Stop all sounds in as3? Help

When the game starts. I have the toggle button. I can play a sound or stop the sound. When I play the sound, of course it is not cut so even if I go to the next page. I can reason that the sounds will play always.

But if I press the no sound, so it means it must be cut... on the first screen, the sound stops. But when I next executives and others. The sounds are playing. The sound on the screen

looked like

var test: Sound = new NameOfSound();

but in the next... the sound is in the framework itself... no declarant as the first screen...

and also some sounds play when something happens or for example if the ball hits the target collsion... good reading...

I tried to have the solution as in the first screen if for example she is silent... I'll set it to trueStop... then on the following frameworks... I would put:

if(trueStop == true) {}

SoundMixer.stopAll ();

}

in this way the framework seems stopped and functional... but sounds to join the service when as I said if a collision occurs, the sound plays again... arrgghh I can not explain clearly... I hope you understand my problem...

any ideas?

If you need to stop the individual sounds, assign a soundchannel for instance returned by your method of reading and apply a method to stop this soundchannel.

for example:

var s1:Sound = new S1();

var sc1:SoundChannel=s1.play();

now, anytime you can use:

SC1. Stop();  to stop the s1 only.

Tags: Adobe Animate

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