ID in iTunes Connect. For best results, use the format com.mycompany.myapp.issuename , such as com.bobpublishing.nwscenery.20140601 for the June issue and com.bobpublishing.nwscenery.20140701 for the July issue.
The folio of detail you post doesn't have to be finished. Apple just needs to be able to download something when the app is approved. Just make sure that you control when the app goes live during the presentation of the app.
Note that you can send a whole bunch of in-app purchases to Apple for future folios retail. This so that you don't have to wait for approval from Apple to publish the folio. When you submit these in-app purchases, Apple didn't need to see the corresponding folio.
-
Does not have an in-app purchase
Hello!
Please forgive me if I posted this in the wrong topic. I'm really new to this corner of the site.
Recently I did an in-app purchase in the game called throne: realm in war by Plarium.
Unfortunately, he deducted the EUR 19.99 my portfolio of Apple and no did me not the items displayed in the list.
Instead, he gave me 6,500 gold (in-game currency) while he was supposed to be 40,000 Gold + free 120,000 and many articles.
I tried to restart the application, but that it did not set, no more than buying a different offer. However, different supply has been managed. I received an email that said I paid this 19.99 EUROS so I don't have the information and evidence, but I don't know what I can do to solve it.
For the people, you're wondering, it's content , I bought, but did not.
I also seemed to be supposed to log the "iTunes store" constantly when I opened the application.
Now he is giving an error in the game.
Contact the team support of Plarium, but I'll have to wait until Monday so I thought that maybe a faster solution was applicable.
Any ideas?
You will need to wait for responses from developer. If they cannot / will not help try to contact iTunes Support: http://reportaproblem.apple.com
-
Pokémon GO in-app purchase does not
Hello
Something does not work with Pokémon GO in-app purchase on our iPhones. We have a family sharing put in place for 2 iTunes accounts: woman (iPhone SE) and husband (iPhone 6s), organizer of the family. We have all two beautiful little last released (not beta) versions of iOs. All our purchases worked for centuries and that they were using the credit card of the husband (VISA). Husband bought successfully in-app stuff in Pokémon GO, but woman buying does not work, it reflects the basic errors, something like "payment could not be done." See all the steps and combinations, I've tried:
1. Despite everything has worked in the past, we have checked that everything is configured correctly - credit card data are valid and verified and family sharing is OK. Tried to make a purchase - did not work.
2. next, we removed the woman from family and added it, tried again once - did not work.
3. then we removed the woman of family and tried to make a purchase with a credit card (MasterCard), card verification succeeded, but the in-app purchase did not
4. then we entered the husband the wife apple credit card account, card verification succeeded, but the in-app purchase still does not work.
It is very annoying and it seems now that the problem lies within the wife iTunes account, cause Pokémon works so the Bank also works... Guys do you have any idea what I might be missing? Or maybe its simply a bug and somebody has a solution for this?
Thank you!
Hello
Given the steps that you have already tried, I suggest you contact iTunes Support for assistance:
-
In-App purchase: Verification of the receipt of the purchase of the back-end server
BlackBerry 10 is there an equivalent to the Android API status to purchase that allows a backend to check an in-app purchase.
Simplified sequence of events:
1. the user makes in-app purchase.
2 app receives bb:latform:urchaseReceipt
3 app sends receipt to the main server
4 Backend server validates the reception with BlackBerry World Server.
5 Backend server informs app purchase completed.
I was not able to discover the documentation indicating support for step 4.
If it is not currently supported, it's on the roadmap?
There are currently no service like that, but there is one on the road map. No timeline for when it may be available if.
-
While the investigation into the issue of images do not hit any fly/scrolling in a Webview (http://supportforums.blackberry.com/t5/Native-Development/Issue-With-Scrolling-Images-In-Webview/m-p...) I came across the question if a user buys my in-app purchase then removes the application and reinstall the in-app purchase did not work.
First of all, in-app purchase is to remove the ads - it does that very well, but when the application is removed and reinstalled ads appear once more and I don't want to force consumers to pay twice, so I really need to get this fixed number as it is preventing me to release an update of my application.
I'm working out of this example: http://supportforums.blackberry.com/t5/Native-Development/Sample-Removing-In-App-Ads/m-p/2783323/hig... and have used it to create buying app for my application.
