Pipeline of color SpeedGrade, need help

I am currently stationed at the color grade a short film using a system composed of HW and SW following:

HP Z820, nVidia Quadro 4000, Windows 7 x 64 Adobe Speedgrade CS6 and a Dell U3011 10-bit display connected via Displayport (made not have LUT HW capacity)

I have trouble understanding my color pipeline and how to manage it. In particular, Speedgrade CS6 is run not a color app (although Premiere Pro CS6, is) and therefore does not use the ICC profiles loaded on my system. I can create a LUT of my ICC profiles and load in Speedgrade as "calibration" LUTs, but I'm still not clear where this fits in the pipeline. I want to understand how ICC profiles created by i1Profiler xrite are used in this particular situation, that is, in my Nikon D810 (flat) H.264 in Pr acquisition, cut and exit like DPX (or not), interfere in Sg as DPX (or native MOV), classified, exit to create FADS for festivals.

I know that my particular monitor and use of ICC profiles is not the preferred option, I have already said on the various forums of d-cinema, but unfortunately, this is what I have and what I need to use for this project. I'm trying to understand the pipeline of color in THIS particular system to make the best decisions possible obtain the best possible result.

Specifically, is there any part of the ICC (monitor calibration/profiling) profile that can / will serve as Speedgrade? For example, I think that there is a matrix (for example, vcgt) or READ any loaded in the HW of the Quadro 4000 at startup by the loader profile xRite (or windows, whatever the case may be), but is then affect all applications, both managed and unmanaged color? Or is - it too, managed by the Windows CMS? If the first, then what part of the ICC will be used by Speedgrade and whose part won't (regarding the adaptation of the color, transform, gamma, etc., i.e., what did the LUT in the Quadro do for me and no color y managed apps)?

My goal is to import video data from Rec709 (which I guess now my Nikon product) in Speedgrade (which I believe works natively in XYZ space) and be able to see a representation of Rec709 on my monitor, but also to be able to vary the gamma of my screen (e.g., 2, 3(2), 6) to see what my video would look like DCI 3 p in a theater. I understand there are MANY other considerations as surround it, the ambient light levels, etc., but I'll try to manage those better I can too. In addition, this short film is a horror of day and night, so it will be overall dark and mono-chrome (ish), but I don't want to do a theater and see nothing else that black with a small movement here or there. I don't mean to the reproduction of color perfect; I'm more concerned with good reproduction of gamma and black levels.

No indication on how the monitor profile ICC I create with spectro i1Profiler and i1Pro is used by Speedgrade (and Pr) in my work flow would be greatly appreciated. In addition, all understand how (and when / if) to use the calibration of Speedgrade lut to facilitate this process would be useful. I can also use Photoshop to check the Sg TIFFs with different profiles for final check - anyone done this before?

Thank you

Shane

Patrick J. Palmer

Shane Taylor wrote:

I intend to calibrate my screen using xRite i1Profiler and i1Pro spectrometer to Rec709. In this case, the operating system must load the lut in the Quadro 4000 and, if I understand what you said above, as long as Sg and Pr display RGB 709 data, I should be fine, right? But then, I have the following question:

You will be ok with respect to the list Rec.709 data correctly on a screen that conform to this standard. Indeed, it does not cover your data management.

1. given that Pr and Sg are not aware, color if I bring in a file in a different color space, it will be not displayed correctly, right (as Sg will not be using Windows CMM color space transformation)? However, if I have a LUT to transform different Rec709 color space, I could load a LUT of calibration in the Assembly / installation / calibration and display correct, correct?

They are aware of coloor - both are designed to bring in pipelines Rec.709 (true for the CS6 version). SpeedGrade can also be used in other scenarios, but for simplicity of your facility, consider two applications being colour managed - it's 709 through and through (with the exception of internal transformation in SG color - making using a much wider RGB 32-bit floating point pipeline to avoid any artifacts).

What I have is pretty simple, but there are a few pieces that I did not yet understand to manage at best. Initially, I brought all my images in my Nikon D810 Pr, cut it and locked the picture. In this scenario of Pr, I have images of evoke, others to 23.976 and some to 59.97 (for slow-mo) use. I have also several comps Ae included natively in the form of title sequences, a model of VFX Ae where I composed a photo in a clip, an element above the same clip but slightly shifted a couple of images to create a feeling of dizziness and a model of EI where I sped up a clip that was shot too slowly and finally a credit rolling Pr generated at the end. In addition, I have a couple of fades in/out/from black, hold the few images created by using the key on the original film frames. I have a temporary rank in adjustment layers in Pr currently as a quick overview of temp. After the locking of the photo, I coded the image and it imported in AU, where I just finished a synchronization of soundtrack in 5.1 surround to the image. I'm now trying to take the final step, rank in the Official Journal and export and convert to the STC.

