scene.nodes.getByName("...").transform in animation U3D annotation

Hello

I use scene.nodes.getByName("...").transform to extract a part of the world transformation matrix (Matrix4x4). When I run the animation of a U3D file annotation, this part is moving with respect to the axis of origin and I guess its matrix must change. However, I get the same values as before. Y at - it won't read the actual position of a party in an animated 3D annotation?

Thank you

If a node is in motion, but the matrix .transform isn't changing, then it rolls by a mobile node - so there is no movement in the local coordinate system (i.e. what .transform stores). You will need to level up and inspect the node which is the engine that is the movement, whatever.

Tags: Acrobat

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    Editada por Mensagem: Loa

    It seems to me that I finally got the result I wanted, thanks to God and to you for this. I'd love to share with the community here:

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    How do I get the size (width / height) to a node?

    I expect that there are: MyNode.getWidth () and MyNode.getHeight ()...
    But they does NOT exist... or equivalent methods.

    It's really ubnormal?

    Thanks for any help...

    The things that extend from region (for example, page layouts and controls) have width and height properties, so you can just do:

    label.getWidth();
    

    The nodes have different types of limits =>
    http://docs.Oracle.com/JavaFX/2/API/JavaFX/scene/node.html#layoutBoundsProperty%28%29
    http://docs.Oracle.com/JavaFX/2/API/JavaFX/scene/node.html#boundsInLocalProperty%28%29
    http://docs.Oracle.com/JavaFX/2/API/JavaFX/scene/node.html#boundsInParentProperty%28%29

    A simple program to illustrate that do this:
    https://gist.github.com/1441960

    In my words:
    -Layout limits: the boundary of the shape.
    -Delimits local: the boundary of the shape and the effect.
    -Limits of Parent: the boundary of the shape, the effects and transformations.

    Once you have the appropriate limits, you can query its width, height and depth.

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        nodeWidth.set(newBounds.getWidth());
      }
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    Aspects of layout and controls have a property of convenience for this already, so you can do things like:

    label.widthProperty().bind(scene.widthProperty());
    

    Then there are things that calculates the preferred, minimum and maximum amounts for the nodes based on a given width or height. For nodes in constant sizes, these will always return the same value for resizable nodes, they can return different values. These should be used when in the subclassed layoutChildren call you create your own composite nodes (i.e. not so often and never if you are a beginner to write JavaFX programs).

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    region.prefWidthProperty()
    region.maxWidthProperty()  
    

    For example region.getMaxWidth will return either
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    -Region.USE_COMPUTED_SIZE-online maximum width will be of what is implemented in the default region.
    -Some absolute value-online the maximum width will be all that a caller has chosen via region.setMaxWidth (value) call.
    -Double.MAX_VALUE-online unlimited maximum width.

    A good layout strategy is not to worry about sizes much at all, instead use resizable controls inside layout managers and set a default size of resizable controls only when you need to.

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    Hi all

    I read the API JavaFX2 to understand the methods getBoundsInLocal() and getBoundsInParent() for a node. I understand the limits object that is returned. I want to better understand the difference between the two methods.

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    ---

    My next question is to understand the method of getBoundsInLocal() as it is used in this demonstration. Here is an example of creating custom button written by Eric Bruno (http://www.drdobbs.com/blogs/jvm/229400781).

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    Thank you very much for the help.

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    /*
     * This demo creates a custom Button. See article and explanation at:
     * http://www.drdobbs.com/blogs/jvm/229400781
     */
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    import javafx.event.EventHandler;
    import javafx.scene.Group;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.control.Label;
    import javafx.scene.input.MouseEvent;
    import javafx.stage.Stage;
    
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                }
            });
            
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            accountBtn.setTranslateX(125);
            accountBtn.setTranslateY(10);
           
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                }
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                    + "JavaFX Bank. Click the button\n"
                    + "above to move to the next \n"
                    + "screen, and view your active \n"
                    + "bank accounts.");
            description.setTranslateX(10);
            description.setTranslateY(50);
            
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            rootNode.getChildren().add(description);
            rootNode.getChildren().add(normalBtn);
            
            Scene scene = new Scene(rootNode, 200, 200);
            stage.setScene(scene);
            stage.show();
        }
        
        public static void main(String[] args) {launch(args);}
        
    }
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    package ui.drdobbs;
    
    import javafx.scene.control.Control;
    import javafx.scene.control.Skin;
    import javafx.scene.input.MouseEvent;
    
    
    public class ArrowButton extends Control implements ArrowButtonInterface {
        private String title = "";
        
        public ArrowButton() {
            this.setSkin(new ArrowButtonSkin(this));
        }
        
