Transform an animation frame-by-frame in a bearing

So I was find a lot and it has been so much help.  I'm taking a 40 image animation and make a button bearing and I do not understand how with the new cc flash.  I create a button but it doesn't work and I really don't want to have to support on adobe that I had to do that cost me way to much time.  If I can cut the middlemen, I just do it here in adobe flash.

Would you know how to do with an old version of Flash?  Normally for a scenario as a button animation, you will need to use a movieclip instead of a button symbol.  You must have a stop() in his timeline on the first image, and when a rollover event occurs you'd say animation play().  When you deploy tell you her either to gotoAndStop (1) or let you play thru so that it completes the animation and returns to stop at frame 1.

Tags: Adobe Animate

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