There are several issues I have been struggling with, for which you might be able to offer the future. They are:

2. What is the best way to get the images in Sg? I tested both export to the option of Sg in Pr using DPX and an EDL export and load native images of MOV among camera options (though, as I have explained above, not all my images on a single video track in Pr, which complicates an EDL export). The h.262 native seems to be a bit slower on the first run in the Official Journal, but once rendered/updated cache, it is real time on my machine. I like the idea of using the original footage, but do not know which option is preferable. A question I have is that the model of EI where I sped up the images, even if it plays properly as a model of Ae on the chronology of the Pr, includes artifacts (i.e., flashing) when exporting of Pr in this way. If I encode in Ae and import that new second gen footage in the Pr, it encodes without the artifacts of PR. would prefer to avoid second gen images if possible, since I'm already starting with h.264 4:2:0.

Some general thoughts:

convert your videos for a better standard such as RGB DPX 444 is not really diminish your quality and has little to do with generational loss (I personally would only talk about generational issues when using any type of compression or reduce the color gamut or bit depth).

In this perspective, will DPX completely once you have run the creative tasks base in various applications makes most things - except for storage needs. I would like to do the math for how much storage you need for the entire project and I would check also this performance of reading on DPX is here - HD, looking to 170 MB/s in trhoughput, and at 24 fps your system will have to endure a time of access by file as ms 42/chassis. On any SSD that will deliver you (but capacity could be a problem), most hard drives will have enough capacity to 90 minutes these days, but performance may be a problem (a small RAID could be the solution here).

2B. also, I know people do not bring titles, rolling credits, etc. in note final and this in their application of finishing (for example, Pr), but is always the best approach? Are there benefits to be? Would it not preferable (and realistic) to render all the comps to DPX Ae title, pull those and the original film in Sg with EDL, rank and for DPX and re export - import in Pr to add titles, credits and export to TIFF for STC? Or would it be OK just to export the entire chronology of Pr to DPX, including titles, credits and comps Ae as a single series DPX and draw than in Sg and end there? The audio will be added separately as part of the process of creation of the DCP in any case. If I use Ae separately encode any part, what do I need to worry when you export the files, color space, etc., to ensure consistency between them and native images in Sg (Ae being aware of color)?

There will be other people with more experience in day-to-day practice advice on one of the two approaches.

I always prefer to keep things very simple - I then push everything through the same pipe and use a trust format.

With respect to EI, the production should be 709, too.

BTW, I hope that your film D810 is also Rec.709 - if it is Adobe RGB, there is additional work to come.

3. how Sg supports RGB data internally? If I insert the Rec708 RGB data, Sg converts to XYZ to perform any processing and then back to Rec709 for Sg monitor? If this is the case, how does he know the original source color space if I didn't say it (to convert)? Or, Sg ignores color space altogether if the calibration is not used, or until you make and apply a LUT, and the work on whatever data RGB is there anyway (that is, the numbers are a few numbers)? It seems that Sg may not care what are RGB data, which is why we use LUTS with abandon (which themselves define the source and target color spaces), unlike the ICC using the mid-range PCS for transformations of all (most) and some information must be known (or suspected).

SG is transparent - are simply numbers. This means that your AE 709 output and body will look just the same, and it will work fine with a monitor calibrated to 709.

4. can you explain the purpose and use of the color tab space by default in Sg? I think I have watched all of your videos teaching and cannot recall having seen all the details that helped me to better understand how make us of it (assuming that I need in my particular case). I don't know that it touches in the Official Journal or how to use it best.

I hope that I will get to write something about this more later this week. As expected, it is a little more complicated - and things have changed since the CS6.

5. oh, Yes, the conversion of 23.976 in 24 hours! For the best compatibility with festivals, I intend to create my DCP to 24,000 IPS, not 23.976 native of the original images. Do you have a recommendation on WHERE I need to do this transformation? My calendar of current Pr sequence is 23.976. I would like to copy and past the cut into a sequence of nine 24,000 timeline, just convert on export DPX, or leave at 23.976 until exporting of Sg, or...? I created the soundtrack of export 23.976, unfortunately, but I can fix it in AU to adapt to 24,000. I know just as SOUL, Pr, Ae, and Sg all have slight differences, advantages and disadvantages, in their rendering engines and don't really know what is the best to use in my situation. Any ideas on that?

