PhongMaterial.setMaterial "bug" with MeshView and multiple TriangleMesh

Basically, I create a group of TriangleMesh using 1 mesh, creating a new instance of the view every time and just defining the coordinates to create a group that has batteries high, wide and deep.

In the code I originally wanted to do
(if w % 2 ==0) 
{
p.setDiffuseColor(Color.RED)
}
{
else
{
//blue
}
As a result, displaying only the second color in this case, or the first color if w %2! = 0, which was weird.


Then, I entered this next issue to attempt to define the scale and the high.
 protected final void populate()
                {
                    for(int w = 0; w < wide; w++)
                    {
                       MeshView meshV = new MeshView(this.mesh);

                           p.setDiffuseColor(Color.AQUA);
                        
                      
                        meshV.setMaterial(p);
                        
                         super.getChildren().add(meshV);
                         
                    }

                    for(int h = 0; h < high; h++)
                    {
                       MeshView meshV = new MeshView(this.mesh);
                      

                           p.setDiffuseColor(Color.ANTIQUEWHITE);
                   
                        meshV.setMaterial(p);
 super.getChildren().add(meshV);

                }
So, try to affect the material in both loops I get all the s MeshV be ANTIQUEWHITE. If I get rid of the second setMaterial I'll have the first ANTIQUEWHITE set and the second gray. each other in the first results being grey and the second ANTIQUEWHITE.


Now it seems to me that if he does everything with just this 1 setMaterial, but I don't know why if I create a new instance each time. If it was the MeshV even, perhaps, but in this case, it's weird... I have no real use for the handling of the MeshView later, I just need to create the mesh and then aside, their distance with the code for that is not stated above.

According to this Web page 'features 3D' https://wikis.oracle.com/display/OpenJDK/3D+Features | https://wikis.Oracle.com/display/OpenJDK/3D+features]:

-javafx.scene.shape.Mesh: sharable between several forms defined by the user
-javafx.scene.paint.Material: sharable between several Shape3D nodes

In your code you re-use the mesh instance (TriangleMesh) and the instance of p (PhongMaterial). These instances are not copied, they are referenced. Any change requested to 'mesh' and 'p' will affect ALL users (MeshView).

Creation and re-use of two PhongMaterial, pAqua, and pAntiquewhite objects, should lead to the Visual effect desired.

August

Tags: Java

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