Preload a SWF with sounds of the event.

I have a SWF that uses sounds for speech that is active at the export for ActionScript lnkage on. My film but preloaded the preloader movie does not appear until the loading sounds. When it loads the swf file, I get a color background for about 10 seconds, and then my preloader movie appears and plays during which left and ends well. I know that it is the cause of sound when I remove the sound, he plays well. I need the sounds event cause I try to synchronize with a demo on a calendar. He also works as a charm if I put the sound on a keyframe in the script of the film and do not use export for ActionScript linkage. How can I get my preloader to start movieclip to play immediately and to report all assets loading? Someone at - he heard of that happening? I will attach the preloader code.

The sound event is not called until a built-in movie clip runs. This clip went to the first image. And the preloader calls to a depth of 100 film.
I feel this shift whenever I have a noise in the library that has the appeal of "export for actionscript". Even when I do not use the sound at all. This does not happen when I export call on images or other clips in the library.
I don't know I need of more training. I have a complicated movie, and I've never had to run a preloader for good or components. Thank you for your efforts, but this is going to work without more training, I can tell. I better find someone in town to discuss the issue. We will consider this closed. I appreciate your help. :)

Tags: Adobe Animate

Similar Questions

  • Download swf with sound?

    Having a problem loading / integrate a SWF with sound. Slight newbie to the design of web sites and management so excuse me if I made a stupid mistake.

    I have a file SWF (named posterforscreen.swf) that is an interactive poster, when you click on elements of the background changes color poster and plays a little melody. This all works fine on my desktop, with sound clips contained in a "posterforscreen_Resources" folder in the same folder as the original SWF file.

    local.jpg

    I downloaded on my site of catalyst for business using the same exact file structure

    filemanager.jpg

    If I click on 'Preview in the browser again' when 'posterforscreen.swf' is selected in the file manager of catalyst business a new tab opens with the file read as usual also changing backgrounds and sounds.

    However, when you attempt to place the swf file in a page in my site using code <embed src =' images/posterforscreen.swf '> I get the poster appearing and changing backgrounds on click but with no sound, no idea where I am going wrong? I guess it's to do with integration as the file works fine on its own from in the file manager.

    Any help much appreciated

    Hey, welcome to the web

    If you read the first comment here:

    Embedding a SWF file in an html page? -Stack overflow

    It's a good start for you, google for stuff web/html etc is the best bet first because you find answers faster then on a forum. If you need details BC then this is the place to come after

  • When you open a new session and after a decline in all the video files in the content area (the sound and the video is very good). After you have chosen a selection of clip the first clip that I post on the time line is equipped with sound. then the next

    When you open a new session and after a decline in all the video files in the content area (the sound and the video is very good). After choosing a selection of clip, the first clip that I post on the time line is equipped with sound. then the next clip, I chose (not dose issue)
    will have no sound. (but in the contact box everything its fine) Why is this?

    Why is this?

    Because you forgot to patch source audio track.

  • Problem with sound in the ProRes files on first last, CC on 10 to win

    Hello, I've updated my CC Pro first to the latest version on my Windows 10 PC. Since then, I have a problem with the sound in ProRes files recorded with recorder Odyssey 7 q. My first reads the file and it detects sound only partially (in each file it our times of 2-3 seconds of silence, followed by its normal).

    It happens only on my first on Windows. On my MacBook with the same version of first, everything works fine. Apart from the first, I play Prores files successfully on my windows (with sound).

    You know all the solutions to this problem? I tried to reinstall codec first and Quicktime on my PC. Thanks in advance for the help.

    Convergent Design and Adobe are aware of the problem and working on a fix.  You need to roll back to 2015.3 for the moment.

  • Problems with sound on the computer of Windows 8.

    my sound completely drops whenever I use my Dell inspiron 15R. IM tired of having to restart my pc every 20 minutes for the sound. IV tried all the stuff I can to fix the problem, but I get the same messages driver works properly and is up to date. the camera is used by another application but I haven't opened that it would use. Just WordPad which doesent use any sound I get no sound at all no sound sound of windows net or my hard drive. need this problem as soon as POSSIBLE

    The tab of the Windows driver will often say that the driver is updated, when in fact, the manufacturer has a newer version that Windows can detect.