Here's my source, my main.qml of my application file code:
import bb.cascades 1.0 import bb.platform 1.0 import com.sample.payment 1.0 TabbedPane { id: tabbedPane property variant payment Menu.definition: MenuDefinition { id: appMenu actions: [ ActionItem { title: "About" imageSource: "asset:///IMG/ic_info.png" onTriggered: { aboutSheet.open() } }, ActionItem { title: "Contact Us" imageSource: "asset:///IMG/ic_email.png" onTriggered: { emailInvocation.query.uri = "mailto:[email protected]?subject=Shopping For eBay App: Contact" emailInvocation.query.updateQuery(); } }, ActionItem { id: upgradeAction title: "Remove Ads" imageSource: "asset:///IMG/ic_clear_list.png" onTriggered: { if (tabbedPane.payment) { /* replace the values in quotes "" below with the values from * your vendor account for this application's add-on. */ payment.mPaymentControl.pid = "{REMOVED}" payment.mPaymentControl.sku = "{REMOVED}" payment.mPaymentControl.name = "Remove Ads" payment.mPaymentControl.metadata = "Purchasing this will remove the adverts!" payment.mPaymentControl.getPrice(payment.mPaymentControl.pid, payment.mPaymentControl.sku); payment.mPaymentControl.purchase(payment.mPaymentControl.pid, payment.mPaymentControl.sku, payment.mPaymentControl.name, payment.mPaymentControl.metadata) } } attachedObjects: [ // Definition to hold the PaymentControl so it is only created when neccesary ComponentDefinition { id: paymentdef Container { id: payContainer onCreationCompleted: { console.log("Payment Definition Created - Checking for Existing Purchases") paymentControl.getExisting(true); } property alias mPaymentControl: paymentControl attachedObjects: [ PaymentServiceControl { id: paymentControl property string pid property string sku property string name property string metadata // Play receipt animation on purchase response onPurchaseResponseSuccess: { cpp.saveValueFor("removedAds", "23"); root.removedAds = 23; console.log("purchaseResponse - " + receiptString) } onInfoResponseError: { console.log("Purchase Error - " + errorCode + " - " + errorText) } onExistingPurchasesResponseSuccess: { if (receiptsString == "(No purchases)") { console.log("existing unable to find receipt") } else { console.log("existing receiptString - " + receiptsString) cpp.saveValueFor("removedAds", "23"); root.removedAds = 23; } console.log("existingPurchaseResponse Success - " + receiptsString) } } ] } } ] }, ActionItem { title: "Share App" imageSource: "asset:///IMG/ic_share.png" onTriggered: { invokeShare.trigger("bb.action.SHARE") } }, ActionItem { title: "More Apps" imageSource: "asset:///IMG/ic_buy.png" onTriggered: { invokebb.trigger("bb.action.OPEN") } } ] attachedObjects: [ Sheet { id: aboutSheet About { } }, Invocation { id: invokeShare query { mimeType: "text/plain" data: qsTr("Get your shopping done easily on your #BlackBerry10 with 'Shopping For eBay'; check it out in @BlackBerry World: http://appworld.blackberry.com/webstore/content/35964888/") invokeActionId: "bb.action.SHARE" } }, Invocation { id: invokebb query { mimeType: "text/html" uri: "appworld://vendor/64825/" invokeActionId: "bb.action.OPEN" } }, Invocation { id: emailInvocation query.mimeType: "text/plain" query.invokeTargetId: "sys.pim.uib.email.hybridcomposer" query.invokeActionId: "bb.action.SENDEMAIL" onArmed: { emailInvocation.trigger(emailInvocation.query.invokeActionId); } } ] } showTabsOnActionBar: false Tab { title: qsTr("Home") + Retranslate.onLocaleOrLanguageChanged imageSource: "IMG/101.Home.png" NavigationPane { id: navigationPane0 Page { onCreationCompleted: { root.removedAds = parseInt(cpp.getValueFor("removedAds", "")) if (root.removedAds != 23) { tabbedPane.payment = paymentdef.createObject(navigationPane0); } else { console.log("Not Creating Payment Definition, User has Already Paid To Remove Ads") } } id: page1 //actionBar actions //Title bar Container { id: root property int removedAds onRemovedAdsChanged: { if (removedAds == 23) { myAds.visible = false myAds2.visible = false appMenu.removeAction(upgradeAction) } } Container { id: myAds horizontalAlignment: HorizontalAlignment.Center layout: StackLayout { } MyAds { horizontalAlignment: HorizontalAlignment.Center topPadding: 15.0 } } Container { layout: DockLayout { } // To enable scrolling in the WebView, it is put inside a ScrollView. ScrollView { id: scrollView scrollViewProperties.overScrollEffectMode: OverScrollEffectMode.None // We let the scroll view scroll in both x and y and enable zooming, // max and min content zoom property is set in the WebViews onMinContentScaleChanged // and onMaxContentScaleChanged signal handlers. scrollViewProperties { scrollMode: ScrollMode.Vertical pinchToZoomEnabled: true } //Webview } // ScrollView// A progress indicator that is used to show the loading status Container { bottomPadding: 25 horizontalAlignment: HorizontalAlignment.Center verticalAlignment: VerticalAlignment.Bottom ProgressIndicator { id: progressIndicator opacity: 0.0 } } } } // End of container } } } //End of first tab } //End of tabbedPane
Any help and advice in this regard would be greatly appricated.