Yet once, others hopefully have tips that are a little more generated by being in the thick of things - I this post separately on the forum of the SOUL.

In my humble OPINION, any temporal conversion is troubled. Most players DCP accept on any fps lately, and so I would leave it alone.

If you do not need to convert, it should be done as part of the final output and as an alternative to the original (you are eliminating the possibility to leave it blank by converting in advance).

Oh, regarding the thing Qt already mentioned: If you can, avoid using all Quicktimes in CS6 workflow.

I try whenever I can ;-) BTW, do you know if this flaw affect the use of the Avid DNxHD codec under the aegis of the QT?

Yes, it's certainly wrong. Some applications decode DNxHD natively, others allow the engine to QT. The latter showed a wide variety of results in gamma, saturation, estimated - according to the version of QT you have and the DNxHD plugin version.

These days, not a big problem with the CC package - we went to unified and native decoding for applications later.

CS6 is not really an ideal environment for the use of this codec, so I would start not looking for various workaround solutions that you will find on the internet. There is always something that will make you difficulty, yet one thing at the end (and compromise, you don't want to).

See you soon,.

Patrick

Tags: SpeedGrade

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    GPU [1] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [16]

    GPU [1] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [7]

    GPU [1] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [512]

    GPU [1] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [1024]

    GPU [1] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [41]

    GPU [1] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]

    .extension GPU [1] [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1

    .extension GPU [1] [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1

    .extension GPU [1] [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 0

    License type: Perpetual

    Serial number: 91198700731897176156

    The application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64-bit).

    Temporary file path: C:\Users\Owner\AppData\Local\Temp\

    Zero Photoshop has async I/O active

    Scratch the volumes:

    C:\, 931.4 G, 429,1 free G

    Required plugins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit) \Required\Plug-Ins\

    Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit) \Plug-ins\

    Installed components:

    ACE.dll ACE 2013/29/10-11: 47:16 79,548223 79.548223

    adbeape.dll Adobe EPA 2013/02/04-09: 52:32 0.1160850 0,1160850

    AdobeLinguistic.dll Adobe linguistic Library 7.0.0

    AdobeOwl.dll Adobe Owl 2013/10/25-12: 15: 59 5.0.24 79.547804

    AdobePDFL.dll PDFL 2013/29/10-11: 47:16 79,508720 79.508720

    Adobe AdobePIP.dll 7.0.0.1786 product improvement program

    AdobeXMP.dll Adobe XMP Core 2013 10/29-11: 47:16 79,154911 79.154911

    AdobeXMPFiles.dll Adobe XMP files 2013 10/29-11: 47:16 79,154911 79.154911

    AdobeXMPScript.dll Adobe XMP Script 2013 10/29-11: 47:16 79,154911 79.154911

    adobe_caps.dll Adobe CAPS 7,0,0,21

    AGM.dll AGM 2013/29/10-11: 47:16 79,548223 79.548223

    ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31

    aif_core.dll AIF 5.0 79.534508

    aif_ocl.dll AIF 5.0 79.534508

    aif_ogl.dll AIF 5.0 79.534508

    AMTLib.dll AMTLib (64 Bit) 7.0.0.169 BuildVersion: 7,0; Brand: Monday, April 8, 2013 02:31:50) 1.000000

    ARE.dll ARE 2013/29/10-11: 47:16 79,548223 79.548223

    Axe8sharedexpat.dll AXE8SharedExpat 2011/12/16-15: 10: 49 66,26830 66.26830

    AXEDOMCore.dll AXEDOMCore 2011/12/16-15: 10: 49 66,26830 66.26830

    Bib.dll BIB 2013/29/10-11: 47:16 79,548223 79.548223

    BIBUtils.dll BIBUtils 2013/29/10-11: 47:16 79,548223 79.548223

    boost_date_time.dll product DVA 7.0.0

    boost_signals.dll product DVA 7.0.0

    boost_system.dll product DVA 7.0.0

    boost_threads.dll product DVA 7.0.0

    CG.dll NVIDIA Cg Runtime 3.0.00007

    cgGL.dll NVIDIA Cg Runtime 3.0.00007

    Adobe CIT.dll CIT 2.1.6.30929 2.1.6.30929

    Adobe CITThreading.dll CITThreading 2.1.6.30929 2.1.6.30929

    CoolType.dll CoolType 2013/29/10-11: 47:16 79,548223 79.548223

    dvaaudiodevice.dll product DVA 7.0.0

    dvacore.dll product DVA 7.0.0

    dvamarshal.dll product DVA 7.0.0

    dvamediatypes.dll product DVA 7.0.0

    dvaplayer.dll product DVA 7.0.0

    dvatransport.dll product DVA 7.0.0

    dvaunittesting.dll product DVA 7.0.0

    Dynamiclink.dll product DVA 7.0.0

    ExtendScript.dll ExtendScript 2013/10/30-13: 12: 12 79,546835 79.546835

    FileInfo.dll Adobe XMP FileInfo 2013 10/25-03: 51:33 79,154511 79.154511

    filter_graph.dll AIF 5.0 79.534508

    icucnv40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615

    icudt40.dll International Components for Unicode 2011/11/15-16: 30:22 Build gtlib_3.0.16615