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            this();
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            ArrowButtonSkin skin = (ArrowButtonSkin)this.getSkin();
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        }
        
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        public void setText(String text) {
            getSkin(getSkin()).setText(text);
        }
    
        @Override
        public void setOnMouseClicked(MouseEvent eh) {
            getSkin(getSkin()).setOnMouseClicked(eh);
        }
    
        @Override
        public void setDirection(int direction) {
            getSkin(getSkin()).setDirection(direction);
        }
        
        private ArrowButtonSkin getSkin(Skin skin) {
            return (ArrowButtonSkin)skin;
        }
        
    }
    ArrowButtonSkin.java
    package ui.drdobbs;
    
    import javafx.event.EventHandler;
    import javafx.scene.Group;
    import javafx.scene.Node;
    import javafx.scene.control.Label;
    import javafx.scene.control.Skin;
    import javafx.scene.input.MouseEvent;
    import javafx.scene.paint.Color;
    import javafx.scene.paint.CycleMethod;
    import javafx.scene.paint.LinearGradient;
    import javafx.scene.paint.Stop;
    import javafx.scene.shape.*;
    
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        //Attributes
        static final double ARROW_TIP_WIDTH = 5;
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        Group rootNode = new Group();
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        int direction = ArrowButtonInterface.RIGHT;
        EventHandler clientEH = null;
     
        //Constructors
        public ArrowButtonSkin(ArrowButton control) {
            this.control = control;
            draw();
        }
     
        //Methods
        public ArrowButton getControl() {
            return control;
        }
     
        //////////////////////////////////////////////////////////////
     
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            if ( label == null )
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            double labelHeight = label.getHeight();
            
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            label.setTranslateY(2);
            
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            double y = 0.0f;
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            double controlY;
            double height = labelHeight;
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            startPoint.setY(y);
    
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            x += labelWidth;
            topLine.setX(x);
    
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            controlX = x + ARROW_TIP_WIDTH;
            controlY = y;
            x += 10;
            y = height / 2;
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            quadCurveTop.setX(x);
            quadCurveTop.setY(y);
            quadCurveTop.setControlX(controlX);
            quadCurveTop.setControlY(controlY);
    
            // Bottom curve
            controlX = x - ARROW_TIP_WIDTH;
            x -= 10;
            y = height;
            controlY = y;
            QuadCurveTo quadCurveBott = new QuadCurveTo();
            quadCurveBott.setX(x);
            quadCurveBott.setY(y);
            quadCurveBott.setControlX(controlX);
            quadCurveBott.setControlY(controlY);
    
            HLineTo bottomLine = new HLineTo();
            x -= labelWidth;
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            VLineTo endLine = new VLineTo();
            endLine.setY(0);
    
            path.getElements().add(startPoint);
            path.getElements().add(topLine);
            path.getElements().add(quadCurveTop);
            path.getElements().add(quadCurveBott);
            path.getElements().add(bottomLine);
            path.getElements().add(endLine);
            
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            Stop[] stops = new Stop[] {
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            };
            LinearGradient lg =
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            path.setFill(lg);
            
            rootNode.getChildren().setAll(path, label);
                    
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            });
        }
     
        //*****************************************
        //Overridden methods from ArrowButtonInterface
        //*****************************************
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         * @param text 
         */
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        public void setText(String text) {
            this.text = text;
            label.setText(text);
     
            // update button
            draw();
        }
     
        /**
         * setOnMouseClicked. Method provided by ArrowButtonInterface.
         * @param eh 
         */
        public void setOnMouseClicked(EventHandler eh) {
            clientEH = eh;
        }
     
        /**
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         * @param direction 
         */
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            // update button
            draw();
        }
    
        //*****************************************
        //Overridden methods from Control
        //*****************************************
        @Override
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            throw new UnsupportedOperationException("Not supported yet.");
        }
    
        @Override
        public void setOnMouseClicked(MouseEvent eh) {
            throw new UnsupportedOperationException("Not supported yet.");
        }
        
        @Override
        public Node getNode() {
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        }
     
        @Override
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        }
    }
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    package ui.drdobbs;
    
    import javafx.scene.input.MouseEvent;
    
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        public static final int RIGHT = 1;
        public static final int LEFT = 2;
     
        public void setText(String text);
        public void setOnMouseClicked(MouseEvent eh);
        public void setDirection(int direction); 
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    Published by: 927562 on April 13, 2012 13:28

    Published by: 927562 on April 13, 2012 13:33

    You should take a look at this demo:
    https://gist.github.com/1441960
    It shows quite well the differences.
    Michael

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    -John

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