Queues do not work in my object-oriented design

I'm developing an application in real time, and I'm using an object-oriented approach. The design model is similar to the framework of the actor, but made to measure. The class structure is configured to support several different subsystems, with the highest class being a class 'subsystem '. Currently, I only have one motion in class just to check the legacy, but my problem is with the subsystem class.

Each subsystem object has a few parameters, one of them being a "execution queue. This is a queue of strings 1 d arrays that dictates what to do on the next trigger subsystem. Each subsystem is started in a similar way as part of the actor (I used "Launch actor Core.vi" as a guide, so that means using an asynchronous call by reference (CGRA).) I simplified it for my purposes and also wound up the reference which the actor vi does not (I had problems even when left open reference), see image below.

VI "SETUP", you see in the picture, is where the queue is initialized, I don't understand the code, because it is quite simple. I checked that the queue is created correctly. None of my code below launch modifies the queue, it accesses the queue. When I try to perform an operation any on the queue after the launch of VI, I get the following: «Get the status of the queue in Subsystem.lvclass:Message Handler.vi:640018-> Subsystem.lvclass:Controller.vi:4750017-> Subsystem.lvclass:Controller.vi.ACBRProxyCaller.A84000DB»

I get similar messages to queue operations that I try to do. I also checked - for operations where I get an error - I have the same reference that was created during installation where my queue operations successfully. The only difference between VI and VI my problem Setup is that the problem VI VI I call through the CGRA.

Any help that you could provide to me about what I'm doing wrong or if I'm trying to do something that cannot be done would be greatly appreciated!

Thank you

Ben

If you actually tried to imitate the framework of the actor, you would have seen a comment explaining why the actor launched must create the queue.  Bascially, as soon as this launch VI hierarchy is complete, it is removed from memory.  This includes references, he has created.  So when the launch is completed, your queue reference becomes invalid.  Simple solution: make the actor called the queue as part of its initialization.  Then the queue will be valid as long as the actor is active.

Tags: NI Software

Similar Questions

  • Why the option key + function drag the mouse all of a sudden does not work for duplicate objects?

    I have no idea why it will not suddenly, but I can't duplicate objects by pressing Option and drag my mouse on the object. Always work in Illustrator.

    First, restart and see if it works again. If this is not the case, see replace your preferences

  • Does not work with a calendar and design - data

    I downloaded the demo of master cs5 and installed. When I open the Flash Catalyst, I am not able to open the timelines Panel and design-data, it is reduced at the bottom of the workspace, but there is no way to open it by clicking it, or by dragging the gray bar Manager. Even the menu calendar is disabled.

    I post a screenshot of the problem.

    catalyst.jpg

    Hey!

    Double click on each tab (or data design time timelines) should open for you.

    Nothing is activated in the menu of a calendar at the time of your capture screen, is because your project currently contains no States/pages, or any selectable items.

    If you select State 1, and then click 'Duplicate State' of the timeline become active and develops.

    Let me know if the work above for you, and if you have any other questions about the timeline.

    Thanks for posting!

    Tara

  • The mouth movements do not work when the wendigo turns his head on the side or 3/4, is this normal?

    It seems that the mouth is decked out for each puppet. However when I try to use it, the mouth does not get triggered by the audio when I use the triggers of 1, 2, 3, 4, but it does not work when it is oriented toward the front.

    Wendigo in examples of characters of the project? They work (for example, press the button to trigger one of the side views), then change your expression mouth in front of her webcam or speak into the microphone. Wendigo should have the face and Lip Sync behaviors on subpuppet from the view, rather than the top level of the puppet, for getting the mouth/visemes to work in all views.

  • LabVIEW Object - Oriented Programming - tutorial

    Hello

    Are there tutorial manual LVOOP? I'm looking for a tutorial as LabVIEW Basics I and II, which explains the basics

    If you have any SSP you have access to a range of online courses , including the object-oriented design and programming in LabVIEW (the recommendation is to have taken 1 Core, Core 2 and Core 3 before taking this course to get the most benefits).

    If you come from of the object oriented and want to see how it applies to LabVIEW, take a look at the decisions behind the white paper Design.

    Hope that helps,

    Jeff Peacock

    Product Support Engineer | LabVIEW R & D | National Instruments | Certified LabVIEW Architect

  • I have a SimpleTech #96300-41001-170 standalone hard drive model. I can see it in printers & devices but will not work.

    * Original title: stand alone single Drive & WIN-7

    I have a model of disc hard SimpleTech #96300-41001-170 stand alone. I can see it in the devices & Printers. but will not work. It has been designed

    to work with Vista, XP & 2000. I am running Win - 7. Help, please!

    Thank you!

    Mike

    Hi Mike,.

