SpeedGrade broadcast codecs

Hello

The company I work with has decided to switch from Avid to Premiere Pro and Speedgrade.  Which broadcast codecs are supported?

Thank you!

Depends on.

You will work with Direct link projects? This is when a project of PrPro is sent to SpeedGrade directly from a choice of menu at PrPro, or... from SpeedGrade, you open a project of PrPro. (PrPro projects have a purple PrPro icon and "prproj" type of file; The SG has a green Sg icon and "PIRC" file type.)

PrPro projects worked in the Official Journal can use any codec supported by PrPro... which is a pretty long list. And it takes all exports from PrPro PrPro projects, you cannot export a project Sg PrPro so... make your ranking, then press the Save icon or the icon to return to PrPro... finishing up there.

In the projects of "native" mode, list of SpeedGrade is not nearly as long, but has some heavy hitters on it. You can find that here...

SpeedGrade help | Supported file formats

Neil

Tags: SpeedGrade

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    Specifically, is there any part of the ICC (monitor calibration/profiling) profile that can / will serve as Speedgrade? For example, I think that there is a matrix (for example, vcgt) or READ any loaded in the HW of the Quadro 4000 at startup by the loader profile xRite (or windows, whatever the case may be), but is then affect all applications, both managed and unmanaged color? Or is - it too, managed by the Windows CMS? If the first, then what part of the ICC will be used by Speedgrade and whose part won't (regarding the adaptation of the color, transform, gamma, etc., i.e., what did the LUT in the Quadro do for me and no color y managed apps)?

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    Patrick J. Palmer

    Shane Taylor wrote:

    I intend to calibrate my screen using xRite i1Profiler and i1Pro spectrometer to Rec709. In this case, the operating system must load the lut in the Quadro 4000 and, if I understand what you said above, as long as Sg and Pr display RGB 709 data, I should be fine, right? But then, I have the following question:

    You will be ok with respect to the list Rec.709 data correctly on a screen that conform to this standard. Indeed, it does not cover your data management.

    1. given that Pr and Sg are not aware, color if I bring in a file in a different color space, it will be not displayed correctly, right (as Sg will not be using Windows CMM color space transformation)? However, if I have a LUT to transform different Rec709 color space, I could load a LUT of calibration in the Assembly / installation / calibration and display correct, correct?

    They are aware of coloor - both are designed to bring in pipelines Rec.709 (true for the CS6 version). SpeedGrade can also be used in other scenarios, but for simplicity of your facility, consider two applications being colour managed - it's 709 through and through (with the exception of internal transformation in SG color - making using a much wider RGB 32-bit floating point pipeline to avoid any artifacts).

    What I have is pretty simple, but there are a few pieces that I did not yet understand to manage at best. Initially, I brought all my images in my Nikon D810 Pr, cut it and locked the picture. In this scenario of Pr, I have images of evoke, others to 23.976 and some to 59.97 (for slow-mo) use. I have also several comps Ae included natively in the form of title sequences, a model of VFX Ae where I composed a photo in a clip, an element above the same clip but slightly shifted a couple of images to create a feeling of dizziness and a model of EI where I sped up a clip that was shot too slowly and finally a credit rolling Pr generated at the end. In addition, I have a couple of fades in/out/from black, hold the few images created by using the key on the original film frames. I have a temporary rank in adjustment layers in Pr currently as a quick overview of temp. After the locking of the photo, I coded the image and it imported in AU, where I just finished a synchronization of soundtrack in 5.1 surround to the image. I'm now trying to take the final step, rank in the Official Journal and export and convert to the STC.

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    2. What is the best way to get the images in Sg? I tested both export to the option of Sg in Pr using DPX and an EDL export and load native images of MOV among camera options (though, as I have explained above, not all my images on a single video track in Pr, which complicates an EDL export). The h.262 native seems to be a bit slower on the first run in the Official Journal, but once rendered/updated cache, it is real time on my machine. I like the idea of using the original footage, but do not know which option is preferable. A question I have is that the model of EI where I sped up the images, even if it plays properly as a model of Ae on the chronology of the Pr, includes artifacts (i.e., flashing) when exporting of Pr in this way. If I encode in Ae and import that new second gen footage in the Pr, it encodes without the artifacts of PR. would prefer to avoid second gen images if possible, since I'm already starting with h.264 4:2:0.

