Remove the Instances ChildSymbol

Basically what I'm doing is changing my variable "page" when you press a navigation button. If the "Démo" button is pressed, then "page = demo" for example.

Demonstration button code

page = "demo";

changePage();

After this variable is set, I call the function Int6gralil6 this button and it runs this code:

The function Code

{window.changePage = function ()}

If (page! = 'demo') {}

Pagedisplay var = sym.createChildSymbol (page, 'Stage');

pageDisplay.getSymbolElement () .css ({'on the left': ' 8px","top":"62px"});"})

}

else {}

Pagedisplay var = sym.createChildSymbol (page + lesson, 'Stage');

pageDisplay.getSymbolElement () .css ({'on the left': ' 8px","top":"62px"});"})

}

}

What I do is that it must load a symbol that corresponds to the current state of the variable "page". The problem is that once the function is called again, it puts the next symbol below. I want to remove the first instance of 'Pagedisplay', then create the new instance based on whatever the value of the variable is just then. I tried to delete various functions, but they kept just completely break the function.

Hello

Not sure if this is the best way, but it's how I remove the created items... (Maybe someone can optimize this)...

When you add the object, add

pageDisplay.setVariable ("type", "createdButton");

And then get the childsymbols from which you created the:

var onLocationChildSymbols = sym.getComposition () .getStage () .getChildSymbols ();

$(onLocationChildSymbols) .each (function () {}

If (this.getVariable ("type") == "createdButton") {}

this.deleteSymbol ();

}

});

Tags: Edge Animate

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