    Thanks for posting your query in Microsoft Community.

    Since it has been designed to work with Vista, XP & 2000, it may not work in Windows 7 due to incompatibility problem. Therefore, I suggest you to visit the Web site of the manufacturer of the hard drive and download the driver available for the latest operating system.

    If the driver is not available for Windows 7, download the compatible driver for the previous version of Windows and I install it in compatibility mode.

    a. do the driver installation file right click and select Properties and then tap or click on the compatibility tab.

    b. check in the run this program in compatibility mode for: box.

    c. press or click the menu drop down and select a previous operating system, and then tap or click OK.

    d. try to install the driver and verify.

    Hope this information is useful. Please feel free to answer in the case where you are facing in the future other problems with Windows.

  • I'm still not sure how custom control and object-oriented programming interact, can someone enlighten me please?

    I spent some time trying to understand the relationship between the custom controls and object oriented programming. However, it is not quite clear to me yet.

    What I want to do:

    I want to have a custom control and hide its workings from the rest of the blockdiagram, so I don't have to wire for each similar object. Not only because I'm lazy , but also to keep the clean pattern and avoid mistakes.

    for example, a graph, a numerical factor and a button.

    When the button is pressed, the x scale must be changed according to the factor.

    So, this looks like a job for me to object-oriented programming. Once I created something that can do this, I can use it all through my program. The code that redraws the figure when you press the button as part of the object, so I can't connect extra wires and add a value change event when I add a new chart.

    Is this possible at all? I tried, but did not quite understand this time. I have to admit that I'm pretty new to OO programming and make custom controls. I use typedef clusters ' ed most my code so far, which works very well. But it's always a cluster of stupid, the only way to have nothing at all is in the block diagram in VI you use it in.

    The only thing I could come up with so far is to add an "event handler" Subvi who does and that he accepts a reference or a local variable to an object. Then, this sub - VI and the variable or reference can be put in parallel with the other stuff in the main loop of the program. But there must be a better way somewhere?

    I don't think I can solve this problem of definition of the objects of the Panel before custom and methods so that it can interact with the objects that it represents without help. I get the feeling that I must have missed it somewhere. The pointers will be appreciated.

    Thank you!

    Jacco.

    Jacco K wrote:

    What I want to do:

    I want to have a custom control and hide its workings from the rest of the blockdiagram, so I don't have to wire for each similar object. Not only because I'm lazy , but also to keep the clean pattern and avoid mistakes.

    ...

    The only thing I could come up with so far is to add an "event handler" Subvi who does and that he accepts a reference or a local variable to an object. Then, this sub - VI and the variable or reference can be put in parallel with the other stuff in the main loop of the program. But there must be a better way somewhere?

    Thank you!

    Jacco.

    Hi Jacco,

    These two things are exactly what are the Xcontrols, a basic VI with a façade that has an event structure (the façade VI).

    If you have any questions, I'm happy to guide you.

    Tone

  • Queue in object-oriented programming

    Hello

    I'm currently building multiple classes for the different data acquisition devices. What they all have in common, is that they use a 3D array of integer in the data buffer. I want to be able to switch between devices, so I decided to create a VI called "Record.vi" and the use of dynamic allocation to decide what device to call at run time.

    But I don't want a buffer to separate data for each device, so I will try to figure out how to create a more "global" space to save my data. Now, I decided to use a queue for this (as I don't want to LabVIEW to make copies of my table 3D all the time). My question is now how the queues are really handled in object-oriented programming, because in non-object oriented programming, if I create a queue and name it, say, 'data' and create the queue even elsewhere (again with the ' data' as name), I have access to the first queue created and do not get a new one. If I create now, for my problem, a class parent where all devices data inherit from and make a member variable "queue in 3d-table", what will happen? All the data devices that inherit from this class calls the same queue? Or it is duplicated? What is the best way to use common storage place in all the data devices? A global variable in the parent (that is, a static variable) class? Or should I create a 'normal', accessible global variable of all the screws?

    Thanks for the help!

    Christian

    If you do not want the child to use the buffer of parents can create an override for the child who creates his own stamp.

    Named queues the override VI could use its name in the name of the queue.

    For non designated queues, just pass the reference.

    Notes:

    DVR (data value reference) is also another way to share a buffer.

    3-d arrays:

    Unless all dimensions of thre sense I generally avoid them because they rate of N cut into cubes where "N" is the largest of its very small size (or something like that) so just a slice of the buffer bigger (because of processing delays) the blow (voice of experience speaking).