    Some general thoughts:

    convert your videos for a better standard such as RGB DPX 444 is not really diminish your quality and has little to do with generational loss (I personally would only talk about generational issues when using any type of compression or reduce the color gamut or bit depth).

    In this perspective, will DPX completely once you have run the creative tasks base in various applications makes most things - except for storage needs. I would like to do the math for how much storage you need for the entire project and I would check also this performance of reading on DPX is here - HD, looking to 170 MB/s in trhoughput, and at 24 fps your system will have to endure a time of access by file as ms 42/chassis. On any SSD that will deliver you (but capacity could be a problem), most hard drives will have enough capacity to 90 minutes these days, but performance may be a problem (a small RAID could be the solution here).

    2B. also, I know people do not bring titles, rolling credits, etc. in note final and this in their application of finishing (for example, Pr), but is always the best approach? Are there benefits to be? Would it not preferable (and realistic) to render all the comps to DPX Ae title, pull those and the original film in Sg with EDL, rank and for DPX and re export - import in Pr to add titles, credits and export to TIFF for STC? Or would it be OK just to export the entire chronology of Pr to DPX, including titles, credits and comps Ae as a single series DPX and draw than in Sg and end there? The audio will be added separately as part of the process of creation of the DCP in any case. If I use Ae separately encode any part, what do I need to worry when you export the files, color space, etc., to ensure consistency between them and native images in Sg (Ae being aware of color)?

    There will be other people with more experience in day-to-day practice advice on one of the two approaches.

    I always prefer to keep things very simple - I then push everything through the same pipe and use a trust format.

    With respect to EI, the production should be 709, too.

    BTW, I hope that your film D810 is also Rec.709 - if it is Adobe RGB, there is additional work to come.

    3. how Sg supports RGB data internally? If I insert the Rec708 RGB data, Sg converts to XYZ to perform any processing and then back to Rec709 for Sg monitor? If this is the case, how does he know the original source color space if I didn't say it (to convert)? Or, Sg ignores color space altogether if the calibration is not used, or until you make and apply a LUT, and the work on whatever data RGB is there anyway (that is, the numbers are a few numbers)? It seems that Sg may not care what are RGB data, which is why we use LUTS with abandon (which themselves define the source and target color spaces), unlike the ICC using the mid-range PCS for transformations of all (most) and some information must be known (or suspected).

    SG is transparent - are simply numbers. This means that your AE 709 output and body will look just the same, and it will work fine with a monitor calibrated to 709.

    4. can you explain the purpose and use of the color tab space by default in Sg? I think I have watched all of your videos teaching and cannot recall having seen all the details that helped me to better understand how make us of it (assuming that I need in my particular case). I don't know that it touches in the Official Journal or how to use it best.

    I hope that I will get to write something about this more later this week. As expected, it is a little more complicated - and things have changed since the CS6.

    5. oh, Yes, the conversion of 23.976 in 24 hours! For the best compatibility with festivals, I intend to create my DCP to 24,000 IPS, not 23.976 native of the original images. Do you have a recommendation on WHERE I need to do this transformation? My calendar of current Pr sequence is 23.976. I would like to copy and past the cut into a sequence of nine 24,000 timeline, just convert on export DPX, or leave at 23.976 until exporting of Sg, or...? I created the soundtrack of export 23.976, unfortunately, but I can fix it in AU to adapt to 24,000. I know just as SOUL, Pr, Ae, and Sg all have slight differences, advantages and disadvantages, in their rendering engines and don't really know what is the best to use in my situation. Any ideas on that?

    Yet once, others hopefully have tips that are a little more generated by being in the thick of things - I this post separately on the forum of the SOUL.

    In my humble OPINION, any temporal conversion is troubled. Most players DCP accept on any fps lately, and so I would leave it alone.

    If you do not need to convert, it should be done as part of the final output and as an alternative to the original (you are eliminating the possibility to leave it blank by converting in advance).

    Oh, regarding the thing Qt already mentioned: If you can, avoid using all Quicktimes in CS6 workflow.

    I try whenever I can ;-) BTW, do you know if this flaw affect the use of the Avid DNxHD codec under the aegis of the QT?

    Yes, it's certainly wrong. Some applications decode DNxHD natively, others allow the engine to QT. The latter showed a wide variety of results in gamma, saturation, estimated - according to the version of QT you have and the DNxHD plugin version.

