Problems to use TimerEvent in While loop

Hello

I try to use a while loop a TimerEvent. In the example below, I created the function init should loop through values myArray, tracing of each value to every three seconds. It seems, however, that because I am incrementing the value currentNum outside the while loop (from the timerHandler function), the just loop continues to turn until the Flash no longer responds.

var myArray:Array = new Array ("one", "two", "three", "four", "five");

var currentNum:int;

myTimer var = new Timer (3000, 1);

function init (): void {}

while (currentNum < myArray.length) {}

trace (myArray [currentNum]);

myTimer.addEventListener (TimerEvent.TIMER_COMPLETE, timerHandler);

myTimer.start ();

}

}

function timerHandler(e:TimerEvent):void {}

currentNum += 1;

}

init();

I wonder if what I try to do is just simply not possible or if I'm missing something.

Thanks in advance for any thoughts on the issue.

This loop will run at the speed of light of the processor.  Put the timer inside it will not slow down it.  Chances are that you do not want to use a loop of any kind other than that which is developed through the use of the timer and the single event handler function.  Maybe together the repeat of the timer value be based on the length of the array.

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