    Ben

  • Navigation in AS3 OBJECT oriented programming Menu does not

    OK, so frame 1 in the timeline/layer, I have this code

    Stop();

    var btn1:MCButton = new MCButton();

    Btn1.x = 1048;

    Btn1.y = 300;

    Btn1.label_txt. Text = "play";

    addChild (btn1);

    Btn1.gotoAndStop (10);

    var btn2:MCButton = new MCButton();

    btn2.x = 1048;

    btn2.y = 380;

    btn2.label_txt. Text = "help";

    addChild (btn2);

    var btn3:MCButton = new MCButton();

    btn3.x = 1048;

    btn3.y = 460;

    btn3.label_txt. Text = "highscore";

    addChild (btn3);

    and now I have a MCButton class (.as)

    package {}

    import flash.display.MovieClip;

    import flash.events.MouseEvent;

    SerializableAttribute public class extends MovieClip {} MCButton

    public void MCButton() {}

    manufacturer code #.

    Stop();

    this.buttonMode = true; a class film btn

    this.addEventListener (MouseEvent.MOUSE_OVER, sensitive); listen for a score event mouse

    this.addEventListener (MouseEvent.MOUSE_DOWN, down); listen for a mouse down event

    }

    private void hover(e:MouseEvent):void {}

    this.removeEventListener (MouseEvent.MOUSE_OVER, sensitive);

    this.addEventListener (MouseEvent.MOUSE_OUT, out);

    this.gotoAndStop (2);

    }

    private void out(e:MouseEvent):void {}

    this.removeEventListener (MouseEvent.MOUSE_OUT, out);

    this.addEventListener (MouseEvent.MOUSE_OVER, sensitive);

    this.gotoAndStop (1);

    }

    private void down(e:MouseEvent):void {}

    this.removeEventListener (MouseEvent.MOUSE_OVER, sensitive);

    this.addEventListener (MouseEvent.MOUSE_DOWN, down);

    this.gotoAndStop (3);

    }

    }

    }

    OK so I want btn1 (which is in my diapers) to frame 10, where I have a different menu for 'easy', 'medium' "hard", I put btn1.gotoAndStop (10); but that doesn't seem to work, so I'm really confused on what im doing wrong.

    Please help me,

    Thank you.

    You can not remove sth. not created:

    removeChild (btn6);

    ...

    var btn6:MCButton = new MCButton();


    you try to remove btn6-9, before they were created

    I understand why you want to do, but you must make sure that the part to be removed is left side first.

    You can do this by ensuring that the button you are trying to delete is really there

    Change each line that removes sth. TO:

    {if(btn6!=null)}

    removeChild (btn6);

    }

    {if(btn7!=null)}

    removeChild (btn7);

    }

    etc.

    Caution:

    Trying to set up a Navigation like this can not be considered good practice to OBJECT-oriented programming.

    That's why I said you should be aiming for a solution that does not rely on navigation of the timeline.

  • Queue RAS does not work with "Key relachΘe".

    Hello

    probably just a simple thing I'm missing here. See the VI attached (including the Subvi). In case 1, I get the event button Up to ENTER and deliver a change in value on the Stop button. This translates into a verification of the length of the string, and where she is too short made up a dialog telling you the ID is too short and takes you back to the entry ID unfortunately - upon confirmation of the dialog with the ENTRY instead of using the mouse on the button sequence an event triggered again and then read by the Structure of the event.

    So I thought I just rinse all the events in the queue. To be sure, I put a time value on the service of hunting that takes place AFTER the dialog box is complete, so the key place ENTRY should be deleted as well. Jinx is - it does not work. Someone knows why?

    I tried both with the dynamic event, I have not registered right after that the stop event is issued in the case button upward. I then "re" sign for the key event to the top at the same time/position that hunting event queue function is now positioned in the VI below. Still no joy.

    What was my mistake? Thank you very much.

    Comrade wrote:

    I don't understand 2 things:

    (a) why the key, an event is triggered even? It does not come from the VI where the structure of the event and what 'Instance', the event is bound (VI-> up key), but from the dialog box (which is an another VI). Unless a call VI inherits all the events of his SubVIs or something like that.

    (b) why isn't the event raised by the button in the dialog thrown as hunting event queue function is supposed to run?

    Because you're slow.  Not you personally.  But compared to the computer, you just don't have a chance.  If you hit the button Enter on the dialog box.  OK button on this dialog box activates the button down.  If the dialog box is long gone by the time you manage to get your finger on the Enter key.  In fact, you loop must be around back to wait first for an event.  So he is waiting for an event when you finally get your finger on the button.  Hey, we have a key event to the top!

    Your current checking for the validity of the id is just boring hard.  Use the key down? event to check a valid character entered.  Notice the '?' in my choice of event there?  This means that it is an event of the filter.  This means that you can throw (throw) the character being pressed before that same control sees it.  You might also throw if there is already enough characters (greater than or equal, does not).