    Instead of using the driver tab, I go to the website of Dell directly and manually download the new driver for Dell.

  • preloading swf with document class and get the error #1009

    Hello

    I'm learning flash and uploaded a sample of adobe with its mix of channel.

    http://www.Adobe.com/devnet/ActionScript/samples/media_5.html

    Now, I'm learning to preload the swf.  I use an external script preloader which show the charge percentage, however, when I run it, I get the following error:

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to code.soundclasses::TrackChannel()

    at flash.display::Sprite/constructChildren()

    at flash.display::Sprite()

    at flash.display::MovieClip()

    code: Media5()

    The example of sound channel exports very well on its own, but in the preloader script, it gives the above error.  Here's my preloader script:

    import flash.display.Loader;

    to import flash.events.ProgressEvent;

    var l:Loader = new Loader();

    l.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, loop);

    l.contentLoaderInfo.addEventListener (Event.COMPLETE, done);

    l.Load (new URLRequest ("content.swf"));

    function loop(e:ProgressEvent):void {}

    var perc:Number = e.bytesLoaded / e.bytesTotal;

    percent.text = Math.ceil(perc*100).toString ();

    }

    function done(e:Event):void {}

    removeChildAt (0);

    p = null;

    addChild (l);

    }

    Any help would be greatly appreciated.  Thank you!

    Click on publish files/settings/flash and check the box "enable debugging" in the main swf file.  Repeat the test.  the line of code (which is soundclasses) problem will be in the error message.

  • Need the sound to play on imported into the second swf with loadMovie swf

    I have a movie of parent with a couple of movieclips placeholder in this regard. I use the loadMovie to load 2 separate swf on the spaces reserved for execution:

    a swf contains the sound, which I initialize it using the following:

    sounds = new Object();
    sounds.reelSpin1L = new Sound();
    sounds.reelSpin1L.attachSound ("reelSpin1L.wav");

    now, I also wrote a function inside this same swf, which I want to call from a second swf file, which reads:
    function playReelSpin() {}
    sounds.reelSpin1L.start (0, 99);
    trace ("play music ReelSpin!");
    }
    trace ("the sound played");


    Now when I call the function from the other swf when running, I see the trace on the output window message, but I don't hear the sound!

    The weird part is, when I run the first swf that I've initialized the sound and call the function, it works very well.

    In conclusion, so I need to know why the sound won't play on a swf that was loaded into another swf when running.

    I appreciate any help you can provide.

    -Pat Ferguson

    Wow! It worked! I can't believe it's that simple! I was going out of my mind for 2 days trying to figure this out too! Thank you! Thank you! Thank you!

    -Pat Ferguson

  • How to prevent the sounds of the timeline in external swf files to play during the loading?

    I'm having a problem with the sounds of the external timeline in the swf files play while charging in a main swf file. Can someone help me?

    Here is a part of the main code of the swf. I hope I got enough.

    Thank you.

    import flash.events.MouseEvent;

    import flash.display.MovieClip;

    import flash.display.Loader;

    to import flash.events.ProgressEvent;

    import flash.events.Event;

    import flash.net.URLRequest;

    Import fl.events.SliderEvent;

    import flash.media.SoundTransform;

    preloader_mc.fill_mc. ScaleX = 0;

    var swfA:Array = ["part1.swf", "part2.swf"];

    var frameA:Array = [];

    var currentLoader:Loader;

    var swfTotalFrames:int;

    var tl:MovieClip =;

    var st:SoundTransform = new SoundTransform()

    var int index = 0;

    loadNextF();

    play_slider. Enabled = false;

    function loadNextF (): void {}

    TL ["loader_" + index] = new Loader();

    TL ["loader_" + index] .name = index.toString ();