Thanks in advance!
If you test using a sandbox past purchases account cannot be restored. Purchases made with a sandbox account did not get connected to the server, so if you try to restore (ex after you remove and then re - install the app even) then no purchase will be returned.
You can test your rollback logic with purchases in the same session of the app: open the app, make a purchase, try a restore, all this without closing the application.
The only other option would be to remove your account from the sandbox and try buying using real $$
-
Testing with sandbox and In - App purchases no longer works
Hi, I'm currently testing in-app purchases...
It worked well for a while, but now when I try to access the app on AppWorld with the contentID or the SKUI get this error message: "we are unable to connect to blackberry appworld please make sure that your device is connected to the wireless network and try again.
I tried downloading a new project and is always the same.
As for in-app purchases, I have an older version already installed that I could successfully make a purchase using the accounts of sandbox, but now I just can enumerate all purchases available from the server of the RIM, but when I try to 'buy' it returns an error: "Content not found, ID:XXXXX" or something like that.
Anyone know what is happening?
I was just notified that the payment of Sandbox server is currently down, which is the cause of these issues. I'll post to this Commission as soon as I hear that it is resolved.
-
I have an in-app purchase, and while it works well, I forgot to take into account what would happen if the user buys app, removes the application and then re - installed.
Basically, in this scenario the user cannot unlock the features because they get an error (AW30222i), which is the error "You have purchased this article already and will not be charged for downloading it again.".
It is that I want to activate the features when this error.
Can someone tell me if this code will work? I put it upward on my account provider in draft form, but it has been a few hours and is not appearing, so I was hoping just based by looking at the code, it may be a blatant or not.
PaymentServiceControl { id: paymentControl property string id property string sku property string name property string metadata onPriceResponseSuccess: { } onPurchaseResponseSuccess: { purchaseMenu.purchaseValue = false _app.saveValueFor("purchaseButtonInfo", purchaseMenu.purchaseValue) purchaseToast.show() } onExistingPurchasesResponseSuccess: { } onSubscriptionTermsResponseSuccess: { } onCancelSubscriptionResponseSuccess: { } onCheckStatusResponseSuccess: { } onInfoResponseError: { if(errorCode == "AW30222i") purchaseMenu.purchaseValue = false _app.saveValueFor("purchaseButtonInfo", purchaseMenu.purchaseValue) purchaseToast.show() } }
Thanks in advance.
You can have your app each time check that the application is open if there is existing in onCreationCompleted purcahses
onCreationCompleted: { paymentControl.getExisting (true); }
and then in your payment check to listen existingPurchasesResponseSuccess
onExistingPurchasesResponseSuccess: { if (receiptsString == "(No purchases)"){ console.log("existing unable to find receipt") } else { console.log("existing receiptString - " + receiptsString) //already purchased enable content } console.log("existingPurchaseResponseSuccess - " + receiptsString) }
If you have several available items you will need to analyze the recieptString in your console.log and use that information to adapt this method to find what content has been purchased and no to activate that
-
Hello
I get below error frequently in the log database alerts.
ORA-12012: error on auto work 754461
ORA-29279: SMTP permanent error: ORA-29279: SMTP permanent error: 501 Syntax error, command parameters ' RCPT TO: ' unrecognized or missing
ORA-06512: at "SYS." UTL_SMTP", line 20
ORA-06512: at "SYS." UTL_SMTP", line 98
ORA-06512: at "SYS." UTL_SMTP", line 240
ORA-06512: at the 'APPS '. EIS_UTIL_PKG', line 94
ORA-06512: at the 'APPS '. HKD_PO_ADDON_PKG', line 110
ORA-06512: at line 1
The syntax error comes from the SMTP server, not to the job itself, so I disagree with your solution.
Maybe you are looking for
-
I have a PDF I want it is 325 MB, what is the best way to send an email.
-
play the DVD on the Dell inspire an and with roxio.
Hello Beautiful I double-clicked on the disk or reading, nothing happens. I can't read the DVD can you help me? Thank you
-
My DVD/CD driver drive HL-DT-ST DVDRAM GSA-T20N ATA Device cannot be loaded by Windows and can be corrupted (Code 39). How can I get the original device installed new driver if the CD/DVD drive does not work? It is available for download? Should it b
-
Sensitive scale boxes width and height?
I was excited to try the new ability of sensitive site in Adobe Muse. It's a great step forward, I am currently filled with a lot of limitations and disappointment. I paint rectangles with background picture fills in my layout. I need to have their s
-
I have Photoshopp CS3 on a PC running Windows 8.1. Bridge froze. Can I upload photos with the bridge but bridge itself will not respond to the commands of sny, and is the only way to leave the bridge to close. I tried to use my originsl disc for r