Sound pause/repeat function and chronology in a button
Hi, I just created a slide show flash with a background sound. All my images are clip individual film (for the tween class), and I created a button pause/resume for the background sound. However, when I have a break the sound, always moving images. I want to know if it is somehow that can interrupt/resume sound and timeline at the same time (pick up where he stopped) within a single button?
Here's the code I'm doing for the pause/resume button: I use CS5.5, AS3.
================================================================================
var resumeTime:Number = 0.00;
var mySound:Sound = new Butterfly_Waltz;
var channel1:SoundChannel = new SoundChannel();
pause_btn.addEventListener (MouseEvent.CLICK, pauseSound);
play_btn.addEventListener (MouseEvent.CLICK, playSound);
channel 1 = mySound.play ();
function pauseSound(e:MouseEvent):void
{
resumeTime = channel1.position;
CHANNEL1. Stop();
pause_btn. Visible = false;
play_btn. Visible = true;
}
function playSound(e:MouseEvent):void
{
channel 1 = mySound.play (resumeTime);
play_btn. Visible = false;
pause_btn. Visible = true;
}
====================================================================================
Can I add directly the action at these buttons (pause_btn & paly_btn) code rather changing function? Can a button has two eventlistener?
Hope that someone could help me.
Thank you!
If you want to sound controls also control playback from the timeline, then just add the control of timeline code to existing functions. Calendar control is simply using play() and stop() function calls.
function pauseSound(e:MouseEvent):void
{
Stop();
resumeTime = channel1.position;
CHANNEL1. Stop();
pause_btn. Visible = false;
play_btn. Visible = true;
}
function playSound(e:MouseEvent):void
{
Play();
channel 1 = mySound.play (resumeTime);
play_btn. Visible = false;
pause_btn. Visible = true;
}
If your slide show is inside another movieclip, then you're targeting just the movieclip with the call play() and stop(), as in yourMC.stop ();
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