    imslib.dll IMSLib DLL 7.0.0.145

    JP2KLib.dll JP2KLib 2013/29/10-11: 47:16 79,248139 79.248139

    libifcoremd.dll Intel Visual Fortran compiler 10.0 (A patch)

    libiomp5md.dll Intel(r) OMP Runtime Library 5.0

    libmmd.dll Intel(r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0

    LogSession.dll LogSession 2.1.2.1785

    mediacoreif.dll product DVA 7.0.0

    MPS.dll MPS-2013/29/10-11: 47:16 79,535029 79.535029

    msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    MSVCP100.dll Microsoft® Visual Studio® 2010 10.00.40219.1

    msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    MSVCP90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1

    MSVCR80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195

    Msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1

    PatchMatch.dll PatchMatch 2013/29/10-11: 47:16 79,542390 79.542390

    pdfsettings.dll Adobe PDFSettings 1.04

    Photoshop.dll Adobe Photoshop CC CC

    Adobe Photoshop CC CC plugin.dll

    PlugPlugOwl.dll Adobe CSXS PlugPlugOwl Dll Standard (64 bit) 4.2.0.36

    PSArt.dll Adobe Photoshop CC CC

    PSViews.dll Adobe Photoshop CC CC

    SCCore.dll ScCore 2013/10/30-13: 12: 12 79,546835 79.546835

    ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13: 12: 12 79,546835 79.546835

    svml_dispmd.dll Intel (r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0

    TBB.dll Intel Threading Building Blocks for Windows 4 1, 2012, 1003

    tbbmalloc.dll Intel Threading Building Blocks for Windows 4, 1, 2012, 1003

    updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0;) Brand: BUILDDATETIME) 7.0.1.102

    WRServices.dll WRServices Monday, February 25, 2013 16:09:10 build 0.19078 0,19078

    Required plugins:

    3D Studio 14.2.1 (14.2.1 x 001)

    Accented edges 14.2.1

    Adaptive wide-angle 14.2.1

    Angular Strokes 14.2.1

    Average 14.2.1 (14.2.1 x 001)

    Bas-relief 14.2.1

    BMP 14.2.1

    Camera Raw 8.3

    Camera Raw Filter 8.3

    Chalk and charcoal 14.2.1

    14.2.1 charcoal

    Chrome 14.2.1

    Cineon 14.2.1 (14.2.1 x 001)

    Clouds 14.2.1 (14.2.1 x 001)

    COLLADA 14.2.1 (14.2.1 x 001)

    Halftone color 14.2.1

    Color pencil 14.2.1

    CompuServe GIF 14.2.1

    Pencil tale 14.2.1

    Craquelure 14.2.1

    Crop and straighten Photos 14.2.1 (14.2.1 x 001)

    Crop and straighten Photos 14.2.1 filter

    Hatch 14.2.1

    Crystallize 14.2.1

    Cutting 14.2.1

    Dark strokes 14.2.1

    Deinterlacing 14.2.1

    DICOM 14.2.1

    Difference clouds 14.2.1 (14.2.1 x 001)

    14.2.1 glow

    Move 14.2.1

    Dry brush 14.2.1

    Eazel acquire 14.2.1 (14.2.1 x 001)

    Embed watermark 4.0

    Entropy 14.2.1 (14.2.1 x 001)

    Extrude 14.2.1

    FastCore 14.2.1 routines (14.2.1 x 001)

    Fiber 14.2.1

    Film Grain 14.2.1

    14.2.1 Filter Gallery

    3D Flash 14.2.1 (14.2.1 x 001)

    Fresco 14.2.1

    Glass 14.2.1

    Scarlet contours 14.2.1

    Google Earth 4 14.2.1 (14.2.1 x 001)

    Grain 14.2.1

    Graphic pen 14.2.1

    Halftone Pattern 14.2.1

    HDRMergeUI 14.2.1

    IFF Format 14.2.1

    Outlines in ink 14.2.1

    JPEG 2000 14.2.1

    Flattening coefficient 14.2.1 (14.2.1 x 001)

