Question of background scene

Hello developers,

I normally use the scene as the background color, but I want to change the color of the background of a scene in a new IOS app that I'm coding.  This scene will have some objects are animated.  I just want to use a solid color.

Is the best way to proceed is to use the bitmaps in small size (64 of 64 for example) or to use small vectors of forms, from a point of view of efficiency?  I normally set the application with the GPU mode and not directly.

Links or advice is most appreciated.

Thank you

Justin

I think that Flash takes the 100% size of the bitmap version and more sent to the GPU. The GPU then adjusts to the desired size. We use this ability is with the retina graphics, we will have a wide scene of 1024 with a movieclip at 50% of the size, and inside is a bitmap that is 2048. On the screens of the retina, you get the full quality, not a double 50% version.

In what concerns redraws them, you will get a success if the symbol that has been sent to the GPU is changed. Your scaled or tiled background have changed and so won't have to reload, even if things are moving around above it.

If you tile a bitmap that would take a little bit more RAM, but not more memory GPU. So, if it's a Web background color should not question what he put on the scale or tile, and if the background has a texture, then a repeating tile would be the best option.

If you haven't played with it, but you must send a Scout to try. One thing, he can show you is what areas of the screen are brought to be reloaded.

Adobe Scout on the App Store on iTunes

and

Free Scout CC | Download the free trial version Adobe Scout

Tags: Adobe AIR

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