    TL ["loader_" + index].contentLoaderInfo.addEventListener (ProgressEvent.Progress, progressF);

    TL ["loader_" + index].contentLoaderInfo.addEventListener (Event.Complete, completeF);

    TL ["loader_" + index] .load (new URLRequest (swfA [index]));

    }

    function progressF(e:ProgressEvent):void {}

    var fractionLoaded:Number = index/swfA.length+e.bytesLoaded/(e.bytesTotal*swfA.length);

    preloader_mc.fill_mc. ScaleX = fractionLoaded;

    preloader_mc. TF. Text = (100 * fractionLoaded) + "% Loaded";

    }

    function completeF(e:Event):void {}

    TL ["loader_" + index].contentLoaderInfo.removeEventListener (ProgressEvent.PROGRESS, progress F);

    TL ["loader_" + index].contentLoaderInfo.RemoveEventListener (Event.Complete, completeF);

    SoundMixer.stopAll ();

    var mc:MovieClip = MovieClip (tl ["loader_" + index] content);

    mc.gotoAndStop (1);

    frameA.push (mc.totalFrames);

    index ++;

    if(index<swfA.Length) {}

    loadNextF();

    } else {}

    / / full of all charges.  start playing.

    restart_mc.buttonMode = true;

    restart_mc.Alpha = 1;

    tl.addEventListener (Event.ENTER_FRAME, playUpdateF);

    tl.removeChild (preloader_mc);

    preloader_mc = null;

    play_slider.enabled = true;

    playpause_mc.Alpha = 1;

    currentLoader = tl ["loader_0"];

    tl.addChild (currentLoader);

    MovieClip (currentLoader.content) .play ();

    sliderParamsF();

    }

    }

    I have about 70 sounds in my two external SWF. What I need to stop all of them?

    //---

    more than likely, Yes. I guess it depends on how you have 70 put sounds up in your external swf file... I mean:

    you have 70 movieclips appointed on the external swf stage with a distinct sound in each of them? and each have a stop() action in the first picture?

    or

    you say your external swf to go to a certain image tag that plays a sound on the timeline to this label?

    or

    are your 70 sounds created dynamically with code and told. start()?

    //---

    Keep in mind, a swf loading will start to play even before it is fully charged. So instead of when it is fully charged, try stop the loaded swf with a listener for 'init', i.e. when the swf file loaded passes its first image:

    function loadNextF (): void {}

    TL ["loader_" + index] = new Loader();

    TL ["loader_" + index] .name = index.toString ();

    . contentLoaderInfo.addEventListener TL ["loader_" + index] (ProgressEvent. COURSES, progressF);

    TL ["loader_" + index].contentLoaderInfo.addEventListener (Event.COMPLETE, completeF);

    TL ["loader_" + index].contentLoaderInfo.addEventListener (Event.INIT, initF);

    TL ["loader_" + index] .load (new URLRequest (swfA [index]));

    }

    function initF(e:Event):void {}

    SoundMixer.stopAll ();

    var mc:MovieClip = MovieClip (tl ["loader_" + index] content);

    mc.gotoAndStop (1);

    }

  • AS3 preloader for a SWF with document class

    Hello

    I created 1, 5 MB swf file and I need of preloader for it. I don't have the code for any scenario in there. All written in OBJECT-oriented programming, based on the document class. I caught a preloader to my previous projects, but this one does not. The output is: ' TypeError: Error #1009: cannot access a property or method of a null to myDocumentClass() object reference '

    Basically, I want to load swf in my swf preloader or all that will work. I tried to add loaderInfo to my document class but complete event not triggered when everything is loaded, and nothing that before. Just a white screen.

    How to load my large swf with document class in preloader.swf?

    Strange that you don't get line numbers in error when running in debug mode. Try to enable debugging in settings of publication-> SWF-> Advanced-> permit debugging.

    Another strange thing is that error that says ' DocumentlClass()' but your document class is called 'CarouselClass '.

  • How to add sounds to the light icons in the taskbar when events happening?