    Blur of the lens 14.2.1

    Correction of the 14.2.1 goal

    Lens Flare 14.2.1

    Liquefy 14.2.1

    Operation of Matlab 14.2.1 (14.2.1 x 001)

    maximum 14.2.1 (14.2.1 x 001)

    14.2.1 average (14.2.1 x 001)

    Measure Core 14.2.1 (14.2.1 x 001)

    Median 14.2.1 (14.2.1 x 001)

    Mezzotint 14.2.1

    Minimum 14.2.1 (14.2.1 x 001)

    MMXCore Routines 14.2.1 (14.2.1 x 001)

    Mosaic tiles 14.2.1

    Multiprocessor support 14.2.1 (14.2.1 x 001)

    Neon 14.2.1

    Paper notes 14.2.1

    Color NTSC 14.2.1 (14.2.1 x 001)

    Ocean Ripple 14.2.1

    14.2.1 oil painting

    OpenEXR 14.2.1

    Paint Daubs 14.2.1

    14.2.1 palette knife

    Patchwork 14.2.1

    Paths to Illustrator 14.2.1

    PCX 14.2.1 (14.2.1 x 001)

    Photocopy 14.2.1

    14.2.1 Photoshop 3D engine (14.2.1 x 001)

    Photoshop Touch 14.0

    Photo filter package 14.2.1 (14.2.1 x 001)

    Pinch 14.2.1

    Pixar 14.2.1 (14.2.1 x 001)

    Plaster 14.2.1

    Plastic wrap 14.2.1

    PNG 14.2.1

    Pointillism 14.2.1

    Polar coordinates 14.2.1

    Portable bitmap 14.2.1 (14.2.1 x 001)

    Poster edges 14.2.1

    Radial blur 14.2.1

    Radiance 14.2.1 (14.2.1 x 001)

    14.2.1 range (14.2.1 x 001)

    Read watermark 4.0

    Crosslinking 14.2.1

    14.2.1 the ripple

    Rough Pastels 14.2.1

    Save for Web 14.2.1

    ScriptingSupport 14.2.1

    Shake Reduction 14.2.1

    14.2.1 shear

    14.2.1 asymmetry (14.2.1 x 001)

    Smart Blur 14.2.1

    Smudge Stick 14.2.1

    Solarize 14.2.1 (14.2.1 x 001)

    Splash 14.2.1

    Spherize 14.2.1

    Sponge 14.2.1

    Sprayed strokes 14.2.1

    Stained glass 14.2.1

    Stamp 14.2.1

    SD 14.2.1 (14.2.1 x 001)

    STL 14.2.1 (14.2.1 x 001)

    14.2.1 Sumi-e

    14.2.1 summons (14.2.1 x 001)

    Targa 14.2.1

    Texture veneer 14.2.1

    14.2.1 tiles

    Torn edges 14.2.1

    14.2.1 twirl watch

    Draft 14.2.1

    Vanishing Point 14.2.1

    14.2.1 variance (14.2.1 x 001)

    14.2.1 variations (14.2.1 x 001)

    Water paper 14.2.1

    Watercolor 14.2.1

    Wave 14.2.1

    Wavefront | OBJ 14.2.1 (14.2.1 x 001)

    WIA support 14.2.1 (14.2.1 x 001)

    Wind 14.2.1

    Wireless Bitmap 14.2.1 (14.2.1 x 001)

    Zig - zag 14.2.1

    Plug-ins option and the third: NONE

    Plug-ins that could not load: NONE

    Flash:

    Mini Bridge

    Adobe Exchange

    Kuler

    Install TWAIN devices: NONE

    Unfortunately, it seems that your computer is not only at the height... And thanks for the info detailed immediately, it helps refine the problems more quickly.

  • Need help with image fusion

    Hello

    Before I get to my question, I want to give you a glimpse of the project I'm working on and the aspects that I need help. For a school project, a customer, 94Fifty asked us to create an advertisement that depicts their basketball and could be used in advertising online and in magazines. The 94Fifty of basketball is the world's first "smart ball." It can count how many times you dribbling, the arc of your shot, release time it takes for you shoot, etc. To use the ball, you need an Apple product that can download the application 94Fifty on the App Store, so that this project is done as a collaboration with the company 94Fifty and Apple.

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    Fuzzy-wan says:

    Pat Lee says:

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    Printer model: TP output gateway PS

    Support: Yes

    Port name (s): THIRD:

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