    These days, not a big problem with the CC package - we went to unified and native decoding for applications later.

    CS6 is not really an ideal environment for the use of this codec, so I would start not looking for various workaround solutions that you will find on the internet. There is always something that will make you difficulty, yet one thing at the end (and compromise, you don't want to).

    See you soon,.

    Patrick

  • SpeedGrade color not seen in the first - ranking encoding didn't

    Hello world of Adobe,

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    Looks like you have two LUT applied there... where they come from, and where "they live" on your computer? There were a few LUT which seem to be usable in SpeedGrade, but no PrPro somehow. And a bit the other way around.

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    They can I actually connect those (unlike problems on these forums) and they are used for when the bean counters decided how long they're going to budget for and where this time will be spent engineering. "Squeaky" bugs & features not available/non-working with the largest number of positions it get a better shot of the fixing of budgets. Just the way they work.

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    They say they put a LOT of time engineering this last development cycle of the Sg team in the creation of the new color in PrPro workspace that you can guess uses the 'engine' of the substance Lumetri off Sg. supposed to be the next cycle will get a lot of development time for the internal problems of the Sg.

    Neil

  • Error opening file on all native projects SpeedGrade 2014/2015

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  • huge list of first pro broadcast issues

    Adobe Hello!

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    . Why 2 audio mixers, 1 which will really change volume on export (and other do not, not even the application effect audio volume), and 1 other that make the pan on the export

    . How to set up true audio compressor with max 10 dB, no wall, but smoth cutting curve

    . Export GPU. When will you use it to encode really export with GPU? Today only a (not shown) things are accelerated by the GPU, as effects and resize. Speed of light SEE telestream vantage

    720p59.94, .mxf with CC: first dislikes 720 p resolution, not able to output any SDI of VAN. Do 1080i timeline and scale up the image complete. (a soft hack crossconvert 720 p - > 1080i)

    . AJA capture: default value is stereo mode, how to change to mono?

    . export to file and export to tape. A MISSING big converting TC function, so that we can convert ndf df. 29.97and 23.98

    4: 3 images anamorphic .import is obliged to badbly full frame, so you read it wrongly metadata (correct 16: 9 by illustrated by mediainfo)

    . bad display of subtitles with characters accented as 'Christmas' (don't become 'no el' with an extra space), but its OK in QuickTime format. Search for uppercase characters as "Noel2.

    .bluray export settings. Fake 9/16, as a result the blue disk 4/3 on television. Specify the 16: 9 on tsmuxer again. During the conversion with other software like rhozet or vantage, this issue is not present.

    .MEncoder. Rename "decompress" audio for "uncomp PCM.

    .MEncoder MISSING remap audio export, so we should be able to keep the source file with 8 tracks, and then select the 7 and 8 for the stereo only for export

    . First. What directly mxf xdcam capture/record? Same thing, but cineform thing you do now with cineform codec?

    . First. export to tape.  Always 3 or 4 executives shifted forward on a VCR. The case of small "video delay" does nothing. Not sure same behavior aja and bmd. It is a BIG problem, it need to constantly measure the lag on VTR, and then adjust the TC to export for the 2nd time in the band. We can go up to 17 frames lag!

    . Custom sequence wrong set framerate: when I create a xdcam50 1080i with 12 sound and water drop in a pal25 or 23.98nts produce... and ask 'set the file sequence'-> Jutters bad result. I ve to create the sequence in the native framerate first and then import video, so it's good!

    . In timeline 23.98; at the point of the edict of dialogue band will change AUTOMATICALLY! In fact, it is converted to 29.97 FPS on impact "record"! And also, the offset is 3 pictures instead of 4-6 in 29.97

    . When you export mxf to qt proreslt 1080i 1080i media with captions;  first add a few extra 'TDC' and 'cdt2.

    (This is due to the upgrade of first November 2014. it has been without these bad characters before)

    .exporter mxf 720p59.94 with captions.  There are incorrect;  many tools such as rhozet and nexio server can not read normally!

    . How about automatically adjust the sequence mediastart startime? So obvious. (for the first file is passed in new chronology)...

    When sync us the settings of cloud; Media export presets are NOT synchronized. Launch of mencoder apartment; and sync from there.

