Send the event does not

I am trying to send my data class event when the data has been changed using the logic below. I've reproduced my problem below in a sample application based on one I found on a blog, I've created. I use a click on a button to call the dispatcher of events for the event class, but the main class of DispatchEventDemo does not seem to raise the event.

When I put an instance of the DispatchEvenExample class in the FormWithButton class, it works but only within the same class (if uncomment the addEventListener method in FormWithButton).

What I'm doing wrong? Is it because I'm dealing with the wrong instance of the DispatchEventExample? I think I need an observer model configuration...

package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;

SerializableAttribute public class DispatchEventDemo extends Sprite
{
private var _dispatchExampleispatchEventExample.
private var saveBtnPright;
private var myForm:FormWithButton;
public void DispatchEventDemo() {}
_dispatchExample = new DispatchEventExample();
_dispatchExample.addEventListener ("Will", onEvent, false, 0, true);
            
myForm = new FormWithButton();
this.addChild (myForm);
}
private void onClick(e:MouseEvent):void
{
trace ("Click");
_dispatchExample.sendEvent ();
}
        
private void onEvent(evt:Event):void {}
trace ("_dispatchExample dispatched an event");
}
}
}

package
{
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.display.Sprite;
    
SerializableAttribute public class DispatchEventExample extends EventDispatcher {}
private var _timer:Timer;
public void DispatchEventExample() {}
}
public function sendEvent (): void
{
dispatchEvent (new Event ("will"));
}
}
}

package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
    
SerializableAttribute public class FormWithButton extends Sprite
{
private var saveBtnPright;
private var _dispatchExampleispatchEventExample.
public void FormWithButton()
{
_dispatchExample = new DispatchEventExample();

_dispatchExample.addEventListener ("Will", onEvent, false, 0, true);
saveBtn = new Sprite();
addChild (saveBtn);
saveBtn.x = 190;
saveBtn.y = 10;
saveBtn.useHandCursor = true;
saveBtn.graphics.lineStyle (1);
saveBtn.graphics.beginFill (0xcccccc);
saveBtn.graphics.drawRoundRect (0, 0, 30, 20, 5, 5);
var saveLbl:TextField = new TextField();
saveBtn.addChild (saveLbl);
saveLbl.text = "Save";
saveLbl.selectable = false;
saveBtn.addEventListener (MouseEvent.CLICK, onClick);
}
private void onClick(e:MouseEvent):void
{
trace ("Click");
_dispatchExample.sendEvent ();
}
private void onEvent(evt:Event):void {}
trace ("_dispatchExample sent a test of FormWithButton");
}
}
}

I think what you need here, it is a singleton class. you create two instances of the object and add the listener to these two different instances. so when an event is being shipped via an instance your application is listening for the event to another instance then its never read correctly.

Here is a link to a post that jtegen posted there on singelton classes:

http://supportforums.BlackBerry.com/T5/Tablet-OS-SDK-for-Adobe-Air/going-back-to-main-page/m-p/71241...

in this case, the singleton is the DispatchEventExample class.

using the method htat and attach your headset to the same instance, it should do what you want it to do. Good luck!

Tags: BlackBerry Developers

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