    Well, my question is maybe very simple, I hope I can get help here, I ve been wondering how to make the icons on the taskbar sound when something happens for example when you receive a message 'Skype', the light of the task bar, but in my case they do not all sound the answer to that might be in the Skype settings, but, I want is doing the actual windows to make a sound to tell me something that is happening there, and of course I can chose the sound of that.

    the example of "Skype" might not be the best here, lets say another software, when is reduced and something happens, call your attention to the icon in the taskbar with start to glow, but sometimes I'm in another place, or looking for another way I could not miss this event in this software need my immediately attention with sound, I could turn on my loud speakers so I will be heard.

    Thank you

    Hello Derwyn,

    Thank you for your response.

    I appreciate your time and your concern.

    Unfortunately, the desired Windows sound is not included in the Windows sound scheme.

    However, in the article in the previous post on changing the sounds of the computer, you can see under the heading 'Windows Explorer' under the window 'events of the program'inside'sound'. You can find the other sounds of Windows Explorer as blocked pop-up navigation block, empty, trash, move menu items and so on.

    Thank you

  • alarm alarm sound at the time of the event on the calendar

    How can I disable the sound produced by my Centro every time an event on my calendar - it's boring when it rings in a theatre at curtain time

    Hello and thank you for using the Palm Help Forums!

    On your device in the Applications 'All' page, go to Prefs and then sounds and alerts.

    You will see at the top of the page "Applications:"with a scroll to the right of the box. " Click on the box and select Calendar. You can disable the volume by clicking on the scroll next to 'Volume' box and select disabled or configured to lower. You can also change the sound of the alarm in the scroll box to the right of "alarm sound".

    I hope this helps and let me know if you have any other questions.

    Message is about: Treo 800w (Sprint)

  • loading multiple SWFs with addChild without blinking in the meantime

    I have a shell that pulls in a swf Flash file.  When you click the next button, it takes in the next swf file.  I have numbered the swf files so that they to 1.swf, 2.swf, etc..  Everything works fine except their this blinking between removing the old swf and bringing in the new.  Right now I'm going to load them in an existing moveClip called 'clipsMC '.  I'm guessing that there is a split second where the old swf is removed and a new charge.  I need to execute smoothly overall, however, for some type of listener to ensure that it is loaded before removing the old?  Here is the part of the code that I have to bring:

    function loadSwf()

    {

    clipNum = clipVar + ".swf"; creates the SWF file name... works

    var url: URLRequest = new URLRequest (clipNum);

    removeSWF();

    myLoader.load (url);

    clipsMC.addChild (myLoader);

    }

    function removeSWF (): void

    {

    If (clipsMC.numChildren! = 1).

    {

    myLoader.unloadAndStop ();

    clipsMC.removeChild (myLoader);

    }

    }

    If you use the Loader class, then you use the contentLoaderInfo property.  The help documentation should provide enough information in its use.  Use of it would be almost along the lines of...

    myLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, processLoadedContent);

    where processLoadedContent is replaced with the name of any function you create an event handler.

    You can also use a Loader object if you reparenting the content of the loader for a Sprite or a Movielcip.  You can keep the invisible charger so that it acts only as a loading mechanism and not a displayed object.

  • AS3 code to support the player swf with control buttons

    I need code for flash player.the player includes play, pause, stop, next and previous with seek bar and time control.i have try my code that does not load my swf.. the code is...

    function swfLoadedHandler(e:Event):void {}

    trace ("loaded swf");

    currentSWF = MovieClip (swfLoader.content);

    playerSwf.btForward.addEventListener (MouseEvent.CL ICK, button_forward);

    playerSwf.btRewind.addEventListener (MouseEvent.CLI CK, button_rewind);

    playerSwf.btPause.addEventListener (MouseEvent.CLIC K, button_pause);

    playerSwf.btPlay.addEventListener (MouseEvent.CLICK, button_play);

    currentSWF.addEventListener (Event.ENTER_FRAME, checkLastFrame);