    Hi fredericalain,

    Please copy and paste the report into a report bug here: http://www.adobe.com/go/wish

    Thank you

    Kevin

  • Footage looks different in SpeedGrade and when rendering

    Hello

    I'm having some trouble to know what my file look like really.

    Is there still a bug of QuickTime that cause QuickTime show an offbeat image gamma or otherwise-screwy?

    5dMkII h.264 .mov files

    The same file in QuickTime and VLC seems different. VLC version is darker and more red.

    This file in SG seems even darker and a little more red.

    Rendering outside of SpeedGrade at ProRes422 (automatic setting of the colors on the SG switch) happens almost SpeedGrade display, but a few points more red and a little darker.

    Made from SpeedGrade at ProRes422 (automatic color adjustment turn off in SG) much lighter and paler than SpeedGrade display.

    Same results with ProRes444.

    Why these look different?

    Later MacPro Tower

    Latest OS X

    64 GB OF RAM

    AMD over-pants D700 6144 MB

    2 x LaCie 321, calibrated monitors with Spyder3 Elite

    QuickTime 7 Pro or QuickTime Player comes with OS

    All the read files on the same screen

    Thanks in advance for any help.

    In general, it depends.

    You are not user & manager of any other computer in the world... even if sometimes they try and make you so. The best anyone can do is run a calibrated ' shop' and know that you deliver good technical content. Test it on others systems calibrated and more monitors broadcast if such are available somewhere you know. For clients with specific needs, TEST. Send a test above and let them check... for the most TV use is crucial. To say adds on the screens of movie theater shows, arrange to take a sample before you 'open' for the day and played on their equipment on the screen... see what he looks like, adjust & retest if necessary.

    For web use... it is a total crapshoot to off the mark. The best you can do is once again, see that your system is calibrated as accurately as possible. Set preferences for video players on your computer to use the calibration of your system rather than their interior, which will ALWAYS do something weird to the signals. But not only unpredictable... odd to a computer. If your system is fully calibrated, your work on the web if all goes well on average pretty decent.

    For web-delivery, even when... initial customers to check that they are happy with the results that you give them. If they want on their computer, it is more blue and... you know it means it'll really be BLUE on many machines... perhaps by showing them on your laptop as it looks good as-is on a different system or some sort of instant customer education will have to arrive. I heard a lot of complaints that the customer required someone do something too dark... and then complained to them because they got from the comments of others that the material was too dark. Love it, huh? Customer demanded that they change more dark even if they say it would be too dark for most computers... and then groused to them that it was too dark. Right. Oh frabjous joy.

    More in the video lounge here and on a few other sites... the discussions on stupid customer requests sometimes were a riot, and sometimes something almost cry on. As a portraitist 30 stills photographer, we had the same thing sometimes clients... apply to all simply print their pictures GREEN or something. More of who we met, some... didn't us. There is an interesting variety of brain and eyes on the planet...

    My experience is that just do my best, it looks pretty darn good on TVs and computers to my client. Some go one-way or another a bit, but in general, it works fine. And check if you have a setting in the system controls or controls Qt & VLC for color managed system.

    Neil

  • Broadcast legal levels during the reduction of scale

    Someone else has problems when downscaling HD to SD content before providing them to the broadcaster.

    Whenever I do my luma levels get pushed to broadcast without danger, and my place is rejected. The only solution I found is to use Resolve to any reduction of scale, this is not an ideal solution.

    I'm on a Mac Pro 5.1, using first Pro CC 2014 20141 version (Build 8.1.0 (81)).

    Workflow is the following:

    1. Change in the chronology of the HD (Apple ProRes 422 or uncompressed YUV 8 bit)
    2. Choose export-> media
    3. Export settings configuration. (Format doesn't really count. The problem has nevertheless.)
      • Format: MXF Op1a
      • Video codec: IMX 30 PAL
      • Look PAL D1/DV widescreen 16:9
      • Go to maximum depth
      • The value of the zero start timecode
      • Use the maximum Render quality

    I always double check my results in ScopeBox and internal counters first. Everything looks perfect:

    Before.png

    When the export is completed I check again with ScopeBox, and now the file looks like this:

    After.png

    And he is dismissed because of illegal broadcasting values.

    Everyone sees the same thing?

    Best,

    Peter

    Thanks to Mariusz Wawa for the following solution.

    Disable "restore maximum quality" and do not use acceleration GPU Mercury engine.

    This seems to solve the problem.

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