  • Hyperlink in the cell of a table in object state multi does not work

    Hello

    We have an app (DOS2015), which includes a gallery (with the status of multiple object) and on two of the pages State tables there.

    In certain cells in these tables are texts with hyperlinks. And all these hyperlinks do not work in dps 2015.

    (They do not work also in the folio Viewer. But they work if I copy the table into the object status multi on a normal page.

    It is by design or is it a trick?

    Thank you

    Hans

    Hyperlinks in tables are not supported in DPS. I'm not aware of a trick or workaround.

  • Dragging an object with the Option to copy - to other pages do not work.

    You can drag an object and copy it to another destination when you press option. Ok.

    I want to drag an object to another page while pressing option to copy.

    It does not work.

    It simply moves the object from one page to another. InDesign "forget" you are trying to copy the object.

    This can be corrected?

    It works when I try. Option-make slide is not different when copying to a different spread during the copy on the same page. Maybe that your document is corrupted, or are your InDesign preferences. This happens in every document, or just one?

  • Align objects feature does not work in trial version of Illustrator CC?

    Align objects feature does not work in Illustrator CC brand new MacBook Pro trial version, tried etc. reboot. Is this a software bug or a limitation of the trial version?

    You might want to delve deeper into this function:

    http://help.Adobe.com/en_US/Illustrator/CS/using/WS714a382cdf7d304e7e07d0100196cbc5f-62f2a .html #WS714a382cdf7d304e7e07d0100196cbc5f-62eaa

    There is even a linked video

  • hitTest on an object array - use removeEvent and now the code does not work

    I used hitTest to see what sunny (mc) would hit one of five objects in a table.

    BUT I had to use removeEventListener otherwise she'd keep ancestral. But now I can't "beat" the next object. Why the addeventListener method does not work yet?

    stage.addEventListener (MouseEvent.CLICK, myClickReaction);
    speeds the LONG NYPOTENUSE
    var v: Number = 5;
    var varObject:String;
    var i: Number;
    var arrayObjects:Array;

    complete table and initialize the variables i and varObject
    arrayObjects is ['chocolate', 'ice', 'pizza', 'Burger', 'sandwich', 'egg'];.
    i = 1;
    varObject = arrayObjects [i-1];
    trace (varObject);


    mouse click point
    var clickPoint:Point = new focus();
    function myClickReaction(e:MouseEvent):void {}
    clickPoint.x = mouseX;
    clickPoint.y = mouseY;
    addEventListener (Event.ENTER_FRAME, onEnterFrame);
    }
    function onEnterFrame(event:Event):void {}
    var xDistance:Number = clickPoint.x - sunny.x;
    var yDistance:Number = clickPoint.y - sunny.y;
    var angle: Number = Math.atan2 (yDistance, xDistance);
    Sunny.x += v * Math.cos (angle);
    Sunny.y += v * Math.sin (angle);
    If (clickPoint.x > = sunny.x) {}
    sunny.gotoAndPlay ("walk straight");
    trace (Math.ABS (xDistance));
    }
    If (sunny.x > = clickPoint.x) {}
    sunny.gotoAndPlay ("left foot").
    trace (Math.ABS (xDistance));
    }
    If (Math.abs (xDistance) < = 10) {}
    trace ("Works");
    sunny.gotoAndPlay ("static");
    removeEventListener (Event.ENTER_FRAME, onEnterFrame);
    }
    }
    addEventListener (Event.ENTER_FRAME, enterFrameHandler);
    function enterFrameHandler(e:Event):void {}
    If (sunny.hitTestObject (hotspot_pizza)) {}
    If (sunny.hitTestObject (varObject)) {}
    If (sunny.hitTestObject (this [varObject])) {}
    i = i + 1; / / ie: he comes to the table object and NOT the string.
    trace (varObject);
    removeEventListener (Event.ENTER_FRAME, enterFrameHandler);
    }
    }

    because you stop your loop when the first object has a positive hittest.

    What do you do?

  • Filtering of objects does not work

    Hello

    I have Eclipse 3.4 with EPCO, and I want to filter the tables, stored procedures, etc. in my database. When I go to properties-> filter settings, I can choose tables in the selection list, then I click on apply and OK, but filtering seems does not: I get the same list of tables as a before filter. I also tried on the database level (here you can also set a default filter for tables), also did not work. It does not work with many other objects such as stored procedures, sequences, etc.

    Any info/help would be appreciated.

    Thank you
    his

    This is a bug in EPCO 11 GR 1 material. The fix will be available in the next version of EPCO towards the end of this month.

    Kind regards

    Shenxue

Maybe you are looking for