Problems of smoke layers

Hello

I have a panoramic photo of a field I want to fill with layers of smoke, fog, to give the effect of depth. I managed to create the thin smoke using CC Particle World effect and I used a 3D camera tracker to follow the movements of panoramas, and I can create the desired effect, sort of. The problem is that I want to reproduce the effect of smoke, so I can create layers, and I'm struggling to do. Here is a breakdown of the problems and keep with me that I am still so new to After Effects.

(1) if I create separate compositions of the video, get them all into a master composition and add the effects for each of them, it seems to work, but I must add a time remapping for each of them to slow smoke, but it seems that time remapping does not apply to the effect unless the effect is in the composition of individual itself.

(2) if I create a smoke effect in simple compositions (for example smoke1, Smoke2 etc.), then the time remapping effect seems just 'disable' the effect of smoke for some reason any. I can't understand why, but the smoke disappears when I create a remapping of the time.

(3) I can't seem to simply duplicate a smoke for 1 composition effect and say 7 or 8 variations of the CC particle world, so I can their dot on the shooting on different depths of the axis z (to create the depth of field I want)

(4) do I need a 3D for each composition tracker, or can they run on the same?

It's all a bit confusing at the moment, I don't know if I'm supposed to refer to individual compositions in a master, or what. Is it a simple case of creating a new model, add a solid, if adds the effect of that strong smoke, then load the model into a master model. It doesn't seem to do what I want if I try that.

Thank you in advance, I'm sorry if this is overall not very clear.

SM01

It is not a 3D scene, so you can stop trying to do it this way.

You can only use one copy of the world of particles at the same time in a model. A new disables the other. How it is with some effects.

Looking for do not over your shoulder, I can only tell you how I approached the project.

1. the new model, call the field. Apply your stabilization or time remapping for the scene. Make this film and re-import.

2. new comp, call FogMaker. Make this model about twice as wide as your movie. Apply your smoke effect. Render out, import it.

3. new design, call this field with fog. Equip your basic move and place a copy of the fog above it. Rename the layer to narrow fog. This step up and do move faster because it is closest to the camera.

4. Add another copy of fog, rename it in the middle of fog. Scale that it back a little bit, move more slowly. You can create a mask for the bottom edge give the illusion of being behind the foreground elements in your movie.

5. Add another copy of fog, call it fog present Sclae rear track and did move quite slowly.

The towers by creating the illusion of depth come in how you hide, scale, move and the layers of time. You must also find a way to combine the layers without the whiteness becomes dominant. Atmospheric effects should be subtle and help to set the scene. They should to draw attention to themselves. Most beginners tend to create fog and smoke is much too dense and moving too fast.

Tags: After Effects

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