    }

    function checkLastFrame(e:Event):void {}

    If {(currentSWF.currentFrame is currentSWF.totalFrames)

    currentSWF.stop ();

    }

    playerSwf.sliderMc.width = (currentSWF.currentFrame/currentSWF.totalFrames) * 140;

    }

    function button_forward(e:Event):void {}

    currentSWF.nextFrame ();

    }

    function button_rewind(e:Event):void {}

    currentSWF.prevFrame ();

    }

    function button_pause(e:Event):void {}

    currentSWF.stop ();

    }

    function button_play(e:Event):void {}

    currentSWF.play ();

    }

    swfLoader.load (swfFile);

    playerSwf.container.addChild (swfLoader);

    function closePlayer(e:MouseEvent):void {}

    playerSwf.container.removeChild (swfLoader);

    removeChild (player);

    }

    }

    help me with another code to run my swf with player... and I had tied my swf and player pls help me pls refugees...

    Make your agreement code with the installation of your file.  If the file you provided for viewing is the file that the code does not work with, it's understandable, because the code does not reflect the items in this file.  Especially given that no such a code in this file, but also because if the code that you have demonstrated is in this file, it does not target properly objects... mainly because of the absence of an object named playerSwf that your code uses to target all objects through.

  • How to use the String with an external dispatchEvent event.target.name?

    ... I hope that the question of the title makes sense...

    On my stage, I have an external SWF loaded with a button. When you click the button dispatches the main event scene.

    On the main stage a listener can load a SWF it in a magazine called Gallery.

    The charger of the Gallery is also shared by the buttons on the main stage, who use the event.target.name chain to appeal to sovereign wealth funds with corresponding names.

    I use tweens to fade and, in the content of the Gallery when a key is pressed.

    --

    Loading of the FSV worked until I tried to create a universal function for the dispatchEvent buttons...

    The problem I have is that I don't know how to set the string to indicate to the newSWFRequest where the SWF file when triggered by external buttons.

    (I maybe do this wrong... but thought that the best way to load a SWF on the main stage from an external SWF was using dispatchEvent?)

    My code raises the event and the charger of the Gallery Faints, but then it does not find the new SWF:

    Error #2044: Unmanaged by the IOErrorEvent:. Text = Error #2035: URL not found.

    Please can someone help me understand how to make the point in the chain in the right direction? (I think that the errors only are in bold below)

    Code:

    var myTweenIn2:Tween;

    var myTweenOut2:Tween;

    var nextLoadS2:String;

    Listening external inclinometer shipped external event

    addEventListener ("contactStage", btnClickExtrnl);

    function btnClickExtrnl(e:Event):void {}

    nextLoadS2 =?

    myTweenOut2 = new Tween(gallery,"alpha",None.easeOut,gallery.alpha,0,0.2,true);

    myTweenOut2.addEventListener (TweenEvent.MOTION_FINISH, tweenOutCompleteF2);

    }

    Function universal BTNS

    function tweenOutCompleteF2(e:TweenEvent) {}

    myTweenOut2.removeEventListener (TweenEvent.MOTION_FINISH, tweenOutCompleteF2);

    myTweenOut2 = null;

    var newSWFRequest:URLRequest = new URLRequest ("SWFs /" + nextLoadS2 + ".swf");

    myTweenIn2 = new Tween (Gallery, "alpha", None.easeOut, gallery.alpha, 1, 0.2, true);

    Gallery.Load (newSWFRequest);

    Gallery.x = Xpos;

    Gallery.y = Ypos;

    }

    Thank you.

    If this code is on the timeline of a child of the main timeline of your external swf add parent 3rd in two lines with parent.parent.

  • Change the default alert of the calendar 'Message with sound '.

    With the help of Yosemite and schedule 8, all my alerts, I set always with a sound. In OS X past systems, I could set the application to that default, but not in Yosemite.

    Is there a trick to change this default to have the alert go with a sound, instead of the repeated need to go into "Customize...". ">"message with sound?

    -Thanks!

     > System Preferences > Notifications > calendar > Sound

Maybe you are looking for