Scaling of object doesn't seem to work properly with objects that contain Bézier curves

I created a closed object which had a Bezier curve as part of its definition. I wanted to scale of 110% and then to use this second object expanded to create a sort of background under the first object to create a sort of a shadow effect. But rather that the second purpose being uniformly superior to the first intersection with the original object in a way that does not make sense to me.

Is there a more easy/different way to create an effect like that? I can do but have to manually adjust a large number of points in the new object so that they create a uniformly larger version of the original object, but it's a lot of effort for something that works very well for regular polygons with straight lines (for example, a star with 5 points).

Thanks for any suggestions or ideas.

-Bubba

PS - I've attached a picture of what I get with this technique to create two examples of two objects, one a 110% of the other version. The first star shows the effect I'm trying to get, and the second shows the problem (the red border around not the black object evenly around the perimeter)

Illustrator_bezier_bug.jpg

Try to use a shift instead of trying to evolve.

Tags: Illustrator

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